Stellaris

Stellaris

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Prolbo Jan 27, 2024 @ 7:26am
3 most interesting Origins in the game?
Hi, stellarites, Im curious what do you think about origins? Which of them do you think the most interesting? Name 3 of them and, maybe, write few words why?
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Showing 1-15 of 15 comments
adobo Jan 27, 2024 @ 8:43am 
Interesting in what way, RP potential or gameplay?
Prolbo Jan 27, 2024 @ 9:23am 
Uh... Both?

But, more seriously, something which isn't "look, here is your 40 year timer, this is your buffs and debuffs", "that's your 30 year buff and take those 4 pops as bonus" or "look, there is one more empire of your species somewhere in the galaxy, thats all"; Somehing with somewhat original or unique events and situations, some whacky mechanics or other fancy stuff, which actually feel like you are unique. *To the side: unique idiot...
DYNIA Jan 27, 2024 @ 12:02pm 
overtuned with genetic ascendency slave build is most ridiculas build in beta where researcher cost more CG
HappySack Jan 27, 2024 @ 12:11pm 
-Void Dweller (The only way to play tall in the game especially if it's with the old habitats)
-Knights of the Toxic God (The most unique start in the game and can be potentially the most powerful)
-Under One Rule (powerful Immortal leader with cool story choices)
Last edited by HappySack; Jan 28, 2024 @ 12:22am
Geoff Jan 27, 2024 @ 1:11pm 
Originally posted by Prolbo:
Hi, stellarites, Im curious what do you think about origins? Which of them do you think the most interesting? Name 3 of them and, maybe, write few words why?
I've been really enjoying syncretic evolution lately. I've got about 16 custom empires in my galaxy who all start with syncretic evolution and servile human slaves, which has created a really different and interesting galactic dynamic. It was an interesting start for genetic engineering slavelords, too.

I've been doing void born of Sol on my current playthrough, and at least on that back version it's also a very different change of pace and drives a very different theory of expansion than a typical planet-based game. It has a darker and grittier feel that lasts throughout the game in a way that relic world or shattered ring starts don't.

The starting conditions are a little too easy, but I like the blue background and nebula for the Ocean Paradise start.
Indrick Boreale Jan 27, 2024 @ 1:40pm 
My 3 most fav origins:

Necrophages, mostly for the unique take on how to manage your pops. But it does requires heavy micro managamenet.
Under One Rule for unique ruler traits and a story choices with 3 branching points, where every one can be a bit different depending on the "in between" choices.
Knights of the Toxic God for the story heavy experience and unique jobs and buildings.
Last edited by Indrick Boreale; Jan 28, 2024 @ 4:07am
Prolbo Jan 27, 2024 @ 11:25pm 
Hm... Under One Rule? Smells a bit like 40k and I've heard both good and bad about it, but if there is fancy events in the mix... Okay, I hope it'll be interesting run.

Yeah, Knights are interesting in both gameplay and story events, but I already have a lot of runs with them.
Roadie Jan 27, 2024 @ 11:32pm 
Under One Rule is basically Warhammer 40K cosplay at this point.
Kaneda Jan 28, 2024 @ 12:50am 
My choices are more RPG based, thats why i like them the most.

Tree of life = i like to spread the tree semen about the galaxy and let them grow on my planets

Rogue Servitor = it reminds me on Perry Rhodan, where the Arcons are in a similar situation

Lost Colony = colonisation without an sublight speed drive feels right. After a longer time the new planet is now able to spread out and find his roots.

2 more to complete the list

Survivors = the most empires are falling down and only the fewest have a comeback. The low tech boosts from the blockers fitting well and later on, you fully recover to an economopoulos, the pride of your specis.

Knights = was named here and yeah its pretty fun, the story to send out your kniths to find the poisen god and the bullwark of your specis in the orbit feels great.
Indrick Boreale Jan 28, 2024 @ 6:51am 
Originally posted by Prolbo:
Hm... Under One Rule? Smells a bit like 40k and I've heard both good and bad about it, but if there is fancy events in the mix... Okay, I hope it'll be interesting run.

Yeah, Knights are interesting in both gameplay and story events, but I already have a lot of runs with them.
It can be WH40k, but there are enough choices in between that you might do something which will not ressemble WH at all.

I have 3 main playthroughs with UOR which I like:
Playing a benevolent ruler, who focuses not on being the strongest being in the galaxy, but on building an efficient government that then can take over when the ruler steps down.

Doing the opposite and playing the most awful possible ruler ever, ramping up the tyrant trait up to max, and then simply killing every egalitarian pop in my empire (you can do that if you have tyrant high enough, but I don't remember the numbers now).

Another way I like to play is making the biggest empire possible, playing a bad ruler, then going the rebel route and fighting on the rebel side, seeing how the whole empire goes to crap, and then trying to rebuild it as a rebellious empire who now wants to be better than their predecessors.

But I do agree that people who dislike the origin have some right. For me it feels good to play, but I also see that it screams "unfinished content" here and there, which might be annoying. So don't force yourself if you don't like it
Last edited by Indrick Boreale; Jan 28, 2024 @ 6:51am
Roadie Jan 28, 2024 @ 3:53pm 
Originally posted by Indrick Boreale:
Originally posted by Prolbo:
Hm... Under One Rule? Smells a bit like 40k and I've heard both good and bad about it, but if there is fancy events in the mix... Okay, I hope it'll be interesting run.

Yeah, Knights are interesting in both gameplay and story events, but I already have a lot of runs with them.
It can be WH40k, but there are enough choices in between that you might do something which will not ressemble WH at all.

I have 3 main playthroughs with UOR which I like:
Playing a benevolent ruler, who focuses not on being the strongest being in the galaxy, but on building an efficient government that then can take over when the ruler steps down.

Doing the opposite and playing the most awful possible ruler ever, ramping up the tyrant trait up to max, and then simply killing every egalitarian pop in my empire (you can do that if you have tyrant high enough, but I don't remember the numbers now).

Another way I like to play is making the biggest empire possible, playing a bad ruler, then going the rebel route and fighting on the rebel side, seeing how the whole empire goes to crap, and then trying to rebuild it as a rebellious empire who now wants to be better than their predecessors.

But I do agree that people who dislike the origin have some right. For me it feels good to play, but I also see that it screams "unfinished content" here and there, which might be annoying. So don't force yourself if you don't like it
I'll say this much: you can tell that Paradox didn't really plan for players who choose to completely ignore any and all diplomacy and just go full murderous xenophobe. There are some mechanics that support it but it definitely feels like it got the absolute least amount of attention.
Kalemenos Jan 28, 2024 @ 5:51pm 
I generally enjoy Aquatic (and with Ocean Paradise) for the resources boost - from good resources you get everything else in the game. And Cave Dwellers with their specific origin, allowing high habitability and so plenty of planet growth.
dcain3456 Jan 29, 2024 @ 5:05pm 
No love for Fear of the Dark?

A moon controlled by conspiracy theorists who think someone in the galaxy is out to destroy them, always try to muck up any diplomacy..

and they were right all along
Heimdall313 Jan 29, 2024 @ 7:02pm 
Void Dwellers, old one where you could play tall and actually survive.
Half my civs are Void Dwellers, its not often I bother with the filthy dirt-dwellers.
mss73055 Jan 30, 2024 @ 8:33am 
Ring World easy afternoon game.
Clone - Letter of Marque - Enclave hogging - Megacorp arms dealer
Necrophage - Genetic - evolve into fanatic phile
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Date Posted: Jan 27, 2024 @ 7:26am
Posts: 15