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Guaranteed habitable worlds: lower them
Xeno compatibility: turn off
Logistic growth ceiling: 1.25 or lower (high is lag)
Growth required scaling: 0.35 or higher (low is lag)
Might be different numbers on your setup, but I show you mine just to give you an idea.
Imo the real culprit of the lag are ships, that have 3D models and animations.
There are some lategame freezes during huge fleet battles for example.
Sure. You betcha.
Yea, the ships don't help at all. Amusingly enough, you can remove a fair bit of that 'instant' lag by not looking at them. However... it's the pops. It's been shown, proven, even STATED by developers. It's the pops. Calling something that has been proven a superstition is, well, kinda amusing, honestly. Like, I heard that if you stand outside, you get exposure to the sun, I'm pretty sure that is superstition, but, you know.
Late game freezes aren't lag. The game slows down, slowly and surely, as the pops go wild. Which is why xeno-compatability has always been a 'make it go away, things get better' quasi-fix. The engine is OLD. It can't use all the power available in modern hardware. It wasn't even top of the line when it first came out. So it does its best. Brute forces its best. Since the dawn of Stellaris, there has been multiple major updates they have done to try and keep the pop lag down in late game. Of course, every time they do succeed, they introduce another/new mechanic somewhere to take advantage *OF* making some pop lag go away and the slight breathing space it makes.
For the OP: Suffer. Honestly, that is it. Suffer. Realize you need to be rocking some serious mojo, forget multiple cores and all that jazz. You want the biggest, beefiest real honest to god core speed you can get. Which, is kinda going the way of the dinosaur for personal computing. Other then that, others have said it. Play with a 'smaller' galaxy. Xeno-compatibility begone spray. And realize that you aren't alone.
My biggest empire at it's peak had 126k pops and tons of fleets about 50. There are tons of things paradox does that take resources for no apparent reason. The easiest to see if make multiple fleets but don't reinforce them it will cause the entire game to slowdown to a crawl if you in the fleet menu. It's pretty weird right? In my late games having 200+ ships to reinforce it starts to slowdown tremendously. The coding can be a lot beter. But yea fleets don't lag the game if they are in system sure a bit but pops are magnitudes worse.
The lag you are talking about here is a different problem and can be prevented by simply not watching the battles.
In my last game, I declared war against a major faction that occupied 1/4 of the galaxy just so I can shield all of their worlds and reduce the pop lag, but it BARELY improved the performance. lol
Had to ask as i used a mod couple of years back about Xeno compat something ...... And that was about stopping the AI creating loads of species versions with slightly different traits or habitability. but i don't use that or the main game feature.