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But, more seriously, something which isn't "look, here is your 40 year timer, this is your buffs and debuffs", "that's your 30 year buff and take those 4 pops as bonus" or "look, there is one more empire of your species somewhere in the galaxy, thats all"; Somehing with somewhat original or unique events and situations, some whacky mechanics or other fancy stuff, which actually feel like you are unique. *To the side: unique idiot...
-Knights of the Toxic God (The most unique start in the game and can be potentially the most powerful)
-Under One Rule (powerful Immortal leader with cool story choices)
I've been doing void born of Sol on my current playthrough, and at least on that back version it's also a very different change of pace and drives a very different theory of expansion than a typical planet-based game. It has a darker and grittier feel that lasts throughout the game in a way that relic world or shattered ring starts don't.
The starting conditions are a little too easy, but I like the blue background and nebula for the Ocean Paradise start.
Necrophages, mostly for the unique take on how to manage your pops. But it does requires heavy micro managamenet.
Under One Rule for unique ruler traits and a story choices with 3 branching points, where every one can be a bit different depending on the "in between" choices.
Knights of the Toxic God for the story heavy experience and unique jobs and buildings.
Yeah, Knights are interesting in both gameplay and story events, but I already have a lot of runs with them.
Tree of life = i like to spread the tree semen about the galaxy and let them grow on my planets
Rogue Servitor = it reminds me on Perry Rhodan, where the Arcons are in a similar situation
Lost Colony = colonisation without an sublight speed drive feels right. After a longer time the new planet is now able to spread out and find his roots.
2 more to complete the list
Survivors = the most empires are falling down and only the fewest have a comeback. The low tech boosts from the blockers fitting well and later on, you fully recover to an economopoulos, the pride of your specis.
Knights = was named here and yeah its pretty fun, the story to send out your kniths to find the poisen god and the bullwark of your specis in the orbit feels great.
I have 3 main playthroughs with UOR which I like:
Playing a benevolent ruler, who focuses not on being the strongest being in the galaxy, but on building an efficient government that then can take over when the ruler steps down.
Doing the opposite and playing the most awful possible ruler ever, ramping up the tyrant trait up to max, and then simply killing every egalitarian pop in my empire (you can do that if you have tyrant high enough, but I don't remember the numbers now).
Another way I like to play is making the biggest empire possible, playing a bad ruler, then going the rebel route and fighting on the rebel side, seeing how the whole empire goes to crap, and then trying to rebuild it as a rebellious empire who now wants to be better than their predecessors.
But I do agree that people who dislike the origin have some right. For me it feels good to play, but I also see that it screams "unfinished content" here and there, which might be annoying. So don't force yourself if you don't like it
A moon controlled by conspiracy theorists who think someone in the galaxy is out to destroy them, always try to muck up any diplomacy..
and they were right all along
Half my civs are Void Dwellers, its not often I bother with the filthy dirt-dwellers.
Clone - Letter of Marque - Enclave hogging - Megacorp arms dealer
Necrophage - Genetic - evolve into fanatic phile