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Stop defending a garbage patch just for sake of arguing.
Having to set a slider to "easy" to partially counter the costs.
Oh yes the live patch isn't as 100% radical anti-technology as it was in the beta, it was reduced to only 98.7%
... jesus... how much salty can someone be?
calm down... the game is far away from beeing bad state or something.
overall the feeling is good and the games i have played are great.
i like the new leader thing and the new techs like hyperlanes...
i see more Problems with the older versions, there was Problems too that are now not in the game anymore...
its just another opinion... same as yours
I know it is a bit hidden, probably because the devs tried to sweep this under the table.
"Increased technology costs, especially those of higher tier technologies"
This is a seperate entry of the changlelog, so this is in addition to the new scaling slider.
Now i'm currently on my old PC where i don't have Stellaris installed, but feel free to open the technology .txt files and compare the base tech prices.
The wiki is not updated yet, so you have a reference there.
So let me clarify a few things. My issue was with the consumer goods upkeep as part of the tech overhaul. I knew tech was going to be slower and take longer, what I was curious about was, did they increase consumer goods upkeep as well? I was struggling with an out of control economy.
Initially I didn't like the slow rate of tech progression but in my third game now, not having to bring my fleets back from the front lines several times to upgrade, having to really think about do I want to go energy or ballistics and so on, I'm really liking the change. It feels more epic movie like.
Again, my issue was in rushing tech, I'm having this spike in consumer goods usage. Which I think I've sorted out.
A few tips for those interested.
I love playing criminal heritage. In my second game, I played a cartel then spammed illicit research centres which gave me a great tech boost. Mercantile also helped with cg's. This game I used an old MC build. Similarly, between the mercantile tradition and spamming research facilities in branch offices, I did pretty well.
My current (fourth) game, I'm playing a standard (non mg) Empire, instead of a specialist alloys world I have two industrial worlds, a tech world and a research world (got really lucky with mining resources all over the map), mercantile tradition and I'm in an awesome tech cold war with my first neighbour.
The pace and vibe is something I'm really enjoying. A level of tension I've not experienced for a while. Suddenly knowing what tech my potential enemies had, thinking strategically about my own tech decisions, etc, it feels like the rp experience is more immersive than before.
I just had to adjust the way I went about alloys and consumer goods. Personally I could do with a buff to consumer goods but I'm happy with the changes.
This updates whole idea was to slow down on research (or rushing tech specifically), so I guess it might be intentional.
I think Im looking forward to it (havent tried yet)
Anyway I find that if you turn the tech scaling slider off it works somewhat normally (pre-update) again but it really should be turned off by the default.
Surprised that people have a different opinion? That is no surprise at all. Some hate it some love it, others don’t care.
Whatever, I am still surprised to see that o(pi)nion is so popular given that the experience on default settings is now a massive snail's paced slog. I never was a tech rusher and I typically only had 1 lab per planet and perhaps a dedicated research station or two and I'd complete the tech tree around or after 2425 usually, the recent update just serves to make my playstyle a slog just because someone decided other players tech rushing was a "problem" (people are just gonna find new ways to tech rush anyway, especially in multiplayer, so whatever).
For the record, to get the pre 3.11 tech progression back turn off tech scaling and set tech costs to 0.50, these should really be the default settings but that's just my onion.
As for the part of the update nerfing ship spam, I'm actually fine with that, massive swarms of corvettes is a massive contributor to late game lag and late game battles typically just devolved down to laggy blobs morphing into each other until the bigger blob wins which isn't exactly all that fun (even worse now since the AI now stacks all their fleets together as of the past couple updates, and when you are fighting a late game federation war you can imagine how laggy and dull this can get). Less ships is probably just better for performance and strategic playstyle overall.
But yes I can be surprised by onions because onions have layers.