Stellaris

Stellaris

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Patty Walnuts Jan 6, 2024 @ 7:21am
2
Leaders suck and ruin the game, trait system is awful
Flat resource traits?

Come on. Be more creative and less game breaking.

Also, whoever thought that adding negative traits and then making them come up more often needs a mental IQ assessment.

Nothing makes me reload the game faster than when my commanders develop a fur-suit addiction.

Seriously these shouldn't even be in the game.

LOL wow so cool you maimed my scientist thats super fun and not just an annoying feature.

Oh look my Lithoid is now depressed wow just like real life soy pog JUST LIKE ME SO RELATABLE

Every time I come back to this game there are more stupid changes and UI bloat that makes me want to eat a bullet.

It took me a good 5 minutes to figure out what the hell you did with the envoy system, and low and behold another super awesome and fun leader to hire, wow much cool guys totally not lame and Matrix 4
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Showing 1-15 of 81 comments
Mr.I Jan 6, 2024 @ 8:23am 
Someone at Paradox: Instulted: -300

-10 Energy is funny. You know what's funnier? You can stack up to -60% energy production empire-wide. But usually I'm not so blessed to get those kind of funny traits. I usually get -180 trust cap and -90% diplomatic weight.
guyaoun Jan 6, 2024 @ 8:36am 
Well, it would have been unrealistic for leaders to only get positive traits. Though I do find the ones that are just stuff like "-10% energy production" to be rather boring and annoying.
xycotta Jan 6, 2024 @ 8:50am 
I don't mind negative traits, my issue, and it is a minor annoyance, is negative traits hit a lot heavier than positive. This is likely because players will just dismiss leaders with negative traits so they can stack the leaders with positive traits.

Note there are ways to reduce the number of negative traits a leader can have so they did give you options.
Winter Wolf Jan 6, 2024 @ 9:26am 
While I dislike the ever increasing changes of the game because it feels like I have no agency with them (this being true since the very beginning of the game), I recognize that having a game that grows and changes regularly is a very rare thing. I have two games in my library that are like that. This and T.O.M.E. (Not counting ccgs because they are naturally created around the idea of sets and revolving formats.)

I don't love how leaders are. I have never loved negative traits (who does?) but honestly I don't care enough about individual leaders to be upset by them. The one trait I will not abide is corrupt because it seems to be a stupid malus that wrecks the purpose of the person's job. But mid-game on low challenge difficulty spending unity isn't really an issue. If you are playing on the higher difficulties this is an additional challenge to face I suppose.
Problem Solver Jan 6, 2024 @ 10:41am 
The world leaders currently on this planet are weighed down with negative traits; so those in the game seem mild in comparison.
Patty Walnuts Jan 6, 2024 @ 10:52am 
Originally posted by Problem Solver:
The world leaders currently on this planet are weighed down with negative traits; so those in the game seem mild in comparison.

current year argument soipog reddit think amiright?
xycotta Jan 6, 2024 @ 10:56am 
Originally posted by Problem Solver:
The world leaders currently on this planet are weighed down with negative traits; so those in the game seem mild in comparison.


That has been an issue since there were leaders. You don't think complained about Nero, Napolean, Ceasar, Alexander? Heck, I bet Gilgamesh has a few tablets buried somewhere with complaints.
Oakshadow Jan 6, 2024 @ 11:35am 
Flat resource traits were removed around the same time astral threads released. Also negative trait chance was reduced last patch. You're still guaranteed to get them should you do absolutely nothing to mitigate them. But they shouldn't be so common that your leaders end up with 4 or more like they did on paragon release.

My point, is that you're referencing issues that were already fixed or addressed, and yet you only posted these complaints 4 hours ago. What version of the game are you actually playing on?
Patty Walnuts Jan 6, 2024 @ 11:40am 
% resource increase is still a thing as a modifier either positive or negative, which is completely busted if you stack it, are you really going to sit there and act like I am somehow not playing the same game as you ? what patch am I in ?

Buddy how about you let me show your GF where the real fun button is, I dont think your in the same version as us LOL
CrUsHeR Jan 6, 2024 @ 11:41am 
Originally posted by xycotta:
Originally posted by Problem Solver:
The world leaders currently on this planet are weighed down with negative traits; so those in the game seem mild in comparison.


That has been an issue since there were leaders. You don't think complained about Nero, Napolean, Ceasar, Alexander? Heck, I bet Gilgamesh has a few tablets buried somewhere with complaints.

Alright so please sit down, close your eyes, and imagine you're one of these historical leaders. Perhaps Napoleon?



So, you the great Napoleon, greatest and tallest of all generals in the world, require a new stableboy.

Unfortunately, all the candidates showing up for the interview have no idea about running a stable. Half of them haven't even seen a horse up close.

Well! What do we do? Perhaps they'll just learn on the job?
Pick the one who looks the least stupid.

Two weeks later, your new stableboy proudly announces:
"Sir! I just learned how to castrate an ox!"

Oh my, you think to yourself. What a useful talent.




Well that's pretty much the current Stellaris leader roulette. It's not like leaders have quirks that make them special like the historical figures. Your leaders are underlings you hire for a specific task, and obviously the new system doesn't really allow them to be that.
Patty Walnuts Jan 6, 2024 @ 11:43am 
Originally posted by CrUsHeR:
Originally posted by xycotta:


That has been an issue since there were leaders. You don't think complained about Nero, Napolean, Ceasar, Alexander? Heck, I bet Gilgamesh has a few tablets buried somewhere with complaints.

Alright so please sit down, close your eyes, and imagine you're one of these historical leaders. Perhaps Napoleon?



So, you the great Napoleon, greatest and tallest of all generals in the world, require a new stableboy.

Unfortunately, all the candidates showing up for the interview have no idea about running a stable. Half of them haven't even seen a horse up close.

Well! What do we do? Perhaps they'll just learn on the job?
Pick the one who looks the least stupid.

Two weeks later, your new stableboy proudly announces:
"Sir! I just learned how to castrate an ox!"

Oh my, you think to yourself. What a useful talent.




Well that's pretty much the current Stellaris leader roulette. It's not like leaders have quirks that make them special like the historical figures. Your leaders are underlings you hire for a specific task, and obviously the new system doesn't really allow them to be that.


who asked for this to be represented in the game LOL

we also have to take a ♥♥♥♥ every day, should we also add that into the game?
CrUsHeR Jan 6, 2024 @ 11:45am 
Originally posted by Jay:
Also negative trait chance was reduced last patch.

The chance to receive the negative traits is irrelevant. As long as there is 1 maximum negative trait possible, a leader WILL obtain a negative trait sooner or later.

And you already need to invest 1 species trait (2 for cyborg / genetics) and 2 tradition trees just to minimize the max negative traits.
xycotta Jan 6, 2024 @ 11:48am 
Originally posted by CrUsHeR:
Originally posted by xycotta:


That has been an issue since there were leaders. You don't think complained about Nero, Napolean, Ceasar, Alexander? Heck, I bet Gilgamesh has a few tablets buried somewhere with complaints.

Alright so please sit down, close your eyes, and imagine you're one of these historical leaders. Perhaps Napoleon?



So, you the great Napoleon, greatest and tallest of all generals in the world, require a new stableboy.

Unfortunately, all the candidates showing up for the interview have no idea about running a stable. Half of them haven't even seen a horse up close.

Well! What do we do? Perhaps they'll just learn on the job?
Pick the one who looks the least stupid.

Two weeks later, your new stableboy proudly announces:
"Sir! I just learned how to castrate an ox!"

Oh my, you think to yourself. What a useful talent.




Well that's pretty much the current Stellaris leader roulette. It's not like leaders have quirks that make them special like the historical figures. Your leaders are underlings you hire for a specific task, and obviously the new system doesn't really allow them to be that.


If you would note, in a different thread, I proposed that leaders should be guaranteed a trait option that is relevant to their type. But, since my response was entirely in regards to responding to someone commenting on current leader negative traits that it isn't a new thing, it did not seems relevant.
Problem Solver Jan 6, 2024 @ 12:07pm 
I believe the machine race has a agenda that can remove a negative trait. This agenda can be cast multiple times to clean up your leaders. Been so time since i last played as machine race so it may need to be confirmed.
Big mean bunny Jan 6, 2024 @ 12:15pm 
All gestalts get the agenda but it is for council nodes; not movable leaders. Most breaking leader traits have been changed or replaced in beta.
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Date Posted: Jan 6, 2024 @ 7:21am
Posts: 81