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Halkenburg May 17, 2020 @ 12:49am
is there way to see the entire tech tree ?
I am new to stellaris and I cant get my head around to be able to see the entire tech tree, i need to clear some planetary features by researching "climate control network" but i cant find it anywhere
Originally posted by HugsAndSnuggles:
Originally posted by lauri35:
Originally posted by ThunderOrigin:
I would still say technically there still is a tree, as far as how the tech's relate to each other, branching out and following on and upwards from each other.

What you may be referring to however, is that you don't have direct access to said tree, but are given a randomly rolled (with weighted dice) selection of what techs in the tree you have potential for.
so in order to obtain the specific tech i am looking for, i should keep researching techs until i randomly get it ?
Provided, you also randomly get all the requirements for it first - yes, pretty much.
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Showing 1-14 of 14 comments
Halkenburg May 17, 2020 @ 12:59am 
Originally posted by IPWIW:
https://turanar.github.io/stellaris-tech-tree/vanilla/

I need to use an external source to see a game tech tree ???
IPWIW May 17, 2020 @ 1:03am 
technically there's no actual "tree",it's just not how the code works
Halkenburg May 17, 2020 @ 1:11am 
Originally posted by IPWIW:
technically there's no actual "tree",it's just not how the code works

well good thing they made it a demo
ThunderOrigin May 17, 2020 @ 1:20am 
Originally posted by IPWIW:
technically there's no actual "tree",it's just not how the code works
I would still say technically there still is a tree, as far as how the tech's relate to each other, branching out and following on and upwards from each other.

What you may be referring to however, is that you don't have direct access to said tree, but are given a randomly rolled (with weighted dice) selection of what techs in the tree you have potential for.
Toppopia May 17, 2020 @ 1:23am 
Originally posted by lauri35:
Originally posted by IPWIW:
technically there's no actual "tree",it's just not how the code works

well good thing they made it a demo

The tech tree isn't linear. Its based on the scientists that are currently researching and the researches you have done and other factors, some probably related to civics or something.
IPWIW May 17, 2020 @ 1:45am 
Originally posted by ThunderOrigin:
What you may be referring to however, is that you don't have direct access to said tree, but are given a randomly rolled (with weighted dice) selection of what techs in the tree you have potential for.
you can see/set prerequisites but not what they unlock in tech files,there's no tree to see
(you could make individual check for all tech,but it's way simpler to change/mod when you just throw everything into a pool)
Halkenburg May 17, 2020 @ 5:16am 


Originally posted by ThunderOrigin:
Originally posted by IPWIW:
technically there's no actual "tree",it's just not how the code works
I would still say technically there still is a tree, as far as how the tech's relate to each other, branching out and following on and upwards from each other.

What you may be referring to however, is that you don't have direct access to said tree, but are given a randomly rolled (with weighted dice) selection of what techs in the tree you have potential for.
so in order to obtain the specific tech i am looking for, i should keep researching techs until i randomly get it ?
The author of this thread has indicated that this post answers the original topic.
HugsAndSnuggles May 17, 2020 @ 5:19am 
Originally posted by lauri35:
Originally posted by ThunderOrigin:
I would still say technically there still is a tree, as far as how the tech's relate to each other, branching out and following on and upwards from each other.

What you may be referring to however, is that you don't have direct access to said tree, but are given a randomly rolled (with weighted dice) selection of what techs in the tree you have potential for.
so in order to obtain the specific tech i am looking for, i should keep researching techs until i randomly get it ?
Provided, you also randomly get all the requirements for it first - yes, pretty much.
Garatgh Deloi May 17, 2020 @ 5:50am 
Originally posted by lauri35:
so in order to obtain the specific tech i am looking for, i should keep researching techs until i randomly get it ?

You can make it more likely to get a particular tech.

For example, If i wanted to rush for the droids i would prefer having a scientist with the industry expert trait in engineering since that expertise makes rolling robot related techs more likely (and gives a nice bonus to research speed in that area) and my first aim would be powered exoskeletons (makes sure to pick it if its a option) since that tech is a requirement for later getting robots.

Since i also know that Colonial Centralization is a requirement for droids i would start aiming for that in Society. In a ideal world i would start the game with a statecraft expert first that has a higher % to get planetary unification (requirement for colonial centralization) and then swap to a new worlds expert that has a higher % to get colonial centralization (If for example i got a new world expert on a science ship so that i could just exchange them without losing to much experience).

I would also not choose a spiritualist ethic since that makes it less likely to roll robots. A materialistic ethic on the other hand makes rolling robots more likely.

Also, techs are separated into tiers. Robots is a tier 1 tech, droids is a tier 2 tech. In order to get access to any tier 2 techs you need to have researched 6 tier 1 techs (any category). The same is true for the next tier (6 tier 2 techs to get access to tier 3), etc, etc ,etc. You can generally tell what tier something is in by looking at the cost to research it.

But in the end it is just learning requirements and increasing your likelihood, it is still random.
Last edited by Garatgh Deloi; May 17, 2020 @ 5:58am
Ryika May 17, 2020 @ 6:39am 
Originally posted by ThunderOrigin:
I would still say technically there still is a tree, as far as how the tech's relate to each other, branching out and following on and upwards from each other.

What you may be referring to however, is that you don't have direct access to said tree, but are given a randomly rolled (with weighted dice) selection of what techs in the tree you have potential for.
There isn't really a "tech tree", but there are many smaller tech trees that unlock in a tier-based system.
Originally posted by lauri35:
I need to use an external source to see a game tech tree ???
Generally speaking, the tech system in Stellaris isn't really designed for you to beeline towards any specific techs. The idea is that the game offers you techs that are somewhat weighted towards the type of empire that you play, and you just roll with what seems the most sensible to you.

Doesn't always work out all that well, but that's why there is no "tech tree". You're simply not meant to focus on prerequisites and all that stuff.
Last edited by Ryika; May 17, 2020 @ 6:56am
ThunderOrigin May 17, 2020 @ 7:06am 
Originally posted by Ryika:
... you just roll with what seems the most sensible to you.

Doesn't always work out all that well, but that's why there is no "tech tree". You're simply not meant to focus on prerequisites and all that stuff.

While I do agree with what you have said and I do like the apparent intention behind PDX's design choice, it is possible to influence the tech tree...
Knowing weightings, specific pre-requisite techs, that one needs six of the previous tier to unlock the next, that you cannot get the same tech appearing twice in a row from the random choice; all of which can help you aim towards/away from certain tech routes.
Ryika May 17, 2020 @ 7:16am 
Yeah, obviously it's possible to game the system.

Should he focus on that as a new player though? Nah.
Halkenburg May 18, 2020 @ 6:55am 
Originally posted by Garatgh Deloi:
Originally posted by lauri35:
so in order to obtain the specific tech i am looking for, i should keep researching techs until i randomly get it ?

You can make it more likely to get a particular tech.

For example, If i wanted to rush for the droids i would prefer having a scientist with the industry expert trait in engineering since that expertise makes rolling robot related techs more likely (and gives a nice bonus to research speed in that area) and my first aim would be powered exoskeletons (makes sure to pick it if its a option) since that tech is a requirement for later getting robots.

Since i also know that Colonial Centralization is a requirement for droids i would start aiming for that in Society. In a ideal world i would start the game with a statecraft expert first that has a higher % to get planetary unification (requirement for colonial centralization) and then swap to a new worlds expert that has a higher % to get colonial centralization (If for example i got a new world expert on a science ship so that i could just exchange them without losing to much experience).

I would also not choose a spiritualist ethic since that makes it less likely to roll robots. A materialistic ethic on the other hand makes rolling robots more likely.

Also, techs are separated into tiers. Robots is a tier 1 tech, droids is a tier 2 tech. In order to get access to any tier 2 techs you need to have researched 6 tier 1 techs (any category). The same is true for the next tier (6 tier 2 techs to get access to tier 3), etc, etc ,etc. You can generally tell what tier something is in by looking at the cost to research it.

But in the end it is just learning requirements and increasing your likelihood, it is still random.


Originally posted by Ryika:
Originally posted by ThunderOrigin:
I would still say technically there still is a tree, as far as how the tech's relate to each other, branching out and following on and upwards from each other.

What you may be referring to however, is that you don't have direct access to said tree, but are given a randomly rolled (with weighted dice) selection of what techs in the tree you have potential for.
There isn't really a "tech tree", but there are many smaller tech trees that unlock in a tier-based system.
Originally posted by lauri35:
I need to use an external source to see a game tech tree ???
Generally speaking, the tech system in Stellaris isn't really designed for you to beeline towards any specific techs. The idea is that the game offers you techs that are somewhat weighted towards the type of empire that you play, and you just roll with what seems the most sensible to you.

Doesn't always work out all that well, but that's why there is no "tech tree". You're simply not meant to focus on prerequisites and all that stuff.

What you guys have been sharing with us is very important , because I myself would have never guess it, the "random tech" is just so unfamiliar to me because i have never encountered it.
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Date Posted: May 17, 2020 @ 12:49am
Posts: 14