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The real advantage is the %100 habitability. More planets means more pops growing at once. This can be used to really explode your growth, even in the early game
It's good that machine pops get better late game but what use is that if I'm already behind in every category.. It would be too little too late as a 100k+ fleet invades my space
As I said, I'm not hugely experienced with stellaris, but I think Machine races got nerfed back to dial up days!
Pops are power in stellaris the more pops you have the more resources you can generate. In my recent Rogue Servitors game I was #1 in every category by about 2300, right around when mid game stars. I also used the shattered ring origin, which is very good for generating science.
The earlier you get those other colonies running the better. If you start early enough you should b able snowball your economy pretty quickly. I will admit, however, that I have next to no experience playing against other humans. All my experience comes from facing the AI on grand admiral difficulty and Im sure that fight against humans would be much more difficult, so I might not be able to help much there!
The main trick to this is NOT research certain techs in order to keep the pool you draw new options from as small as you can. It can make a really big difference, for example ignoring the railgun type weapons in the engineering tree could lead to getting something like megastructures as early as ~2275. Or do the same in the physics tree, with lasers, to get the jump drive super early