Stellaris

Stellaris

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nordstern Mar 3, 2024 @ 5:46am
Change options during game
hi,
after the last Patch i tried the new techcost-modifier they implemented. Their stands it scales with the difficulty of the game. And i thought the AI would get some boni and the player mali like allways.

I am currently playing on max. difficulty (as allways) and i was wondering how bad the ai was. I opend the console and looked after them and was shocked.

I as player compensated the tech-increase by building more sciencebuildings. The AI does not i think. I am in 2284 and the AI has ships (and tech) to build T2 ships. Corvetts, fregattes, destroyers and T2 weapons and defensive, but no computer or something else. I have crusiers and T3. I can upgrade to T4, but their is no need of doing so. And also i am with crusiers since 2260 or so. My tech slows currently massively down. But that does not matter, because the AI simply does not have the tech of 2220 in a normal game.

The AI can not handle the new option and i think my game is broken, because the AI will even if i can change the option back (what the question is!), will not develop fast enough to give me an enemy, defeat the khan or even the crises. The AI lost simply 50-60 years of development.

What is your experience with this modifiers and is their a possibility to deactivate them in a currently running game? And do you have any suggestion i can fix it. I like the current game.

Great starting position: 4 Hyperlane connections to defend arround 100 systems and i needed no war to get them. L-Gate, dragon armor and 14 Planets with good size and districts. One of the best positions i ever had. And every connection has the possibility to build 2 fortresses behind to block it. I am using fortresses to do so, so by me time to react and holding of normal/smaller fleets. Especially on highest difficulty were you can not build up a fleet as fast and strong the AI does, this i think is the only way to prevent the AI from attacking you to early.

thanks
nordstern
Last edited by nordstern; Mar 3, 2024 @ 5:47am
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Showing 1-4 of 4 comments
New To This Mar 3, 2024 @ 6:19am 
Beware the khan.
For if he goes to war, he unites the entire damn galaxy now, because destroyers/vets do not stop his hostile takeover of the galaxy.
Around 80 years after game start, he had vassalized 11 AI empires, and then completely blitz'ed me with their armadas.
lol The game balance is HILARIOUS, and I sadly don't feel it's worth playing.
I would love a toggle for cloaking(I hate it, it breaks my game) every 15 or so days lategame, the game pauses for 30 seconds, then plays again for like 15 days, if I turn off the DLC for the cloaking tech, it never happens.

REALLY funny interactions happening ATM. However how haha funny, more like, oh my 9 hours starting this empire is flushed down the drain....haha......
nordstern Mar 3, 2024 @ 6:27am 
That the balance generally is completly broken is clear. I mean the nerfed the numbers of ships massivly, but did not rework the strengh of khan, FE or crises.

For this, i increased the naval capacity by myself through the perk and logistic centers. Also i added that 10 pops increase the capacity by 1. So an Empire of 1000 Pops will have 100 more naval capacity from them. Its not the world, but this is i think the system should work. Because ressources, yards are one side. But soldiers to man the ships and are willig to do duty in the space is the other side.


But do you know, can i change the game option after start? I can mod... but i do not know how.
Geoff Mar 3, 2024 @ 11:54am 
Originally posted by nordstern:
But do you know, can i change the game option after start? I can mod... but i do not know how.

I would look in your game-save files. You need a separate utility to unzip archives in order to do it. But that would be a global setting unique to your game. There hasn't been a version I'm aware of that lets the player change initial configuration settings once the game is underway. But if you create a new game with the settings you want, then compare the save archive between that and the game you want to change, you should be able to isolate the differences and change them manually. I don't know what sort of instabilities that might trigger, though. But at least in theory, it's a thing you can do.

Instructions can be found here, though clearer ones are available with a little googling: https://stellaris.paradoxwikis.com/Save-game_editing
nordstern Mar 4, 2024 @ 4:32am 
and what option do i have to change. I know this is a new feature and my game is not in englisch. So i do not know how i should change the option because i do not know the names of the options.
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Date Posted: Mar 3, 2024 @ 5:46am
Posts: 4