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Do you mean that your alloys per month will not go above 1k, or that your alloys stockpile will not go above 1k? When you are buying alloys on the market, are you talking about a monthly trade or a one-time purchase? Do you have enough energy stockpiled to pay for the trade you are trying to make?
Also, what version of the game are you playing and are you using any mods? Have all of those mods been designed to work with that version?
This is not a good indicator; some mods merely have their descriptor file updated (sometimes by someone who isn't the original creator), and some mods continue to function properly even though they were made long ago.
Even if a mod does claim that it works with the version one is playing, that does not guarantee that it isn't causing a problem. That is a more complicated issue best left to investigate after every easier possible cause has been eliminated. When investigating a problem with multiple possible causes it generally makes sense to start with the most likely culprits.
In the case of someone who is using mods and doesn't know what the requirements of those mods are, there will of course be some time added by having to go and look up those requirements. However, since I believe that doing so is a necessary step before using the mod, and not an extra step associated with the search process, I am inclined to say that the time spent should be considered a time debt for using the mods that is finally paid. As such, the time added to the search is again essentially zero.
It requires looking at each mod to compare it to the scoring system of Likely To Be At Fault (which now includes some sort of historical knowledge lookup) in order to decide where to put it.
Whereas I did not take the time to look at each mod, and found the error in five tries out of a set of 59 mods. Therefore I conclude the additional information is more expensive than it's worth.