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Ralticz Jan 4, 2024 @ 4:34pm
Steadily Rising Crime Rates?
Dont know what it is and im guessing its a feature added in an update, but suddenly the crime rates in my new colonized planets will start going up over time, tanking the stability in the region. The cause of this according to the screen is cause of pops. So now im stuck, am i supposed to exterminate my populations so they dont become petty criminals what the ♥♥♥♥ is this crap?
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Showing 1-14 of 14 comments
Mentato Jan 4, 2024 @ 4:54pm 
Crime is caused mostly by unhappy pops, check your factions for what they want.
I would assume you got enough amenities, housing and jobs?
Another cause is criminal Megacorp opening offices.
Last edited by Mentato; Jan 4, 2024 @ 4:55pm
Mentato Jan 4, 2024 @ 4:58pm 
A crime below 20% does nothing and can be ignored. If it is going higher you gonna need Enforcer jobs from capital buildings or Precinct Houses.
HappySack Jan 4, 2024 @ 5:08pm 
Either the pops are unhappy because of low living standards or they're members of a faction you're neglecting so be sure to promote the ones that support your government's ethics to curb this.
Mentato Jan 4, 2024 @ 5:17pm 
I keep all aliens in my empire on Stratified Economy and they are not unhappy enough to spawn crime, must be something else.
DYNIA Jan 4, 2024 @ 5:39pm 
criminal mega corp build something on your planet :P if they jump from 0 to 70% right away that your answer
Last edited by DYNIA; Jan 4, 2024 @ 5:40pm
DYNIA Jan 4, 2024 @ 5:41pm 
Originally posted by Cait Sith:
I keep all aliens in my empire on Stratified Economy and they are not unhappy enough to spawn crime, must be something else.


ignorance is bliss, no its not from stratified economy lol

I never had problem with crime playing with authoritarian
Last edited by DYNIA; Jan 4, 2024 @ 5:44pm
IrishMustang Jan 5, 2024 @ 12:23am 
Originally posted by DYNIA:
Originally posted by Cait Sith:
I keep all aliens in my empire on Stratified Economy and they are not unhappy enough to spawn crime, must be something else.


ignorance is bliss, no its not from stratified economy lol

I never had problem with crime playing with authoritarian

Dude your lucky. I've had straight up rebellions and sleeper cells spreading bad propaganda on a few of my planets.

I had the Authoritarian Ethic, and still these ungrateful, belligerent pops rebelled. Took me a bit to figure it out. Was very close to just abandoning one of my planets. I had to work with a combination of the following:
- Increase Enforcer Jobs
- Build Armies and Stronghold bases
- Martial Law
- Negotiate deal w Crime Lords (Dont do this one, because the Crime Lords will likely betray you and create more chaos)
- Substantially increase amenities
- Distribute Luxury Goods, (I don't think this helped much at all)
- Substantially increase trade. Which included Commerce Buildings and some trade posts.
- Forced some of the pops to migrate away / Thus Dividing them from their rebellious friends. We've all known those kinda kids, One or two bad apples can ruin the bunch.

After something like 3-5 decades of continued unrest and tension; It finally stabilized and I was able to enjoy all the resources from the planet, with none of the drama.
spasti696969 Jan 5, 2024 @ 3:16am 
I play Fanatic Xenophile and my "factions" are always like 70%, 80% pull with 95% to 100% satisfaction. Basically all you have to do is meet people and make trade + immigration deals, which you'd probably do anyways. Unless you're playing as Space Hitler it's very difficult to drop below 90% satisfaction. I never even have to look at the faction screen. Fanatic Xenophile is broken AF, I don't know why more people aren't into it. It's not like I'm some peace-nik, but the trade bonus and essentially getting rid of factions is too strong to ignore.

Have never had a rebellion. Nothing even close. When I absorb a vassal, I turn on "Encourage Political Thought", and I always take "One Vision" as my first perk. They'll be fanatic xenophiles themselves within 20 years or so.
Last edited by spasti696969; Jan 5, 2024 @ 3:18am
IrishMustang Jan 5, 2024 @ 10:25am 
That sounds like a good Strat,

Previously; I have steered away from any kind of Xenophile Ethic. It just doesn't feel right.

Maybe Its time I reevaluate my Nations Traditions and World View Perspective.
DYNIA Jan 5, 2024 @ 6:17pm 
Originally posted by IrishMustang:
Originally posted by DYNIA:


ignorance is bliss, no its not from stratified economy lol

I never had problem with crime playing with authoritarian

Dude your lucky. I've had straight up rebellions and sleeper cells spreading bad propaganda on a few of my planets.

I had the Authoritarian Ethic, and still these ungrateful, belligerent pops rebelled. Took me a bit to figure it out. Was very close to just abandoning one of my planets. I had to work with a combination of the following:
- Increase Enforcer Jobs
- Build Armies and Stronghold bases
- Martial Law
- Negotiate deal w Crime Lords (Dont do this one, because the Crime Lords will likely betray you and create more chaos)
- Substantially increase amenities
- Distribute Luxury Goods, (I don't think this helped much at all)
- Substantially increase trade. Which included Commerce Buildings and some trade posts.
- Forced some of the pops to migrate away / Thus Dividing them from their rebellious friends. We've all known those kinda kids, One or two bad apples can ruin the bunch.

After something like 3-5 decades of continued unrest and tension; It finally stabilized and I was able to enjoy all the resources from the planet, with none of the drama.

"lucky" its not right word, dude its skillfull workers on authoritarian rights have 0 political power even they have low hapiness its don't low any stability or crime
IrishMustang Jan 5, 2024 @ 8:20pm 
Originally posted by DYNIA:
Originally posted by IrishMustang:

Dude your lucky. I've had straight up rebellions and sleeper cells spreading bad propaganda on a few of my planets.

I had the Authoritarian Ethic, and still these ungrateful, belligerent pops rebelled. Took me a bit to figure it out. Was very close to just abandoning one of my planets. I had to work with a combination of the following:
- Increase Enforcer Jobs
- Build Armies and Stronghold bases
- Martial Law
- Negotiate deal w Crime Lords (Dont do this one, because the Crime Lords will likely betray you and create more chaos)
- Substantially increase amenities
- Distribute Luxury Goods, (I don't think this helped much at all)
- Substantially increase trade. Which included Commerce Buildings and some trade posts.
- Forced some of the pops to migrate away / Thus Dividing them from their rebellious friends. We've all known those kinda kids, One or two bad apples can ruin the bunch.

After something like 3-5 decades of continued unrest and tension; It finally stabilized and I was able to enjoy all the resources from the planet, with none of the drama.

"lucky" its not right word, dude its skillfull workers on authoritarian rights have 0 political power even they have low hapiness its don't low any stability or crime

And how do I get said Skillful workers?
Are you putting all species under some type of slavery rights? I've used indentured servitude mainly. Tried Chattel slavery and Then Galactic community got upset with me.

I utilized the Authoritarian Ethic and Spiritual Ethic. Is it something to do with factions possibly? I'm curious as to how much the Authoritarian Ethic contributes.

Overall; I wasn't really too upset and it was kind of fun to find the right antidote to the Chaos from those unruly pops. I'm always open to how other people do things though.
DYNIA Jan 6, 2024 @ 1:53am 
Stratified Economy:
worker 25% political power

Decent Conditions:
worker 150% political power

see diffrence ? in stratified economy you gain stability from specialists and rulers, but moslty from rules, so if you have colony under 10 pops you will get low stability cause there is no rulers there

that from main spiece for aliens I just use indentured servitude slavery so they can work as specialists also, slaves have 0 political power so 1 ruler make 50% stability even with 20 workers slaves

if you don't have high stability like this you pissed off your fractions from your main spiece cause only they have political power, you need to keep your fractions happy if you have that many slaves or they will riot
Last edited by DYNIA; Jan 6, 2024 @ 1:54am
IrishMustang Jan 6, 2024 @ 1:59am 
I do remember seeing that somewhere in the species rights.

I'll take a look at this again when I get time.

Thanks for the tip.
Oakshadow Jan 6, 2024 @ 11:59am 
Each pop will contribute 0 to +2 crime depending on happiness. at 50% happiness each pop will contribute +1 crime to your planet. It scales closer to 0 the higher their happiness is.

So long as you keep your pops happy and have at least one enforcer you shouldn't see much in the way of crime on your planets. However if you're stacking a ton of pops that aren't nerve-stapled then you're going to have utilize more enforcer jobs than those that come from upgrading your administrative center.

Living standards, edicts, high amenities and faction satisfaction all contribute to pop happiness.

Slavery and residency citizenship rights also alters things as neither are allowed to join political factions. As a result their pop happiness is determined entirely by living standards, housing, employment and amenities. Making them less susceptible to swings in happiness.

High stability does not affect your crime rates. You can have 100% stability and still have high crime. The reason players correlate the two is because stability itself is determined by average planet happiness modified by political weights followed by any stacking modifiers such as deepspace blacksites or memorialist jobs.
Last edited by Oakshadow; Jan 6, 2024 @ 12:03pm
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Date Posted: Jan 4, 2024 @ 4:34pm
Posts: 14