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I usually rush my neighbours with 40 corvettes in 2208 and had been taking out 3-empire federation starts next to me when playing Assimilators, or bribing them into giving me association.
Sorry did you- miss the part where there was 100-200 corvettes?
I play on grand admiral solo and never have any issues in my thousand plus hours this is the first time its happened. I also dont play scrubby like you rushing people nearby because 99.9% of the time i dont need too.
This topic also isnt about how bs 200 ship fleets less than 2 decades in.
Its a topic about the ability to break free not even working.
Maybe read the topic before going on a tangent about how "i just suk and you're so good"
Did i say i had a problem with the fleet and leave it there or did i keep going to an ACTUAL issue?
Thus, your problem is not with "not working" but with your early war capability.
Nooo.
My problem.
Is declare war....
Not declaring war...
Now if you have nothing else to add please go spam up someone elses discussion.
Also, how the heck is there a federation with 100-200 corvettes in just 15 years--on Captain difficulty no less? Did you spawn the galaxy with tight clusters and everyone just happens to have met each other within the first 5 years and happen to actually like each other? I am just amazed how they could possibly have so many ships, since the AI would have to go all in military from the very beginning and they almost never do that.
Of course the one time i get federated and vasselised is also the time they decide to break them. THANKS PARADOX! Ya know maybe we should all buy their new subscription so they can hire 1 modder to fix all their bugs... See THIS is an answer to my question not some sweat going "git gud i have 40 corvettes in 8 years" Which after running the maths means he has to be making FORTY ALLOY A MONTH FROM THE FIRST MONTH.
Which uuuhhh... seems a bit high ill say even if you meta it up?
But yeah anyway.
What happened (because i didnt know it at the time due to it only being 15 years in) was i used "random" spawns instead of the other 2 (lackluster) options. So it was a medium galaxy with +2 extra AIs (just to make it more dense and not just 3 strong AIs in the late game ya know)
So my friend got a third of the galaxy ALL TO HIMSELF and i got 10 of ether 14 or 16 AIs in my half. So of course not expecting this i went robotics early on instead of carrier ops like i normally do opting to get it the next go around which i did get before war broke out.
BUT
Imagine my surprise when it wasnt just 1 AIs fleets gunning for me but a hegemonic federation AND 4 total indipendent AI fleets because SOMEHOW one had already been eaten.
Which sounds weird until 2 other AIs had been completely wiped out by year 50? 75 ish?
Idk times weird when you "lose" your capital despite still controlling the planet.
Ether way it was very scary and VERY unexpected after like a thousand hours of rock beats scissors combat when stellaris suddenly pulls out the grenade launcher.
Also leaders were starting with negitive traits now?
Annnnd research upgrades increased upkeep?
All in all one of the most cursed runs of stellaris iv had so far.
Sorry but stellaris' "update notes" are about as easy to read as a wordsearch with all the chaff they put out that isnt even related to the live version let alone the fact that if i were to read the patch notes between each time i took a break from this game id STILL be reading now because they cant leave well enough alone and stop "fixing" stuff that isnt broken...
Case in point they can make research upgrades have a downside now but not fix the fleet manager screen? Or better yet PUT THE SHIP DESIGNER BACK OUT OF IT.
So to see if I got this right.
- 2215 a hegemonic federation declares war on you and you lose causing you to become a vassal?
- Finally catch up but game won't let you declare war against your overlord while they're at war?
- You then proceed to declare war (not citing an outcome) three more times, choosing a new war goal (leave federation) for the last one.
- Never actually began fighting?
Am I understanding that the problem is that you can't get the wars to trigger?
It makes sense that this wouldn't work while your overlord is currently at war since the game wouldn't be able to handle you being both the overlord's ally in a war AND their enemy.
However the War not actually triggering is definitely a bug. Or the result of a mod.
Also Grand Admiral is the highest difficulty. AI gets like 200% or 300% bonuses at that difficulty setting. If you ended up next to a federation origin start of course they're going to have fleets that big. I'm not trying to be condescending because I don't play on that difficulty myself. Just saying if you want to avoid nasty surprises while playing Grand Admiral is not the difficulty you want to be using.