Stellaris

Stellaris

View Stats:
dakkagords Mar 25, 2024 @ 5:56am
How are people finding the tech costs?
I feel like we've gone from 'tech to easy' to 'tech way, way to hard' Normally by the mid game if I'm tech rushing I'm on repeatables. If I'm not, I'm on repeatables by the late game. Which felt fine. My current run I haven't even scraped the repeatables, its close to the end game year and no one in the galaxy has even built a mega structure or a gateway. Megastructures taking 10 years+ to research with over 5k research production feels punishing. Is there something I'm missing, or is this working as intended?
< >
Showing 1-15 of 18 comments
Working as intended and for all those that participated in the beta, most found that this was a good balance. Not too easy - not too hard.

What most people are really sleeping on is planetary ascension. It's 5-9% sprawl reduction for pops and planets which in turn means tech goes faster.
EJR Mar 25, 2024 @ 6:33am 
Originally posted by Professor H. Farnsworth:
What most people are really sleeping on is planetary ascension. It's 5-9% sprawl reduction for pops and planets which in turn means tech goes faster.
This. Ascending your colonies is needed to reduce the sprawl of your empire, which affects the time it takes to gain Unity and research new tech. You can apply a whole lot of Research Labs on a Tech World and call it a day but that is just one obstacle of the entire course. It is a fairly time consuming thing to do, since ascending colonies require spending Unity, but it is worth it in the long run.
Keitzy Mar 25, 2024 @ 7:23am 
I went from beating 10x All Crisis Grand Admiral to just losing to 5x ALL Crisis GA because they took over 80% of the galaxy and kept sending multiple fleets at me. Not even the AI can compete. Since 3.11 dropped I've had two games go past 2350. Most of the time the AI just steam rolls you. I probably should turn off Ironman and just save scum.
Right now, I think the game is boring and too slow. I could rescue before but now make one mistake and its game over in Ironman, restart.
dakkagords Mar 25, 2024 @ 9:07am 
Originally posted by Professor H. Farnsworth:
Working as intended and for all those that participated in the beta, most found that this was a good balance. Not too easy - not too hard.

What most people are really sleeping on is planetary ascension. It's 5-9% sprawl reduction for pops and planets which in turn means tech goes faster.
Hmmm, I don't normally push ascension too hard except on some planets, because it gets so expensive so quickly, but thanks for the tip, I'll give it a try.
nilfiry Mar 25, 2024 @ 12:01pm 
The only people that really enjoys changes like this are veterans who know how to min max research and want more challenge. For most casual players, this is more of a punishment.

For me, as long as they give me the options to adjust it however I want, I don't care.

I honestly find it strange that when people talk about these kinds of things, it is always in the scope of the default settings. There is no right way to play the game and no reason to stick to defaults, so I genuinely find it odd that people bother complaining about it at all.

Honestly, I never play on default settings, and I actually prefer reducing costs while increasing the timeline, which makes for some nice big numbers in endgame.

That being said, the new settings are not that bad. If you already knew how to make the most of your research before, you will not be affected that much. If anything, it hurts the AI more because they have not gotten any better despite research getting harder.
Zargothrax Mar 25, 2024 @ 12:19pm 
Research speed being this slow is honestly agonizing compared to how it was before. Even at 0.5x tech cost it's still a whopping 50 months for the first bits of tech, so they just expect people to on average be waiting for 100 months for 1 set of techs? Then another ~100 for the next? It seems a bit absurd really.

Playing at max game speed helps to expedite the process, but it still takes way longer than ever before, and not everyone is going to be able to get good performance at that speed. The mid game feels okay, when you're stacking enough research to trailblaze through the tech tree and not enough sprawl for it to slow down again, but the early game and even late game feel worse than before. Ascension helps to combat the issue late game but not everyone will have enough unity output to spend that much on all of their planets, and they would probably prefer to finish all of their traditions before spending unity on ascension anyway.
Phenian Mar 25, 2024 @ 6:59pm 
Post 1.0 one of the biggest problems was how slow the tech was. Game has gone full circle
Originally posted by dakkagords:
I feel like we've gone from 'tech to easy' to 'tech way, way to hard' Normally by the mid game if I'm tech rushing I'm on repeatables. If I'm not, I'm on repeatables by the late game. Which felt fine. My current run I haven't even scraped the repeatables, its close to the end game year and no one in the galaxy has even built a mega structure or a gateway. Megastructures taking 10 years+ to research with over 5k research production feels punishing. Is there something I'm missing, or is this working as intended?

I feel that the changes were a bit overkill, now gets many of the fun stuff (like megastructures) when the game is literally over already.

And i think early conquest is now the most viable thing, just snowball fast and then.. game over win early after you take everything. Then either you killed everyone, or end up waiting for crisis' for eternity researching slower than before and getting megastructures as toys late also.

It feels less fun for me sadly. I knew it would, so did complain about it already before the tech nerf.. :/

There should be ways to get megastructures more early. The pacing was not the issue imho, repeatables have always been the "specializations" and power building phase of this game once you learned how it works and what "power budget" FE/AE and all the crisis' had and what types of fleet designs they used etc so you learned to counter them in certain year goal posts sort of with certain designs/combos of fleets/tech, so you kinda learned the game, literally did "git gud" for months haha.

Now? They messed that up. And yes, while it does give the game sort of replayability since you as a player got nerfed because the game got changed into not giving you the tools you used to have at certain year marks if did have your own comfort zone research etc amounts.. something just feels off, many of the fun toys do not even get to use until game over, the early conquest game over just makes the game be a swarm of corvettes and PD destroyers, early conquest snowball - win. Then thinks if wanna repeat or just play something else? Megastructures and fun toys feels almost gone from the game right now.
Geoff Mar 25, 2024 @ 10:45pm 
Originally posted by Lelu💜:
Now? They messed that up. And yes, while it does give the game sort of replayability since you as a player got nerfed because the game got changed into not giving you the tools you used to have at certain year marks if did have your own comfort zone research etc amounts.. something just feels off, many of the fun toys do not even get to use until game over, the early conquest game over just makes the game be a swarm of corvettes and PD destroyers, early conquest snowball - win. Then thinks if wanna repeat or just play something else? Megastructures and fun toys feels almost gone from the game right now.

It's the "end game lag" back-door hack. Make the game end before the start of the middle game, so almost nobody actually reaches the paralysis at the back of the experience.
posthum Mar 26, 2024 @ 10:44am 
Glad I stayed on the previous version and backed up all mods just in case.
Salep Mar 26, 2024 @ 3:48pm 
they can just add custom Research speed setting.
but it is paradox we are speaking. they are kinda slow u know handicapped. it might take a couple more years for them to think this
nilfiry Mar 26, 2024 @ 3:55pm 
Originally posted by Salep:
they can just add custom Research speed setting.
but it is paradox we are speaking. they are kinda slow u know handicapped. it might take a couple more years for them to think this
What are you talking about? You already have the option to adjust tech cost and difficulty adjusted tech cost.
Keitzy Mar 27, 2024 @ 9:02am 
Originally posted by nilfiry:
Originally posted by Salep:
they can just add custom Research speed setting.
but it is paradox we are speaking. they are kinda slow u know handicapped. it might take a couple more years for them to think this
What are you talking about? You already have the option to adjust tech cost and difficulty adjusted tech cost.

You obviously haven't played 3.11 or you wouldnt be saying that. Adjusting the tech costs is one thing but Paradox removed a lot, and I mean a lot, tech research speed, ship building costs, leader experience gain, etc... A lot of stuff was nerfed not just tech. Viable builds were just absolutely trashed. 2350 comes and you're on your 4th planet stacking lvl 3 research labs and you havent even hit megastructures yet. I've tried a lot of builds in 3.11 playing GA. Last build GA at 2350, ai ally ships were about 90k in fleet against 400 - 800k AE. The federation fleet was 240k max with level 10 leader.

So I went from 10x All crisis GA Ironman and 25x Random Crisis GA Ironman to barely making it past 2350 on GA.

Its extremely boring and absolutely not fun anymore.
Geoff Mar 27, 2024 @ 9:18am 
Originally posted by Damocracy:
You obviously haven't played 3.11 or you wouldnt be saying that. Adjusting the tech costs is one thing but Paradox removed a lot, and I mean a lot, tech research speed, ship building costs, leader experience gain, etc... A lot of stuff was nerfed not just tech. Viable builds were just absolutely trashed. 2350 comes and you're on your 4th planet stacking lvl 3 research labs and you havent even hit megastructures yet. I've tried a lot of builds in 3.11 playing GA. Last build GA at 2350, ai ally ships were about 90k in fleet against 400 - 800k AE. The federation fleet was 240k max with level 10 leader.

So I went from 10x All crisis GA Ironman and 25x Random Crisis GA Ironman to barely making it past 2350 on GA.

Its extremely boring and absolutely not fun anymore.

I haven't bothered specifically checking who said exactly which and when. But when the tech nerf was in beta, people (like me) were noting that the game already had a tech slider and the Paradox stans were adamant that it was insufficient, the tech system was fundamentally broken.

And of course, now that it's out and people are saying they don't like it, the Paradox fans are insisting that there's nothing wrong with the system, but anyways there's always the slider. Which, if you found the tech pace too rushed before - was already a really well calibrated option.

It definitely smells like selective indifference. You can see the same things going on with the Paragons rework, which is often now defended by "what are you talking about? It didn't even change the system." Which, of course, it absolutely did which is why people are complaining about it in the first place, and was exactly what the same folks were bragging about when they thought folks were going to like it.
nilfiry Mar 27, 2024 @ 12:02pm 
Originally posted by Damocracy:
Originally posted by nilfiry:
What are you talking about? You already have the option to adjust tech cost and difficulty adjusted tech cost.

You obviously haven't played 3.11 or you wouldnt be saying that. Adjusting the tech costs is one thing but Paradox removed a lot, and I mean a lot, tech research speed, ship building costs, leader experience gain, etc... A lot of stuff was nerfed not just tech. Viable builds were just absolutely trashed. 2350 comes and you're on your 4th planet stacking lvl 3 research labs and you havent even hit megastructures yet. I've tried a lot of builds in 3.11 playing GA. Last build GA at 2350, ai ally ships were about 90k in fleet against 400 - 800k AE. The federation fleet was 240k max with level 10 leader.

So I went from 10x All crisis GA Ironman and 25x Random Crisis GA Ironman to barely making it past 2350 on GA.

Its extremely boring and absolutely not fun anymore.
Sounds like you forgot to turn off difficulty adjusted tech cost.

I know its the amount of tech you produce that got nerfed, but you can always set it to .5 for speeds similar to before the nerf. It's the difficulty adjusted cost that hits hardest. The update dropped while I was in the middle of a game. My fully loaded research rings lost nearly half of their research output, and techs I was getting in 20-40 months suddenly took 300+ months. I edited my save to change the difficulty adjusted tech cost from High to Low, and that cut the time back to around 60 months for tech.

So if you want to go back to having megastructures in 150 years, just turn off Difficulty Adjusted Tech Cost and set Tech Cost to .5 or .25.
Last edited by nilfiry; Mar 27, 2024 @ 12:53pm
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Mar 25, 2024 @ 5:56am
Posts: 18