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You can also use migration treaties to get different pops to settle worlds that your original species are not adapted to (more worlds = more pop growth)
And of course, stacking all the pop growth modifiers you can get your hands on also helps.
- research cloning.
- research gene therapy clinics. Doctor jobs provide amenities and pop growth.
- research gene modding or take the tradition and give your species the rapid breeders trait.
- acquire leaders who have the fertility preacher skill.
- I forget what it's called but there's an edict to boost growth.
Bear in mind most playstyles can't sustain an advantage rom pop growth alone so you'll have to rely on an influx of pops from external sources at some point. My favorites are robotics and assimilation since you don't have to worry about ethical conflicts causing instability across your empire.
Because synthetics transform bio pops on the spot your bio influx is less hindered by pop size. You can boost an ecumenopolis to 50+ growth a month. I never achieved 100+ growth.
You can't have a robot factory and a clone vat going at the same time. Even if you build them both, the AI only lets one at a time run on a planet.
You can double up, however, running both a gene therapy clinic and a clone vat. I will do that for a while until the population catches up then replace the gene th.cl. with something more productive.
Also, you can add traits. If you get genetics, you can add traits while the game progresses, otherwise you must do it at the beginning. I normally get genetics and include "rapid breeders" to keep things moving along.
Don't overbuild - buildings incur costs, but pops produce things. Later in the game you can build "ahead of time" on a planet, but early-mid game you want to keep that tight. If you overbuild, the costs of the buildings and sectors will exceed what your pops produce, giving the impression that you need more pops. You actually would need less expenses.
When I conquer a fallen empire, they have tons of lazy pops laying around doing nothing. So before I go in, I overbuild a bit, and after conquering, I have tons of jobs into which I can resettle them. I hate conquering hive empires, because you find built up planets but no pops to fill the jobs. Eventually it evens out but its expensive up front.
your mod is not the base game stop acting as if it is
Nah, look at his post history. He's been on this forum for a short while in threads that are asking for advice completely making up game mechanics while insisting those mentioned by others don't exist in the game, with a healthy dose of conspiracy-posting thrown in with it.