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I would assume you got enough amenities, housing and jobs?
Another cause is criminal Megacorp opening offices.
ignorance is bliss, no its not from stratified economy lol
I never had problem with crime playing with authoritarian
Dude your lucky. I've had straight up rebellions and sleeper cells spreading bad propaganda on a few of my planets.
I had the Authoritarian Ethic, and still these ungrateful, belligerent pops rebelled. Took me a bit to figure it out. Was very close to just abandoning one of my planets. I had to work with a combination of the following:
- Increase Enforcer Jobs
- Build Armies and Stronghold bases
- Martial Law
- Negotiate deal w Crime Lords (Dont do this one, because the Crime Lords will likely betray you and create more chaos)
- Substantially increase amenities
- Distribute Luxury Goods, (I don't think this helped much at all)
- Substantially increase trade. Which included Commerce Buildings and some trade posts.
- Forced some of the pops to migrate away / Thus Dividing them from their rebellious friends. We've all known those kinda kids, One or two bad apples can ruin the bunch.
After something like 3-5 decades of continued unrest and tension; It finally stabilized and I was able to enjoy all the resources from the planet, with none of the drama.
Have never had a rebellion. Nothing even close. When I absorb a vassal, I turn on "Encourage Political Thought", and I always take "One Vision" as my first perk. They'll be fanatic xenophiles themselves within 20 years or so.
Previously; I have steered away from any kind of Xenophile Ethic. It just doesn't feel right.
Maybe Its time I reevaluate my Nations Traditions and World View Perspective.
"lucky" its not right word, dude its skillfull workers on authoritarian rights have 0 political power even they have low hapiness its don't low any stability or crime
And how do I get said Skillful workers?
Are you putting all species under some type of slavery rights? I've used indentured servitude mainly. Tried Chattel slavery and Then Galactic community got upset with me.
I utilized the Authoritarian Ethic and Spiritual Ethic. Is it something to do with factions possibly? I'm curious as to how much the Authoritarian Ethic contributes.
Overall; I wasn't really too upset and it was kind of fun to find the right antidote to the Chaos from those unruly pops. I'm always open to how other people do things though.
worker 25% political power
Decent Conditions:
worker 150% political power
see diffrence ? in stratified economy you gain stability from specialists and rulers, but moslty from rules, so if you have colony under 10 pops you will get low stability cause there is no rulers there
that from main spiece for aliens I just use indentured servitude slavery so they can work as specialists also, slaves have 0 political power so 1 ruler make 50% stability even with 20 workers slaves
if you don't have high stability like this you pissed off your fractions from your main spiece cause only they have political power, you need to keep your fractions happy if you have that many slaves or they will riot
I'll take a look at this again when I get time.
Thanks for the tip.
So long as you keep your pops happy and have at least one enforcer you shouldn't see much in the way of crime on your planets. However if you're stacking a ton of pops that aren't nerve-stapled then you're going to have utilize more enforcer jobs than those that come from upgrading your administrative center.
Living standards, edicts, high amenities and faction satisfaction all contribute to pop happiness.
Slavery and residency citizenship rights also alters things as neither are allowed to join political factions. As a result their pop happiness is determined entirely by living standards, housing, employment and amenities. Making them less susceptible to swings in happiness.
High stability does not affect your crime rates. You can have 100% stability and still have high crime. The reason players correlate the two is because stability itself is determined by average planet happiness modified by political weights followed by any stacking modifiers such as deepspace blacksites or memorialist jobs.