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It's most noticable when assimilating species. After assimilating they'll go unemployed instead of returning to their jobs. I had an entire planet of 60-some pops I was assimilating to become cyborgs and each year after a chunk would assimilate I'd have a dozen or so unemployed pops. All it took to fix it each time was to adjust one job and they'd all magically go back to work at one of the other 30+ available jobs
I've seen that myself; it can depend on the available jobs; and that's also a problem in the game- yet it stands to reason that the player should just ensure that the jobs are available and let them be filled as the *best possible solution at the present time*.
There's also the detail that jobs may become "disfavored" and why that happens is beyond me- it hasn't to the best of my knowledge at the present time in the game regarding the most recent update- but I've actually seen it happen in regard to previous updates, and no, I'm not complaining, but simply am baffled as far as *why* that happens.
I'd think that they'd do that overall; it would *appear* that the gameplay is abstracting in the case you're referencing with the assimilations that these guys were going through job training- but it is an abstraction and a guess on that topic- beyond that: sorry: no idea.
Psionic assimilation set; what version of the game is that found in, pray tell?
Now the details involved wouldn't *appear* to cause it, but maybe they are.
Spiritiualist psionics: basically in "Star Trek" terms: wizard borg who're also telepathic; interesting mix therein; I rather like the concept of mixing it all up like that.
He's not borg. Just a regular spiritualist empire taking the psionic ascension path.