Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Down at the bottom of that page are all the dlc, you can check out all the content contained in each to your leisure.
If I had $1 for every time a game I didn't play sold me on hyperbole for it to be a massive letdown... Well, it's better to get an informed opinion than trust the company pushing the actual product.
https://stellaris.paradoxwikis.com/Federations_(DLC)
difference
Join the Galactic Community and pass resolutions by voting with the rest of the Community to make the galaxy a better place for everyone. Or slowly build up your diplomatic weight, and become the senate!
Do your species live on Habitats after the destruction of their homeworld? Or did your Empire discover nearby allies that it formed a Federation with? Access to no less than 8 Origins.
Bigger is better! The Juggernaut is a new ship class as large as a starbase that can build and repair ships in the field, turning your offensive fleet into an unstoppable force!
A new Megastructure with a name so fitting you wonder how we even thought of it. The Mega Shipyard will allow you to build ships quicker and in more numbers than ever before, having up to 30 shipyards and passively increase your empires Ship build speed, while also starting ships off with some XP.
Show off your soft power with 10 new Steam achievements.
vs
Expanded Federations: With expanded diplomacy capabilities, players can build up the internal cohesion of their Federations and unlock powerful rewards for all members. Whether you join a Trade League, Martial Alliance, or Hegemony, membership can be extremely advantageous.
Galactic Community: Unite the space empires with a galactic senate that can vote on a wide range of resolutions to drive legislative agendas. For example, players can pass a resolution to increase commitments to collective defense or funnel profit towards wealthy elites. Members can also sanction those who defy the community, and enact a single galactic focus. Sway the senate to position yourself as a leader, trading favors and maneuvering, doing whatever it takes to gain influence among schemers.
Origins: Each empire has a story that shapes its path. Give your civilization deeper roots with the new system of Origins. By choosing an Origin, players can flesh out their empire’s background and alter its starting conditions. Whether it’s Void Dwellers who have abandoned their homeworld to live in perpetual orbit, or a society that worships and protects a powerful Tree of Life, you can lay the groundwork wisely for the seeds of your empire.
New constructions: Construct glorious new projects for your empire like the Juggernaut, a massive mobile starbase that provides a moveable repair base even in enemy territory, or the Mega Shipyard, a new megastructure that can churn out fleets with incredible speed. Offering both tactical advantages and a good dose of shock and/or awe, these are sure to be an asset to any space empire.
What does one tell you that the other doesn't?
If you actually want to know exactly what each DLC adds you have to open the separate wiki pages related to the mentioned features and read through them to separate base content from different DLC content (because some features have multiple affecting DLCs)
The megastructures page;
The origins page;
The ships page;
etc.
Another bulk of the DLC reviews often discuss accompanying patches and not actual DLC related comments though.