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-10 Energy is funny. You know what's funnier? You can stack up to -60% energy production empire-wide. But usually I'm not so blessed to get those kind of funny traits. I usually get -180 trust cap and -90% diplomatic weight.
Note there are ways to reduce the number of negative traits a leader can have so they did give you options.
I don't love how leaders are. I have never loved negative traits (who does?) but honestly I don't care enough about individual leaders to be upset by them. The one trait I will not abide is corrupt because it seems to be a stupid malus that wrecks the purpose of the person's job. But mid-game on low challenge difficulty spending unity isn't really an issue. If you are playing on the higher difficulties this is an additional challenge to face I suppose.
current year argument soipog reddit think amiright?
That has been an issue since there were leaders. You don't think complained about Nero, Napolean, Ceasar, Alexander? Heck, I bet Gilgamesh has a few tablets buried somewhere with complaints.
My point, is that you're referencing issues that were already fixed or addressed, and yet you only posted these complaints 4 hours ago. What version of the game are you actually playing on?
Buddy how about you let me show your GF where the real fun button is, I dont think your in the same version as us LOL
Alright so please sit down, close your eyes, and imagine you're one of these historical leaders. Perhaps Napoleon?
So, you the great Napoleon, greatest and tallest of all generals in the world, require a new stableboy.
Unfortunately, all the candidates showing up for the interview have no idea about running a stable. Half of them haven't even seen a horse up close.
Well! What do we do? Perhaps they'll just learn on the job?
Pick the one who looks the least stupid.
Two weeks later, your new stableboy proudly announces: "Sir! I just learned how to castrate an ox!"
Oh my, you think to yourself. What a useful talent.
Well that's pretty much the current Stellaris leader roulette. It's not like leaders have quirks that make them special like the historical figures. Your leaders are underlings you hire for a specific task, and obviously the new system doesn't really allow them to be that.
who asked for this to be represented in the game LOL
we also have to take a ♥♥♥♥ every day, should we also add that into the game?
The chance to receive the negative traits is irrelevant. As long as there is 1 maximum negative trait possible, a leader WILL obtain a negative trait sooner or later.
And you already need to invest 1 species trait (2 for cyborg / genetics) and 2 tradition trees just to minimize the max negative traits.
If you would note, in a different thread, I proposed that leaders should be guaranteed a trait option that is relevant to their type. But, since my response was entirely in regards to responding to someone commenting on current leader negative traits that it isn't a new thing, it did not seems relevant.