Stellaris

Stellaris

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Pepsu Mar 22, 2024 @ 5:16am
How does the Combat Computers work in terms of range?
For example if my artillery ship which is supposed to stay and the "long" range and has a Railgun with a range of 45-100 and a lasers of range 80 does it mean that it will shoot from a range of 100 which will make my lasers completly useless? Or will it stay at range of the lasers to make use of its all weapons? Also if for example I had 1 or 2 Autocannons on artilery to maybe counter smaller ships that get close which have a range of 30 does it mean that the ships will do exacly what i want them to do or they are just gonna roll in into the firefight to use the Autocannons basically making the railguns completly useless.

Can someone plz explain this to me Is there some kind stat that shows the ships combat range that they will fight? Im ok with using mods.
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T-82 Mar 22, 2024 @ 5:37am 
Sadly, for the past many patches, artillery computers are utter garbage.
That is due to forcing said ship to always be at the max range of weapon(s). What I mean is, if You have railgun of range 100, then it will try to stay at 100 range all the time By any means.
This means, if You mount X weapon, what happens is it will stay at max range of 150 and simply point its X weapon of 150 range every now at then.
Incidentally, if said ship is being approached it will try to fly away, but due to its slow speed it just faces its back on enemy fleet and makes X weapons useless alongside kinetic batteries.
Pepsu Mar 22, 2024 @ 6:07am 
Originally posted by T-82:
Sadly, for the past many patches, artillery computers are utter garbage.
That is due to forcing said ship to always be at the max range of weapon(s). What I mean is, if You have railgun of range 100, then it will try to stay at 100 range all the time By any means.
This means, if You mount X weapon, what happens is it will stay at max range of 150 and simply point its X weapon of 150 range every now at then.
Incidentally, if said ship is being approached it will try to fly away, but due to its slow speed it just faces its back on enemy fleet and makes X weapons useless alongside kinetic batteries.
I see. How about the "Line tactics" what is considered "medium" for example lets say that a Battleship has a large laser of the range of 80 and small Autocannon of the range of 30. At what range will it fight from with a Line tactics setting?
budisourdog Mar 22, 2024 @ 6:40am 
Line defaults to like 70ish range. Its the best computer because your fleet sticks together as an armada.
Pepsu Mar 22, 2024 @ 6:48am 
Originally posted by budisourdog:
Line defaults to like 70ish range. Its the best computer because your fleet sticks together as an armada.
Thanks for the info :cure:
Pepsu Mar 22, 2024 @ 7:09am 
To anyone reading this in the future I found the official source from the Paradox Wiki about this.
The wording "medium range" for the Tech combat computers Picket, Line, and Artillery combat computers should be interpreted as the mathematical median of all the weapons' ranges the ship has. As an example: if a ship has 5 weapons with max ranges: 30, 30, 30, 100, 150 - then the the ship medium range would be 30.
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Date Posted: Mar 22, 2024 @ 5:16am
Posts: 5