Stellaris

Stellaris

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Toaster May 26, 2024 @ 1:18am
Best way to increase organic pop growth?
Title. I usually play machine empires and the few organic ones I try the issue I run into is always the same, my economy stagnates because the pop growth is just not fast enough. I try to focus on researching all society techs for pop growth speed, have my species have rapid breeder, get gene clinics but it still cannot even slightly compare to the amount of pops I get from machine empires. Is it "mandatory" to invest into robots as well just to offset the slower pop growth speed?
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Showing 1-10 of 10 comments
Bumc May 26, 2024 @ 1:56am 
One big thing for organic empires is they can get pop influx from conquest. Even if you're playing on a difficulty you don't actually feel safe to attack neighbors, as long as you aren't a filthy xeno-lover every primitive planet is a cheap boost for economy.
Lansov May 26, 2024 @ 2:56am 
Yes, you gotta get some kind of pop assembly (robots/clone vats/permanent employment megacorp civic).

You can also use migration treaties to get different pops to settle worlds that your original species are not adapted to (more worlds = more pop growth)

And of course, stacking all the pop growth modifiers you can get your hands on also helps.
jamcarmody May 26, 2024 @ 12:49pm 
Doctor jobs are one of the best means to increase organic population, as are all manner of quality hospitals and in addition to that; you want programs like "Land of opportunity" but you really have to devote yourself to that kind of a goal, and consistently at that.
SpaceWombat May 26, 2024 @ 1:25pm 
If you want to boost bio pop growth you can:

- research cloning.
- research gene therapy clinics. Doctor jobs provide amenities and pop growth.
- research gene modding or take the tradition and give your species the rapid breeders trait.
- acquire leaders who have the fertility preacher skill.
- I forget what it's called but there's an edict to boost growth.

Bear in mind most playstyles can't sustain an advantage rom pop growth alone so you'll have to rely on an influx of pops from external sources at some point. My favorites are robotics and assimilation since you don't have to worry about ethical conflicts causing instability across your empire.
Last edited by SpaceWombat; May 27, 2024 @ 4:27am
jerrypocalypse May 26, 2024 @ 1:29pm 
If you go cyborg, the augmentation center building granted by the situation will also give a boost to pop growth.
mss73055 May 26, 2024 @ 2:47pm 
Megacorp, synthetics, branch buildings what increase immigration.

Because synthetics transform bio pops on the spot your bio influx is less hindered by pop size. You can boost an ecumenopolis to 50+ growth a month. I never achieved 100+ growth.
mr_pan7s May 26, 2024 @ 2:59pm 
I think your issue is your economy not the pop growth. it sounds like you are hitting all the right things and you shouldn't even have to overly min max to be the strongest and most populated player with 0 migrations. I think machine empires are generally easier especially when you don't have to worry about consumer goods and food but properly balanced economy with organic should be able to match in some areas and exceed in economy over a machine empire which might have an easier time mobilizing more ships over an organic due to alloys being the main goal.
Kalemenos May 26, 2024 @ 7:02pm 
The edict SpaceWombat mentions (and is right on with all the rest, by the way) is "Nutritional Plenitude." It costs food, and something else... I'm playing lithoids, so it charges me more minerals.

You can't have a robot factory and a clone vat going at the same time. Even if you build them both, the AI only lets one at a time run on a planet.

You can double up, however, running both a gene therapy clinic and a clone vat. I will do that for a while until the population catches up then replace the gene th.cl. with something more productive.

Also, you can add traits. If you get genetics, you can add traits while the game progresses, otherwise you must do it at the beginning. I normally get genetics and include "rapid breeders" to keep things moving along.

Don't overbuild - buildings incur costs, but pops produce things. Later in the game you can build "ahead of time" on a planet, but early-mid game you want to keep that tight. If you overbuild, the costs of the buildings and sectors will exceed what your pops produce, giving the impression that you need more pops. You actually would need less expenses.

When I conquer a fallen empire, they have tons of lazy pops laying around doing nothing. So before I go in, I overbuild a bit, and after conquering, I have tons of jobs into which I can resettle them. I hate conquering hive empires, because you find built up planets but no pops to fill the jobs. Eventually it evens out but its expensive up front.
Xaphnir May 26, 2024 @ 7:40pm 
Originally posted by jamcarmody:
Doctor jobs are one of the best means to increase organic population, as are all manner of quality hospitals and in addition to that; you want programs like "Land of opportunity" but you really have to devote yourself to that kind of a goal, and consistently at that.

your mod is not the base game stop acting as if it is
Xaphnir May 26, 2024 @ 8:07pm 
Originally posted by ❤ Sly Succubus ❤:
Originally posted by Xaphnir:

your mod is not the base game stop acting as if it is
Found someone who does not know what a joke is, what a rare find!

Nah, look at his post history. He's been on this forum for a short while in threads that are asking for advice completely making up game mechanics while insisting those mentioned by others don't exist in the game, with a healthy dose of conspiracy-posting thrown in with it.
Last edited by Xaphnir; May 26, 2024 @ 8:09pm
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Date Posted: May 26, 2024 @ 1:18am
Posts: 10