Stellaris

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Best Trait/Civic Combos
What do you think are the best ways of matching up the traits and civics for a custom species right now? Talking like two or three items at most here, not a complete build.
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Showing 1-4 of 4 comments
cswiger Jun 1, 2024 @ 2:47pm 
Well, that depends on what you want to play like.
Or it depends on how you want an AI faction to work, depending.
VoiD Jun 1, 2024 @ 3:22pm 
Criminal syndicate xenophile invasive species full of negative traits except slow breeding.

Unleash this pest in your galaxy and watch as it annoys the ♥♥♥♥ out of everyone, spreading their seed, while keeping them friendly and joining big federations.

Alternatively make them Overtuned, waste all of their points in pop growth bonuses, and add noxious. Make sure you add destabilizing traits like deviants.

Very fun to play with friends in MP.
Last edited by VoiD; Jun 1, 2024 @ 3:27pm
Ragnarok Jun 1, 2024 @ 3:59pm 
Its to vague to mention. I suppose just for complete synergy, you want to run Aquatic with Anglers, ocean paradise((doesn't hjave to be but it just makes it a LITTLE stronger)), catalytic converters((I think I have this mixed up but its the one that makes alloys out of food)). Those two with aquatic is just insane. Then you get agrarian as a traitor and boom, you got it made.
SpaceWombat Jun 1, 2024 @ 7:58pm 
My favorite empires are tech based so my go to build is:

- Origin: roboticist

- species traits: natural engineers, intelligent, weak

- government: Oligarchy w/ technocracy and meritocracy civics. ( I like to add masterful crafters asap with the first civic upgrade.)

-ethics: fanatic materialist and egalitarian ( alternatively you can use fanatic egalitarian and regular materialist for the additional 5% generic specialist output but it'll be harder to form agreements if your neighbors are authoritarian.
Last edited by SpaceWombat; Jun 1, 2024 @ 7:59pm
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Showing 1-4 of 4 comments
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Date Posted: Jun 1, 2024 @ 1:06pm
Posts: 4