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Also, why wouldn't you build droids as psionics? Your are likely not using the pop assembly spot for anything else and you aren't restricted into not using them. If anything psionic empires is the most suitable empire type for keeping robots enslaved rather then giving them rights.
Lastly, one of the benefits of robots is their 100% habitability, assuming you don't get pops with the climate preference from somewhere else, you can use droids (they need to be upgraded to droids before you can give them colonization rights) to colonize worlds early that your main species can't use.
Not sure about cybernetics, I was under the impression they still use food like normal and they are just a modified (mostly) biological pop.
I never ever played stellaris in my 3000 hours this way.
more ways to play <3
Apart from this pretty anything goes.
few low-tier techs to research though
wanna go synth? you have to research all robots techs anyway, build robot assembly on every planet(you want them to be here at the moment you ascended), and after ascension you just assimilate those tenth of extra pops
cybernetic - additional early pops, robot assembly everywhere for same purpose, just stop assembling robots after ascension, and still keep them to work for you
genetics - early additional pops, and then just keep them, and make roboticists work other job
though i think it the closest path to ignore robots completely
psionics... some debuff on your spiritualist pops happiness even if you enslave them(and much bigger if give full citizenship), but still - more pops
although, with bonus to faction happiness from being in council, i think you still can have them as slaves, and assembly during whole game
However, watch out when researching combat debris becuase you might get it that way.
for others - you either have full citizenship for AI, or stop producing and researching them before crtical point(you need at least 25% of total pops as robots, or 75 in total for rebellion)
also, even if that situation happens, you can finish it with just some temporary debuff, and still keep all pops and producing them
situation can start only once
imho - worth it even with chance of rebellion
Still robots are very expensive and not worth being used if you're planning to use other ways to get extra species: raiding (better to spend alloys on ships) or plant-pops.
If I recall correctly - sometimes it's better then psionic one.
Or just save-scum during a rebellion event chain to enslave them before they do a revolt.
As playing psionic - you're definitely going to have 2+ scientists with destiny trait on psionic pops resource output.
That make robots a mess for you:
a) extra empire spawl from pops who are far less productive then your main ones.
b) reduced happiness of your people and extra faction to annoy you.
c) [UPD] "wrong pops" are not only produce empire spawl but also reduce growth of your psionic pops due to diminishing on pop growth.
That why playing a psionic I prefer to swap robots with psionics after enslaving a race or two.
P.S. "Pops are the king" is for early game. In late game it's all about optimization of your existing pops to get more science&unity while keeping empire spawl as low as possible.
Do cybernetic pops also count as robots?
Yes. It applies to robots/droids/synths that you build, and to organics that you ascend into synths, and to more of those types of synths that you build later.
The "right" way to play materialist is to give artificial life forms full citizen rights. You are not forced to play them the "right" way, and so if you want to keep your artificial life enslaved you can. There are costs that must be paid as a consequence of making that choice, however, such as risk of uprising and an inability to follow synthetic ascension. Whether the costs outweigh the benefits is something you will have to decide for yourself.
Robots are very good. They are a species that isn't affected by happiness initially, also, servitude doesn't count as slavery, so egalitarian empires can specialize them as workers (egalitarians have a lot of non-obvious penalties for using slavery). Furthermore population really speeds up your development, its very important in the early game, and robot factories directly contribute to your population. So the better question is why you wouldn't use them.
Only reason I can think of is you are specifically trying to both get faction unity with a spiritualist faction and you want to grab the psionics technology card. Or maybe you're just in the late game and you have really good worker species and no room on your planets or something.
If you click on any of your workers, you'll see that the base production of e.g. minerals is 4, but the worker is actually producing 12+ after all the cumulative bonuses.
So the difference between a psionic pop with +20% output and a synth with 10% output makes up 0.4 minerals from this job.
That is absolutely NOT "far less productive", in fact the difference is so marginal that it is irrelevant.
However, by not building robots, your empire is probably missing around 10-30% of its population. Depending on which game settings for pop growth you roll with, and some other factors (e.g. Mechanist origin, Assembler governor etc).
I said - for Psionic ascension I would prefer to get rid of them in LATE-game (once I get at least 2 destiny traits on council scientists) and swap them with psionic pops conquered from other race (-s). Ideally at least one of them is plant because - you know why xD
You'd forget about opportunity cost - pops wasted on robotist job (output is unaffected for being a psionic).