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If you don't want to be forced to overcome the score hurdle represented by fallen empires then you do have the option to turning the number of them in your game down to zero, which may result in a game with no fallen empires.
As a peaceful empire, to get a lot of points from your "people", you have to have a lot of habitats and/or ringworlds filled with people. If you just sit around on the planets that happen to be in your territory, and maybe a few habitats or so, then that's not really going to get you anywhere.
Alternatively, beating up the endgame crisis also gives a ton of points.
Or you could just ignore the victory condition, since it's not really all that meaningful anyway.
Without them, it will be much more difficult to win.
The game, IMO, plays more like a sim than a true 4X game (though you can of course play it like a 4X). a lot of the fun i have is creating new races and role playing as them through a play through. The game, especially if you have the bigger DLCs, has a lot of randomness built in that is made to mix things up as thins get stale (though the mid-late game is still pretty stale).
a few species types are simple and play the same the whole way through. But its fun playing as a race inspired by the Vulcans from star trek, an open democracy and focus on logic, and then ending the game with them being more like the Vodyani from endless space, a completely virtual civilization living in robots/computer mainframes with a god-king-program ruler wanting to upload the entire galaxy to their computer systems; because it is only logical
Victory.