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I guess if the devs wanted to do that. Currently how it sits is that agrarian idyll adds 1 building slot per 4 food districts. Masterful Crafters civic get 1 building slot per 3 industrial district. Functional Architecture civic gives you +1 building slot per world. And there is some traditions that either give you more building slots or more districts for city districts which unlock building slots at a 1 to 1 ratio. Also some planet types like eccumonopolis unlock all building slots, upgrading the capital building also unlocks more building slots.
The new beta is planning to add world designations that increase specialised world output with level. Other than that rouge servitors already get more % as using more building slots for bio trophy results in more bonus. Some buildings can already increase stability the more you stack.
The slave market was suppose to be this. But in one of the more recent updates made aliens much less likely to sell slaves and thus on average no slaves to buy. They get instantly bought. Slaves tend to be more available late game but by then slavery might be banned.
Im not saying do it in a vacuum (pardon the pun). I'm saying re-buff with more rows than ever before, but with tall play, you get there much faster if you're using influence to buy pops instead of going wide.
Also, overall wide generally *should* be stronger than tall anyway, assuming expansion goes well, because expansion usually has all sorts of risks, and involves competition with other players. I say this even as someone who typically favors the "tall" playstyle in stellaris, as vague a term as that is.
Stellaris isn't like civ, which has wonders to serve as a form of competition and interaction even between players who never fight eachother. There needs to be an incentive to try and challenge others, or games would just be stagnant once boarders are filled out.