Stellaris

Stellaris

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likho1eye Mar 5, 2024 @ 3:26pm
Habitat vs rare resources
Can you mine Dark matter, Zro, Nanites or Living metal if you build on top of such deposit?
Is it worth building a habitat over such deposits?
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Showing 1-9 of 9 comments
HappySack Mar 5, 2024 @ 3:46pm 
Only if you already have the respective technology to harvest them then it's a special feature that gives the rare resource automatically.

With the old habitats yes, since they would allow research districts, otherwise the new habitats grants you a massive total of one research district for every deposit which is pointless.
Last edited by HappySack; Mar 5, 2024 @ 3:47pm
likho1eye Mar 5, 2024 @ 4:50pm 
So they show up as a planetary feature granting a single extraction job I assume? That's pretty disappointing.
HappySack Mar 5, 2024 @ 5:20pm 
It's not even a job, it just gives you the same amount as if you made a mining station above it.
likho1eye Mar 5, 2024 @ 5:27pm 
Oh wow... that's even worse
IPWIW Mar 5, 2024 @ 5:38pm 
the mining bonus still applies,at least the tech ones,I didn't check other modifier sources
Gілля Jun 17, 2024 @ 7:31am 
This is an old discussion, but I was looking for an unswer without succes. Here is what I did to prove that habitats are a little mor einteresting than just mining station. I have build buld a mining station on a deposit of 1 gas. It gave me 2 after all my bonuses applied. Then I loaded my savefile, built a habitat on top of the deposit. It gave me 1 extraction job which after all my bonuses produced 3.9 gas. Therefore if you have a pop to work it - it is woth it. Also my savefile is early in a game so further bonuses to jobs can significantly improve the outcome.
mss73055 Jun 17, 2024 @ 11:07am 
You can build one extraction facility for each unboosted deposit. And facilities get a bonus. Job bonuses do apply, at the cost of slots for research buildings.

You can't mine dark matter this way, the deposit will be blocked.
You can't dark matter / living metal / zro / nanites this way.
Last edited by mss73055; Jun 17, 2024 @ 11:08am
CrUsHeR Jun 17, 2024 @ 11:18am 
Originally posted by mss73055:
You can build one extraction facility for each unboosted deposit. And facilities get a bonus.

You can't mine dark matter this way, the deposit will be blocked.
You can't dark matter / living metal / zro / nanites this way.

Nope the stuff like Dark Matter simply adds a planetary feature to the habitat, collecting the same amount.

Easy to test with one of the Dark Matter civics and Void Dwellers origin.
Simply build an orbital on top of the research station with the DM deposit.

Also the resources like crystals no longer require extractor buildings. Instead, you get +1 gatherer job via a planetary feature on the habitat, per +1 resource connected via orbitals.




Recap on the habitat resource rules:

- If it can be harvested by pop jobs, you either get a set of 3 districts (research, minerals, energy) or free gatherer jobs (crystals, gas, motes). The income from the original deposit is blocked.

- If it can not be harvested by jobs (Dark Matter, Living Metal, Minor Artifacts, Nanites), you get a planetary feature equal to the original deposit.

- Deposits on habitable planets are unfortunately NOT collected, even if the habitat gets a planetary feature mentioning these. You need to actually colonize the planet.
Last edited by CrUsHeR; Jun 17, 2024 @ 11:22am
CrUsHeR Jun 17, 2024 @ 12:45pm 
BTW if anyone here has a VD game running, they could check what happens with Trade Value deposits in space.

IIRC they add nothing to the habitat and are simply lost, but i could be wrong.



Arc Furnaces also seem to delete some income in a similar way. Example Minor Artifacts seem to disappear once the Furnace adds the mineral nodes in its system.
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Date Posted: Mar 5, 2024 @ 3:26pm
Posts: 9