Stellaris

Stellaris

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BogusRogus May 23, 2024 @ 9:36pm
Economy crashed. Fully employed pops making almost no resources.
I have over a 1000 hours in the game so not completely new. My alloys, energy, science etc. dropped like 95% on every world? What happened here?
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Showing 1-15 of 16 comments
BogusRogus May 23, 2024 @ 9:37pm 
Any way to post a screenshot here?
Grimshot May 23, 2024 @ 9:47pm 
You should be able to use f12 to take a screenshot then upload it to your profile using the overlay. Then you can post the url here.

I wont be able to help you though, I just came back from a 2 year or more hiatus and I'm relearning the game lol.
arronax06 May 23, 2024 @ 10:28pm 
Did you take the Virtuality ascension path? You get -25% resource output per colony with that ascension path :)
Are you maybe hosting the power drain entity without having noticed? That sounds like the blackout modifier.

Are you in the conquering phase? AI empires like to build the new megastructures because they're cheap, but their resource drain adds up. Happened to me too.
Last edited by Kleiner's final Form; May 24, 2024 @ 2:31am
BogusRogus May 24, 2024 @ 5:33pm 
I did in fact take the Virtual ascension - but should it be this bad? https://steamcommunity.com/sharedfiles/filedetails/?id=3253718614
Elitewrecker PT May 24, 2024 @ 6:06pm 
Read the last virtual tradition tooltip.
Last edited by Elitewrecker PT; May 24, 2024 @ 6:06pm
Carog the Fat May 24, 2024 @ 6:08pm 
ouch that is painful -25% per colony..... virtual is 6 colonies max and an easy way to close colonies so you can funnel all those brains into the synaptic lathe.
BogusRogus May 24, 2024 @ 6:16pm 
Research as well to near zero
Carog the Fat May 24, 2024 @ 6:25pm 
yeah virtual is max six colonies if you are iron man abandon colonies you can do it for free and build a ring world.
HappySack May 24, 2024 @ 6:31pm 
If you want to play wide then pick one of the other ascensions. nanotech is weaker at first but scales harder and modular is all-around good but gets outscaled in the lategame by the other two.
Last edited by HappySack; May 24, 2024 @ 6:36pm
BogusRogus May 24, 2024 @ 6:33pm 
Ahh I see. If play wide you will be crushed. Maybe my AI just needs more NVDA chips? RIP
Azor May 24, 2024 @ 9:24pm 
There's a planet decision that allows you to decolonize any planet for no influence cost. IT's called "Server shutdown". Use it.

Virtual ascension reduces -25% output PER PLANET, starting at % 175%. So if you have 6 planets you'll get +25% pop output. At 7, you get `+0 and it goes on. 11 = -100%, 15 = - 200%. At some point you accumulate so many debuffs that it you'll the MINIMUM pop resource output, regardless of how many buffs you had stacked.

the virtual buffs/debuffs are additive so you can have 7 planets, maybe 8 or 9. But going above will obviously cripple your economy. I usually have 7 planet max as a virtual so I get zero debuffs. I usually colonize a 7th planet for soldier jobs (=naval cap) and more alloys.


EDIT: ecumenopolis and clerks are your friends. Forget about technicians. Virtuals don't need them. With an ecumenopolis you can easily get +100% resource output from pops and a lot of trade value. Just as virtual pops are made out of thin air, so are their resources.
Last edited by Azor; May 24, 2024 @ 9:30pm
BogusRogus May 25, 2024 @ 10:18am 
Thank you Azor! That was great info. Really appreciate it. I see my problem :)
Graknorke May 25, 2024 @ 10:36am 
I thought the virtual penalties capped out at -75%? There's definitely a minimum, you don't start producing negative resources or anything like that.
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Date Posted: May 23, 2024 @ 9:36pm
Posts: 16