Stellaris

Stellaris

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Garrett 2020 年 9 月 15 日 上午 9:05
All 3 crisis events are utterly broken and unplayable still
Decided to do a Observe console command x25 crisis GA game and left it on over night after spawning all 3 crisis using console and recorded it.

they expand to 3-5 systems and sit around doing nothing. Scourge seems to be stuck in an endless loop of trying to leave a system by jumping and go back and forth, instead of spawning new fleets they spawn endless assault armies.

Unbidden expand to about 10 systems and sit with all their fleets on one anchor rest of the time.

Contingency expand via a snake like tactic then stop expanding entirely after 7 systems.

I left it on over night and gradually the AI defeated the 3 forced spawn x25 crisis.

Decided to restart and all 3 did absolutely the same next game.

It never used to be like this but i dont think paradox will be fixing the end game crisis any time soon. Scourge has been broken for a very very very long time and the other two dont even work. Late game is literally only a war simulator theres nothing interesting to do. Nothing interesting to look forward to. So far the only crisis that works is war in heaven if you even call it that but awakened empire ai is so bad and comes to a drag of a halt where they sit around again.

I remember back in the day an awakened empire was SCARY and they actively started to conquer and take over the galaxy but now 99% of the time they are SUPER passive and do absolutely nothing and offer nothing to the game except giving away free dark matter tech for the player empire outside a war in heaven event which is not every game.

After 2400 hours this is pretty depressing and see no more reason to play this game despite loving it so much. AI sadly just does not function at all. and paradox releases DLC with content but refuses to not only fix the crisis which seems to have been broken for a very long time but they dont seem to care.

I guess the only saving grace is AI mods but lets be real.... dont you find it sad that modders can do stuff better then a multi millionare company?
最后由 Garrett 编辑于; 2020 年 9 月 15 日 上午 9:11
引用自 UltimateTobi:
Seen your thread on the Paradox forums, meant to reply, so I do it here.
Prior to 2.0 (I played on 1.9.1), the Crises were a very real threat! The AI also seemed to be much better. (Not perfect, but not every single empire was crippled by 2300 and were reliably Equivalent throughout to 2400 on Normal (now Ensign). Mind you I had played maybe 5 games by then; so I was mediocre at best, but even judging from now, I'd say the AI was much better.

Albeit unbalanced, I also liked the aspect of three FTL types; which the AI arguably was able to use; though I haven't paid much attention to that back then. HOWEVER Warp AI was really good. AI is better at pathing if it can just go where it wants (Distant Worlds: Universe is real time and you have warp where you can go anywhere; be it any point in deep space or star system, the AI was good at managing its fleets; decent enough at least).

I feel 1.9.1 was the "richer" Stellaris but 2.7.2 has more features, but stripped of its soul. That's how I feel about it.
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Garrett 2020 年 9 月 19 日 下午 1:15 
引用自 Zefnoly
Have this problem been discussed on the official forums? And have the devs said anything on it?
No dev response i made this post on the official stellaris forum. and on reddit
https://forum.paradoxplaza.com/forum/threads/all-3-crisis-events-are-utterly-broken-and-unplayable-still.1423942/
https://www.reddit.com/r/Stellaris/comments/itby4t/all_3_crisis_events_are_utterly_broken_and/

devs dont care
Zefnoly 2020 年 9 月 19 日 下午 4:41 
引用自 ChillB
引用自 Zefnoly
Have this problem been discussed on the official forums? And have the devs said anything on it?
No dev response i made this post on the official stellaris forum. and on reddit
https://forum.paradoxplaza.com/forum/threads/all-3-crisis-events-are-utterly-broken-and-unplayable-still.1423942/
https://www.reddit.com/r/Stellaris/comments/itby4t/all_3_crisis_events_are_utterly_broken_and/

devs dont care
As expected...
pipo.p 2020 年 9 月 19 日 下午 5:36 
引用自 RuBiiX
God I miss warp drive. There was just no reason to remove it.
Isn't warp drive similar to jump drive (except for range)? Can't you usually get it around the time you get Tier 5 tech, or slightly afterward?
IPWIW 2020 年 9 月 19 日 下午 8:57 
引用自 RuBiiX
Also, the more you use jump drives, the higher chance the unbidden arrive.
there's no wieght increase from using it,owning the tech is enough
10 for the Extradimensional Invaders
x0 if no default empire has either version of the Jump Drive and the last Resolution galactic studies.png Unchained Knowledge Resolution was not passed
x1.5 if any empire completed the Wanderlust Event chain
x2 if the last Resolution galactic studies.png Unchained Knowledge Resolution was passed
x4 if any default empire has Tech psi jump drive 1.png Psi Jump Drives
最后由 IPWIW 编辑于; 2020 年 9 月 19 日 下午 8:59
Garrett 2020 年 9 月 19 日 下午 9:15 
unbidden is by far the most common crisis due to jump drives in general

scourge imo is the rarest. I get the unbidden every game. Ive had the contingency twice and the scourge once
最后由 Garrett 编辑于; 2020 年 9 月 19 日 下午 9:16
Zefnoly 2020 年 9 月 20 日 上午 8:14 
引用自 ChillB
unbidden is by far the most common crisis due to jump drives in general

scourge imo is the rarest. I get the unbidden every game. Ive had the contingency twice and the scourge once
I get scourge in every game. Every second game I get unbidden. Contingency is the rarest. Even if both me and my friends get Sapient AIs before midgame... Which is quite often mind you. We got scourge so often we begged the game to even give us unbidden or contingency and intentionally focused on getting jumpdrives and sapient AIs very early on in the game. Stil Scourge like 100 years after endgame year was passed. The time it takes to get a crisis is insanely annoying at times. Just to meet a puny fleet that nearby fallen empire kills...
最后由 Zefnoly 编辑于; 2020 年 9 月 20 日 上午 8:15
Garrett 2020 年 9 月 20 日 上午 8:43 
引用自 Zefnoly
引用自 ChillB
unbidden is by far the most common crisis due to jump drives in general

scourge imo is the rarest. I get the unbidden every game. Ive had the contingency twice and the scourge once
I get scourge in every game. Every second game I get unbidden. Contingency is the rarest. Even if both me and my friends get Sapient AIs before midgame... Which is quite often mind you. We got scourge so often we begged the game to even give us unbidden or contingency and intentionally focused on getting jumpdrives and sapient AIs very early on in the game. Stil Scourge like 100 years after endgame year was passed. The time it takes to get a crisis is insanely annoying at times. Just to meet a puny fleet that nearby fallen empire kills...
Crazy... i have so many hours and i get only the unbidden its nice to hear others that are different. But yeah my most common crisis is unbidden > scourge > contingency
Some people may get contingency > scourge> unbidden

Or vice versa

If fallen empires are killin the crisis raise difficulty up to like 10x. But rn crisis are bugged and dont work so it really does not matter
最后由 Garrett 编辑于; 2020 年 9 月 20 日 上午 8:44
Zefnoly 2020 年 9 月 20 日 上午 9:10 
引用自 ChillB
引用自 Zefnoly
I get scourge in every game. Every second game I get unbidden. Contingency is the rarest. Even if both me and my friends get Sapient AIs before midgame... Which is quite often mind you. We got scourge so often we begged the game to even give us unbidden or contingency and intentionally focused on getting jumpdrives and sapient AIs very early on in the game. Stil Scourge like 100 years after endgame year was passed. The time it takes to get a crisis is insanely annoying at times. Just to meet a puny fleet that nearby fallen empire kills...
Crazy... i have so many hours and i get only the unbidden its nice to hear others that are different. But yeah my most common crisis is unbidden > scourge > contingency
Some people may get contingency > scourge> unbidden

Or vice versa

If fallen empires are killin the crisis raise difficulty up to like 10x. But rn crisis are bugged and dont work so it really does not matter
ive seen them kill them easily even at 10x. Higher than that and their doomsdaystacks are painfully annoying and timeconsuming... And just dumb in the end. All in all the crisis resort to doomsdaystacking all their fleets causing little to no proper challange. As this will move slowly and just make a trail that is then taken back afterwards. While the doomsday stack dissipate. This is one of the bigger reasons I guess that they fail at being a crisis. They dont spread their fleets. But focus them all in one signle trail. And said trail often bugs out causing them to stay stuck or move back and fourth over and over.
ThedudefromAfrica 2020 年 9 月 20 日 上午 11:43 
actually i find that the real endgame crisis is you, i play as an endgame crisis entity and its really fun, no claiming systems, just invade and bam its yours, way more fun and quick to end the game
Storm 2020 年 9 月 20 日 下午 12:32 
Put me down as contingency 70% and Unbidden 30%.
Zefnoly 2020 年 9 月 20 日 下午 2:22 
引用自 ThedudefromAfrica
actually i find that the real endgame crisis is you, i play as an endgame crisis entity and its really fun, no claiming systems, just invade and bam its yours, way more fun and quick to end the game
I did something similar. I played a determined exterminator. My goal was to prevent "lag dilation" by the galaxy being too populated. So once I was satisfied with my amount of pops. I went around the galaxy "sterilizing" it with a neutron sweep that I also named the "sterilizer". Which was done to prevent the time to "theoretically" slow down to basicaly frozen state. I speed this up further by purging planets, without them assembling more robo pops. So they would turn into abandoned planets once purging was done. If any planet decided to rebel the sterilizer would ultimately be used as well.

And guess what?

IT WORKED!

As I progressed through the galaxy the time it took for each day to pass speed up and the game started moving on quicker. In the end, it was somehow back at the performance of the beginning of a game.

Maybe this is what the ultimate goal of the contingency really is as well xxD
Garrett 2020 年 9 月 20 日 下午 4:39 
引用自 RuBiiX
引用自 Zefnoly
I did something similar. I played a determined exterminator. My goal was to prevent "lag dilation" by the galaxy being too populated. So once I was satisfied with my amount of pops. I went around the galaxy "sterilizing" it with a neutron sweep that I also named the "sterilizer". Which was done to prevent the time to "theoretically" slow down to basicaly frozen state. I speed this up further by purging planets, without them assembling more robo pops. So they would turn into abandoned planets once purging was done. If any planet decided to rebel the sterilizer would ultimately be used as well.

And guess what?

IT WORKED!

As I progressed through the galaxy the time it took for each day to pass speed up and the game started moving on quicker. In the end, it was somehow back at the performance of the beginning of a game.

Maybe this is what the ultimate goal of the contingency really is as well xxD
Maybe a Class 35 Singularity or whatever it's called is basically a crash due to lag, and the contingency is trying to prevent it. Wow, the contingency are the good guys!
I mean there any many fourth wall references to this game.
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发帖日期: 2020 年 9 月 15 日 上午 9:05
回复数: 27