Stellaris

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Phaedesana May 25, 2024 @ 8:11pm
Jobs not being filled
So i've noticed something with a few games. One of my planets will stop filling jobs. Whether worker or speciialist. I will have a TONNE of jobs availalbe yet i keep getting unemployment notifications for that planet. I've even tried prioritizing jobs and it works for about a month then back to the same issue again..
Like right now i have 2 jobs available on a planet with 3 specialists saying there is no jobs available. I have 15 Specialist and 10 worker jobs unfilled.

NO mods currently loaded (playing Ironman acheivement game)
I have ALL DLC's including Machine Age.

Any ideas on what could cause jobs being available to be ignored on a planet? Like I mentioned I've seen this 3 or 4 times in different games now. but not every game.

cheers
p
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Showing 1-9 of 9 comments
Garatgh Deloi May 25, 2024 @ 9:26pm 
Most of the time stuff like that is related to slavery type and stuff of that nature (For example, indentured servitude slaves can work specialist jobs, but not every type of specialist job. Domestic servitude slaves can work entertainer jobs, but no other specialist jobs. Etc). Or stuff like "basic robots can only work basic jobs" causing issues.
jerrypocalypse May 25, 2024 @ 10:26pm 
Not sure what's causing it as I'm running into this every once in a while on a no slave/no robot empire. Easy enough to fix by toggling a job to high preference and off again.
Geoff May 25, 2024 @ 10:39pm 
Originally posted by jerrypocalypse:
Not sure what's causing it as I'm running into this every once in a while on a no slave/no robot empire. Easy enough to fix by toggling a job to high preference and off again.
That's my fix. I gave up trying to understand it a long time ago.
jamcarmody May 26, 2024 @ 12:48pm 
Are the jobs being somehow unprioritized/automatically declined? That could explain it; but the solution is to remove the delines on jobs... how that happens I've no idea, but it has happened to me, so it stands that it may be going on in your case.
jerrypocalypse May 26, 2024 @ 1:06pm 
Originally posted by jamcarmody:
Are the jobs being somehow unprioritized/automatically declined? That could explain it; but the solution is to remove the delines on jobs... how that happens I've no idea, but it has happened to me, so it stands that it may be going on in your case.
No, there's just a glitch currently where new/moved pops will go unemployed even when plenty of jobs are available for their strata.

It's most noticable when assimilating species. After assimilating they'll go unemployed instead of returning to their jobs. I had an entire planet of 60-some pops I was assimilating to become cyborgs and each year after a chunk would assimilate I'd have a dozen or so unemployed pops. All it took to fix it each time was to adjust one job and they'd all magically go back to work at one of the other 30+ available jobs
Phaedesana May 27, 2024 @ 1:33pm 
I'm playing a spriitualist psionics play through. no slaves, no robots. did have immigration treaty (with Psionic assimilation set... maybe that is causing it)
jamcarmody May 30, 2024 @ 8:54am 
Originally posted by jerrypocalypse:
Originally posted by jamcarmody:
Are the jobs being somehow unprioritized/automatically declined? That could explain it; but the solution is to remove the delines on jobs... how that happens I've no idea, but it has happened to me, so it stands that it may be going on in your case.
No, there's just a glitch currently where new/moved pops will go unemployed even when plenty of jobs are available for their strata.

It's most noticable when assimilating species. After assimilating they'll go unemployed instead of returning to their jobs. I had an entire planet of 60-some pops I was assimilating to become cyborgs and each year after a chunk would assimilate I'd have a dozen or so unemployed pops. All it took to fix it each time was to adjust one job and they'd all magically go back to work at one of the other 30+ available jobs

I've seen that myself; it can depend on the available jobs; and that's also a problem in the game- yet it stands to reason that the player should just ensure that the jobs are available and let them be filled as the *best possible solution at the present time*.
There's also the detail that jobs may become "disfavored" and why that happens is beyond me- it hasn't to the best of my knowledge at the present time in the game regarding the most recent update- but I've actually seen it happen in regard to previous updates, and no, I'm not complaining, but simply am baffled as far as *why* that happens.
I'd think that they'd do that overall; it would *appear* that the gameplay is abstracting in the case you're referencing with the assimilations that these guys were going through job training- but it is an abstraction and a guess on that topic- beyond that: sorry: no idea.
jamcarmody May 30, 2024 @ 8:55am 
Originally posted by Phaedesana:
I'm playing a spriitualist psionics play through. no slaves, no robots. did have immigration treaty (with Psionic assimilation set... maybe that is causing it)

Psionic assimilation set; what version of the game is that found in, pray tell?
Now the details involved wouldn't *appear* to cause it, but maybe they are.
Spiritiualist psionics: basically in "Star Trek" terms: wizard borg who're also telepathic; interesting mix therein; I rather like the concept of mixing it all up like that.
Last edited by jamcarmody; May 30, 2024 @ 8:56am
Elitewrecker PT May 30, 2024 @ 8:59am 
Psionic empires can assimilate non-psionic pops so they get the trait.
He's not borg. Just a regular spiritualist empire taking the psionic ascension path.
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Date Posted: May 25, 2024 @ 8:11pm
Posts: 9