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Otherwise, you can try to play as a fanatic purifierer for total war ( fastest expansion ) but you will eventually get ganged up on. Its not a problem if you scale fast enough.
Positive Traits - Industrious, Intelligent and Strong
Negative Traits - Sedentary and Unruly
Civics - Up to you, If you want to be a fanatic purifier you need Fanatic Xenophobe + Militarist
My Standard build is tech rush, build up a fleet of 10-15k by 2030ish and conquer neighbors and take all their systems. rince and repeat to gain as much land as possible and manage territory and settle-down once I got a decent size of territory.
I Prefer to go down the Biological Ascension tree and modifier 1-2 worlds to recruit my Space Marines ( Gene Warriors Having Very Strong + other traits can make them do 6-12 damage, not the best land unit but almost there ). I use 16-24 of them to take almost any world.
I usually only play on Ensign, so I don't know if this build will hold up on grand admiral ( where you have to cheese ). otherwise good luck man
Standard Fleets scale as so
30 year mark empires usually have around these fleets
Ensign - 2-5k A.I Empires
Grand Admiral - 20-50k
Devouring / Purifierer / Exterminators will have bigger fleets as-swell
Usually its best to ignore your neighbors trying to contact you until your ready for war, when you do fight, try to get the A.I to attack you or make sure their fleets are far away before you attack their defense outpost.
If they have better ships, hide behind a max'd out defense post with your entire fleet and do a final-stand type battle there ( use Your edict Bonuses! Gas, Violates Etc. ). when you wipe their fleet out, wipe their empire out afterwards.
I've tried so many times to make this empire work but it always ends with me losing a war that puts me so far back that Victory is entirely impossible. I'm legit getting frustrated because it feels like the game doesn't want me to play this way.
My last run ended because somehow all my neighbors got battleships a century before I did despite me rushing for battleships. Then when I was trying to readjust my fleet setups, one empire would declare war, and in the middle another would, and then one would bring in another empire that somehow had 60k fleet power when it felt like there's no way they should be able to stack like that yet. And before I'd even recovered from the last war, another would get declared on me.
Generally by year 2030 you want Destroyers to be researched and a main part of your fleet, your capital world dedicated to research and a lil alloys ( Build housing slots to increase build slots, dont ever overbuild, keep opened jobs at 2-3 ) Then have other worlds specialized on what you need, Generators + Miners are the most important. then Industrial etc. Hydroponics is a good thing to build on your stations early on so you don't need to dedicate too many districts to agriculture.
Once you research Mineral Purification / Global Energy Management you get edicts that increase production by 50%. If you need it I would recommend using this.
Also always build specialized buildings on specialized worlds to increase resource gain, it can easily net you +50 minerals just for 1 building.
Finally, like life it relies on how lucky you are. Most of the time the first war is easy and you take an entire empires territory in 5-10 years. Othertimes you can drag out a war and lose that momentum leading to you losing the game 50 years down the line.
There are a couple of youtube videos online you can watch, they follow specific PvP / Grand Admiral builds but on ensign you don't have to follow 1 to 1 to win against ai.
Progenitor Hive Year 30 Build
Death Cult Clone Army Year 30 Build
10 Early Game Tips You NEED To Know
Fixing Your DISASTER Terravore Stellaris Save ( Outdated but still useful info )
Also I do the same 3 starting traditions every time that mostly works out
Expansion, Prosperity and Supremacy.
I do 2 in expansion and max out the other 2 down the line, helps you min-max your economy and have a good fleet ready for combat.
And i always play on grand admiral with all enemys enhanced. (I guess one cant do that as purifyer btw) and i normaly try to get a defense pakt with one of the first two empires i get to know. For that i always use the kind option for first contact. Always! And i make presents with resources to get a good partner in crime.
Then there is an option for the starmap, were you can see the opinion of empires to each other. Often you can identify empires your new frient dont like that much. These are the best victems for vasalisatiin or to take over. Often you can ask you mate, to join a war against them or you can start your own war, when your mate starts one.
The trick is, to use the ai cheating bonuses on your behalf.
You can also do this in midgame by hacking. Find a victem and start campains agains them so more and more empires start to hate them. And if they notice and start to hate you, you still have that defense packt.
Normaly its better to provoke an ampire to start war with you, so you can get defence war bonuses. But most of the time this wont happen because of your fleet power.
But you should always try to avoide that to many empires hate you, so they dont form an aliance against you.
Edit: people use to techrush. But on higher difficultys this often do not work. I tend to build economy and fleet and expand to three planets in the first 15 to 30 years. So i seem to have a strong empire. This has a heavy impact on diplomatic options. You can early vassal empires or get strong diplomatic pacts. Then you ate in a good position to close the tech gap again.
And when you dont see any way to keep up with ai, you can heavyly on influence, become a vassel of a big empire, force them to pay you up to 75% of your output in recources and research and milk them for a hundred years...