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Is there a way to entirely remove planets from your empire?
I've got a lot of planets I don't want, and I need a way to remove them.
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Showing 1-15 of 18 comments
Geoff Mar 4, 2024 @ 6:09pm 
Console mode: https://stellaris.paradoxwikis.com/Console_commands#Cheats

effect destroy_colony

If you don't want to cheat to do it, you can move every pop off of a planet. There is an influence cost to shut the world down though.
HappySack Mar 4, 2024 @ 7:38pm 
Close all jobs on them so the pops eventually leave, it wouldn't hurt to disable or demolish some of the districts and buildings to save on upkeep if you're serious about never coming back.

But keep in mind if there are too many pops then stability will tank and you will get negative events (or worse a revolt) but provided the pops can leave fast enough you can ignore it all.
Last edited by HappySack; Mar 5, 2024 @ 2:25pm
Tarloc Mar 4, 2024 @ 8:03pm 
Or resettle the whole population if you are not egalitarian.
Corey Greyfox Mar 4, 2024 @ 8:19pm 
As people have already mentioned, resettle is the best non cheat option. If these are conquered planets or otherwise xeno majority planets, you can purge to save resettlement costs, just make sure to stop your own population from growing on those planets. Keep in mind the rest of the galaxy doesn't generally like genocide, so unless you are ready to be named enemy number 1, go with displace purge instead of killing/eating.
al_x_ator2411 Mar 4, 2024 @ 9:59pm 
If they are all in the same area of the galaxy you could also make them a sector and the release them as a vassal.
Revontulet Mar 5, 2024 @ 12:44am 
You can give a system away in a trade deal.

I did this to one in a revolt and that saved the day.
Reviera Mar 5, 2024 @ 5:18am 
have you tried a planet cracker?
Originally posted by Akmai Ojo:
have you tried a planet cracker?
this is early game and i integrated my subject (i'm a moron)
Útost Alronbem Mar 5, 2024 @ 6:40am 
You're probably not a moron. Outside of few very particular setups, having subjects noone asked for is a nuisance.
If you don't have "unrestricted reproduction" selected in your... how's that ♥♥♥♥ called... global empire-wide policies window, you can just open your empire's species list, select your integrated subject's species and ban reproduction for them. I believe it's free to enact.
Then demolish all Housing buildings on their planets.
Emigration + lack of pop growth will do its thing relatively quickly.
When last pop remains, resettle. It will be cheaper than hauling WHOLE population back and forth (and pops immigrating back might foil your plans if you won't demolish housings).

You can convert them back into a subject though.
Designate new sector somewhere on outskirts (so sector capital would be further than 4 jumps from systems you'd like to keep), then grant it subject status (you can release them afterwards). Unless you're some form of hivemind, you should have this option.

Originally posted by HappySack:
But keep in mind if there are too many pops then stability will tank and you will get negative events (or worse a revolt)
Getting a revolt, ending it with some form of white peace and leaving them be is an option...
Last edited by Útost Alronbem; Mar 5, 2024 @ 6:44am
Elijah Mar 5, 2024 @ 12:20pm 
... Colossus ...
Originally posted by BitchyBitchLover69:
... Colossus ...
it's early game
budisourdog Mar 5, 2024 @ 7:09pm 
I look at every planet I intergrate and cringe. Its always 90% urban zones and commerce centers with 70%+ crime rates, no food, no forges, maybe 1 in every 10 planets does tech or minerals.
Implement population controls. Set Xeno species rights to purge, displacement is always available unless you're xenophilic or egaltarian I think. Resettle the 3 of your own pops that somehow teleported there 1 day after integration. Demolish all buildings and districts. Wait.

as has been mentioned earlier, if you make the mistake of leaving one of your own pops on a world you don't want, you get a (stupid and incredibly frustrating) surcharge of 200 influence to resettle that pop out.
Last edited by budisourdog; Mar 5, 2024 @ 7:13pm
nilfiry Mar 5, 2024 @ 7:14pm 
Originally posted by BitchyBitchLover69:
... Colossus ...
You can't Colossi your own worlds.

Just release them as vassals.
Elitewrecker PT Mar 6, 2024 @ 2:25am 
Originally posted by budisourdog:
I look at every planet I intergrate and cringe. Its always 90% urban zones and commerce centers with 70%+ crime rates, no food, no forges, maybe 1 in every 10 planets does tech or minerals.
Implement population controls. Set Xeno species rights to purge, displacement is always available unless you're xenophilic or egaltarian I think. Resettle the 3 of your own pops that somehow teleported there 1 day after integration. Demolish all buildings and districts. Wait.

as has been mentioned earlier, if you make the mistake of leaving one of your own pops on a world you don't want, you get a (stupid and incredibly frustrating) surcharge of 200 influence to resettle that pop out.
Disable land appropriation if you don't want your pops immediately migrating to conquered planets.

Or you can close all jobs and that pop will migrate out in its own eventually.
Last edited by Elitewrecker PT; Mar 6, 2024 @ 2:26am
Roadie Mar 6, 2024 @ 3:04pm 
If you're egalitarian, then slowly shut down buildings and deprioritize district jobs to get pops to migrate to your other planets (which will need unfilled jobs for them to move to). You should never have more than say, 3 or so unemployed pops at a time though otherwise it starts tanking stability.

If you're NOT egalitarian, then you can just manually move them elsewhere, demolishing stuff until there's no one left.

Just keep in mind that a tier 2 pop will want to move to a tier 2 job, same for tier 3 pops; so getting bureaucrats and politicians to migrate off takes a LOT longer if you're egalitarian, and takes them similarly much longer to demote to a lower tier job if you're resettling them manually.
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Date Posted: Mar 4, 2024 @ 5:57pm
Posts: 18