Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If that is unplayable for you.. omg.
Anyway you have to play that with 3-6 colonies.
I guess I'm playing wrong then.
Absolutely wrong. Remember clerks increase pop resource output, which compensates debuff from colonies up to a certain extent (DON'T OVERCOLONIZE) and planet ascension increases district limit. So take mercantile trait, make huge planets (either max out your habitats if you play voidwellers, or turn anything you can into ecumenopolis + mastery of nature), vassalize anyone you can vassalize after your huge boost in power from ascending.
virtuality is one of the few mechanics that make clerk viable (otherwise clerks are trash)
I can't shut down the server, I can't resettle virtual pops, I can't abandon colonies, I am literally trapped in this massive debuf. It's infuriating...
I guess it's time to start anew...
What's the point of all that? Why can't we shut down the servers if the pop is already virtual?
https://steamcommunity.com/sharedfiles/filedetails/?id=3338070466
https://steamcommunity.com/sharedfiles/filedetails/?id=3338033426
Considering how many colonies you have and that virtuality is all about getting massive buffs from playing tall (Having just a few worlds) with a stacking debuff for having a lot of colonies.
Yes, you are playing that ascension path wrong (Or at least "not as intended", you can likely get a virtual empire to work wide, but it will have a few issues to solve).
That said, if energy credits is the main issue with that large empire then i would suggest shifting over to trade income rather then generator districts, since trade isn't effected by the debuff and can be used to generate energy credits.