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It seems confusing because the way it unlocks the ship types is corvettes - destroyers - cruisers - battleships. However, if you ever notice when attacking, the order of battle of the ships always take is corvettes - cruisers - destroyers - battleships. This is cause of the speed of the ships. Using the combat computers properly takes advantage of that.
When fleets start to cluster into a ball all that separates corvettes, destroyers, and cruisers from are design. The distance between artillery destroyers from corvettes is too negligible. Picket cruisers is a fascinating concept but something which, in my experience, a handful of picket corvettes can just as easily do.
A fleet of swarmer, missile, and picket corvettes at a 2:1:1 ratio easily destroys whatever fleet the AI can muster before battleships at a cost far less than a mixed fleet. This is more efficient. Destroyers and cruisers must, sadly, be relegated to a flavor role.
First, I'll presume whatever I want. My opinion is just that, my opinion. It's a free country and you are not the thought police. While I am glad you have read guides and watched videos, I have actually used the tactics I have mentioned and know for a fact they work. If you don't want take my advice, that's fine. You do you. Your fleets do not effect my game in any way.
Later on, as serious Large Guns start showing up (like Proton guns), I convert the Destroyers to artillery. They basically turn into a cheap Mobile Gun, with a couple small guns to help keep Corvettes at bay. Sure they can't live very long, but the enemy is going to have to rush through all of my other ships to reach them, have artillery themselves (which will likely be too busy to shoot Destroyers), or just straight up overwhelm everything in which case it doesn't matter. The point is, two Destroyers can bring two Large Guns and be two separate targets that you have to aim at and kill. That's not nothing.
Cruisers are my Main Line Ships. The 'Battleships' I use are actually Carriers with Spinal Guns, so that makes Cruisers the next logical choice to be the literal meat shield of the fleet. This is why the enemy artillery is going to be 'too busy' to shoot at my Destroyers. They've got a bunch of Cruisers in the way ready to blow them to pieces if they get too close. My Cruisers are a bunch of Large and Medium guns all in the anti-armor weapon type, usually Plasma. Anti-shield is sprinkled in the rest of the fleet, so that's covered. My Cruisers just blow holes into anyone dumb enough to get close, to keep the Artillery Destroyers and Carrier Battleships safe. Cruisers are at that great balance point of tough enough to take a serious beating to kill, yet not as expensive to build or maintain as a Battleship.
I don't think you really understand the reason why people say "use only battleships".
It has nothing to do with whether corvettes, destroyers, or cruisers can be effective in specific scenarios. It actually has nothing to do with whether any of those ships can be effective in ANY scenario.
What it comes down to is basic math. When you're playing on harder difficulties, and especially on higher crisis strengths, you simply cannot afford to fight wars of attrition. Every ship you lose is a significant blow to your overall economy. It represents resources lost that could otherwise have been spent building yourself up to handle that eventual endgame crisis.
If you're using corvettes/destroyers/cruisers, you're almost certainly going to take losses in combat. You'll probably still win, but you'll lose ships.
If you stick with purely battleship and titan fleets, you simply will not lose any ships. Your fleet will strike before they get to fire, and you'll win with zero losses.
This means even if you have to build a slightly bigger fleet in order to accomplish that objective (and realistically, you won't, because of the way the AI builds their fleets), it's still worth it.
Using Destroyers and Cruisers is an acknowledgement of one major factor of war: You Can't Save Everyone. Ships are going to explode and be lost. The difference is that shipyards can quickly replace Destroyers and Cruisers in a matter of a couple months. Battleships take over a year at twice the cost of a Cruiser.
You can't fight a war of attrition not because the higher difficulty won't let you. You can't win a war of attrition because you are deliberately setting yourself up to lose it.
When I use lower tier ships during the mid-late game there's no real fight where I don't end up with a bunch of losses, which reduces the overall effectiveness of that fleet noticably.
Whereas in the rare instances where I lose a single ship in my battleship fleets, I still have 19/20 battleships left which for most fights makes that fleet just as effective as without having occured that loss.
I also think the cost you mention is easily returned by their massive increase in surviability. Sure, a destroyer may only cost 1/10th of a battleship but a battleship is much more likely to survive 10 engagements.
There's really no valid reason to use lower tier ships besides not having researched higher tiers yet. They are just factually better in 99% of situations.
Corvettes die a lot more often so the cost of their replacements is much higher. Destroyers can carry around double the firepower of a corvette while having over double the health. Generally I run 2 small weapons and 2 medium weapons, the medium weapons thrown in do more damage per shot while still having good hit rates so it is more likely to destroy a corvette before it can warp out while corvettes have no way to kill a destroyer before it warps out assuming it was going to. So if you build towards disengagement chances then destroyers will be massively more economical.
Cruisers just further expand this and also have access to hangar bays and carrier computers so you can do massive damage to a corvette fleet before they can even get into range with their tiny guns, massively reducing the blow of their attack.
Of course battleships later on are just a sort of direct upgrade to cruisers though.
Actually, most of the time, no - you won't take any damage either. Your fleet will simply destroy the other fleet without them getting to shoot at all.
But even if they do take damage - the enemy ALWAYS has stations you can repair at.
I don't know what game settings you play on, but I can guarantee you that if you're trying to win against an X25 crisis-strength fleet, you simply cannot use anything other than battleships and titans.
And if it works against the hardest possible enemy, why would you not just use it always?
Once again I must reiterate - I'm not saying you *can't* win with other fleet compositions, nor am I saying that pure battleships are the most efficient. I'm simply saying that if you ramp the difficulty settings up, pure battleship fleets are the only way you can win.