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I need to use an external source to see a game tech tree ???
well good thing they made it a demo
What you may be referring to however, is that you don't have direct access to said tree, but are given a randomly rolled (with weighted dice) selection of what techs in the tree you have potential for.
The tech tree isn't linear. Its based on the scientists that are currently researching and the researches you have done and other factors, some probably related to civics or something.
(you could make individual check for all tech,but it's way simpler to change/mod when you just throw everything into a pool)
so in order to obtain the specific tech i am looking for, i should keep researching techs until i randomly get it ?
You can make it more likely to get a particular tech.
For example, If i wanted to rush for the droids i would prefer having a scientist with the industry expert trait in engineering since that expertise makes rolling robot related techs more likely (and gives a nice bonus to research speed in that area) and my first aim would be powered exoskeletons (makes sure to pick it if its a option) since that tech is a requirement for later getting robots.
Since i also know that Colonial Centralization is a requirement for droids i would start aiming for that in Society. In a ideal world i would start the game with a statecraft expert first that has a higher % to get planetary unification (requirement for colonial centralization) and then swap to a new worlds expert that has a higher % to get colonial centralization (If for example i got a new world expert on a science ship so that i could just exchange them without losing to much experience).
I would also not choose a spiritualist ethic since that makes it less likely to roll robots. A materialistic ethic on the other hand makes rolling robots more likely.
Also, techs are separated into tiers. Robots is a tier 1 tech, droids is a tier 2 tech. In order to get access to any tier 2 techs you need to have researched 6 tier 1 techs (any category). The same is true for the next tier (6 tier 2 techs to get access to tier 3), etc, etc ,etc. You can generally tell what tier something is in by looking at the cost to research it.
But in the end it is just learning requirements and increasing your likelihood, it is still random.
Generally speaking, the tech system in Stellaris isn't really designed for you to beeline towards any specific techs. The idea is that the game offers you techs that are somewhat weighted towards the type of empire that you play, and you just roll with what seems the most sensible to you.
Doesn't always work out all that well, but that's why there is no "tech tree". You're simply not meant to focus on prerequisites and all that stuff.
While I do agree with what you have said and I do like the apparent intention behind PDX's design choice, it is possible to influence the tech tree...
Knowing weightings, specific pre-requisite techs, that one needs six of the previous tier to unlock the next, that you cannot get the same tech appearing twice in a row from the random choice; all of which can help you aim towards/away from certain tech routes.
Should he focus on that as a new player though? Nah.
What you guys have been sharing with us is very important , because I myself would have never guess it, the "random tech" is just so unfamiliar to me because i have never encountered it.