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I don't know if this will work but I think you can copy and paste either of the starting human empires then modify them but I'll need some confirmation on this.
As always when doing stuff like this if you don't know there are also some hidden requirements to be able to force them all to spawn in the same galaxy.
Though I don't believe they specifically acknowledge their shared heritage, though opinions should still reflect this (Ie; if one is fanatical purifier, they will not be hostile towards you since you are the same species)
I've been playing a setup where multiple aliens have syncretic evolution with human serviles, while there are also a few different free human civlizations (void dwellers of Sol, imperial remnant, ocean paradise, lost colony, mechanists). In my experience, using different portraits causes them to be treated as separate species. I use the classic human portrait for near-human "replicants" that the other humans will enslave if they turn xenophobic.
They do not need the same name sets, they do not need the same origins. They do seem to require all being called "human" for the species name at game start and all using the same portrait at game start.
My understanding is that in terms of faction politics, the game will consider species with the same portrait as the same race. In terms of genetic engineering, well that's just another level of arcane knowledge that only the experts at Paradox can explain to us.
This got me thinking. OK, so I cracked open a game file and did just notice this. There's a flag value associated with all the human branches in the game - in this instance at least "base_ref = 2". So, just a few example specifications:
The classic humans from the Commonwealth of Deneb:
One of the syncretic evolution human servile branches:
A human sub-branch, the habitat-dwellers:
The human hive mind (this one has some especially weird interactions with other humans):
Anyways the only truly consistent specification seems to be this "base_ref" value. So, to the OP you could even conceivable go into your save file and set the base_ref value to any species you want to count as a human. It's kind of a more advanced method but the how-to on doing it can be found here:
https://stellaris.paradoxwikis.com/Save-game_editing
I'd start a new game, save on "Day One" then go in and do the requisite editing, load from the day one save and off you go into a bold new era of multiple mankinds. They may not even require the same portrait if you do it that way. Or the results may go horribly awry, I dunno. But I can't find any non-human species that does have the "base_ref=2" flag and I can't find any human species that doesn't have it.
Coda regarding the edits: This is why your grammar teacher encourages you to eschew double-negatives. I tripped over saying that last sentence correctly several times now, but it should be formally coherent and correct by now.
I've been screwing around with this some more in my own game. Each species is detailed in a sequence. So in this case "base_ref=2" means it is using species 2 (in this case, my servile human slaves) as the base reference point for other species that belong in the same family.
So if you want to go with the save-editing route, you just pick the species number that you want to use as your baseline then add a "base_ref" to any other species that you want to be grouped with it.
FWIW, the "base_ref" thing is the only flag that matters. I took a post-start generated race - the fungoid neborite, and added the "base_ref=2" tag, and now they're grouped with humans in the species gallery and inherit the human package of rights from my empire when I load a save.
So, bonus application it seems like if you wanted to have a multi-species coalition who consider themselves to be a single species (like the "zoq-fot-pik" of Starcon 2) you could give them all a base_ref flag linking to one of them and then they'd be collectively sub-strains of the same species in game terms.
There is no required overlap other than the base_ref flag in your save files that I can determine.