Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyways, ascension is mainly done for its impact on the planetary designation. Ring Worlds are best for this.
it goes up in price fast.
my homeworld will have 31 districts and 138 pops when completely full(122 right now). with 31 districts and being a planet makes my ultimate impact 11.9875. so essentially 12. if I had 20 planets like that its only 240+sytem cost with less than 30 systems should run at 22.5 or lower. so it is possible to get end game down close to the 100 level, but damn is it a ♥♥♥♥ ton of work, and not entirely sure its even worth it. the output is fantastic. my homeworld is a beast of output.
With say, a 5k unity income (which is probably where you should be in the very late game, if you play that long) it would still take 100 months or over 9 years to get that much unity, just for a single ascension tier. And remember it keeps getting more expensive.
I get that. you would have to go up by nearly 100% each time. not sure how you can keep doubling a not huge empire. I even converted a planet to be all about unity. I also had most others contributing pretty thoroughly as well. I get it to more or less stay flat at roughly 1100 for about 50 years. but the game would have ended before I got that number back down below a 1000. empire size doesn't look it is something you can ultimately control, just something you can attempt to manage. by the way, those ascended planets had otherwise great planets otherwise. I had ascended a mining world to level 10 and the mineral output would genuinely improve regardless of all other building and expenditures for industrial districts. it was quite beautiful to watch.
My final thoughts: the game double dings you for districts and population. sort of like city districts hurt more than anything else. I finished that playthrough. 8 empires kept me busy defending them that the last thing I was worried about was unity. In future I would consider playing as a docile extreme pacifist that goes psionic. take harmony. that gets population down to 0.4 per pop. use the others to impact other parts. but I see that as the only way to even get close.