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contact459 Nov 24, 2023 @ 3:35pm
Negative Unity per month - Leaders for Machine species
Hello,
1) just had a new game with latest patch 3.10.1. After a few years playtime i did run into negative unity per month. Checking the unity balance, i had a unity production of 22 but leaders required 42. This seems to be weird, as i already had 5 planets settled My spezies is a machine with assimilation/cyborg.
2) what is also weird is management of leaders. I am researching a biological technology. But putting a biology scientist onto the reaserch head position for the bonus is not possible. As the Notes sitting there can not be replaced. They are fixed and can not be put away. This means, in fact my spezies is not gaining any benefit in research from any leader, i could use.
Last edited by contact459; Nov 24, 2023 @ 3:36pm
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Showing 1-15 of 18 comments
Xiphoid Nov 24, 2023 @ 4:24pm 
The unity balance has significantly change since the last update so you will need to change how you approach it, for the leaders in research, that whole system changed back in galactic paragons so you no longer assign a leader to each aspect of research.
RawCode Nov 24, 2023 @ 9:58pm 
you need significant amount of unity to fuel leaders, cost increases when they level up.

as result you can no longer completely ignore unity and follow old meta with science only, this will drive you into negative and apply quite severe penalty that is difficult to ignore, but perfectly possible to ignore if you do things properly, as unity won't drive you bankrupt.
Cinnamoon_dragon Nov 24, 2023 @ 10:16pm 
You have significantly exceeded the leader cap and now receive a penalty. This is only noticeable in the early game, once you learn more technologies and policies, more leader slots will become available to you, as well as increased unity production will allow you to forget about the cap completely.
Nomicakes Nov 24, 2023 @ 11:12pm 
Originally posted by Static-ghost:
You have significantly exceeded the leader cap and now receive a penalty. This is only noticeable in the early game, once you learn more technologies and policies, more leader slots will become available to you, as well as increased unity production will allow you to forget about the cap completely.
No, this happens without exceeding leader capacity for machine gestalt empires. Ran into it myself in my current game. Early game becomes a serious balancing act between energy and unity for quite a while.
Cinnamoon_dragon Nov 24, 2023 @ 11:19pm 
Originally posted by Nomicakes:
No, this happens without exceeding leader capacity for machine gestalt empires. Ran into it myself in my current game. Early game becomes a serious balancing act between energy and unity for quite a while.

I recommend playing as the Rouge Servitors if you have problems with unity production. This is a known disadvantage of machine civilizations, but at least you don't have to worry about consumer goods and food.
Xaphnir Nov 25, 2023 @ 12:06am 
Originally posted by Nomicakes:
Originally posted by Static-ghost:
You have significantly exceeded the leader cap and now receive a penalty. This is only noticeable in the early game, once you learn more technologies and policies, more leader slots will become available to you, as well as increased unity production will allow you to forget about the cap completely.
No, this happens without exceeding leader capacity for machine gestalt empires. Ran into it myself in my current game. Early game becomes a serious balancing act between energy and unity for quite a while.

Yeah, also found out taking Distinguished Admiralty has you start the game with 5 unity per month.

Feel like this change might have been a bit extreme, a civic like that shouldn't be worse than taking no civic.

Kind of feels like this change was made with the intention of making leader costs matter later in the game, but was made without thought for what it would do to the early game.
Last edited by Xaphnir; Nov 25, 2023 @ 1:40am
Trevor Drakenor Nov 25, 2023 @ 4:42am 
Often time there has been a random recruitment of leader that appears out of nowhere during the early game. Leading to must dismiss one leader for your tradition to grow if you are sticking to just the administrative building for more techlab.
TheCr33pur Nov 25, 2023 @ 5:12am 
Oh god they made the game worst now?
corisai Nov 25, 2023 @ 6:01am 
Originally posted by TheCr33pur:
Oh god they made the game worst now?
Tiny nerf to OP gestalts is more like "made game better".
Carog the Fat Nov 25, 2023 @ 7:29am 
Just build the simulation building on each colony for evaluator jobs they provide unity and amenities early on. eventually set a planet for unity building.
mss73055 Nov 25, 2023 @ 1:40pm 
You even can wreck your unity income by going Spiritual, then Aptitude.
A Spiritual start may have you started with 80-90 unity, but once you level a heap of leaders that's not enough.

Worse with machine empires.
Milky Nov 25, 2023 @ 2:27pm 
do you have the council agendas that help leaders gain exp? bc i used those not realizing that higher level leaders require more unity per month and ran into the negative very fast
mss73055 Nov 25, 2023 @ 4:56pm 
The level Leadership agenda now is silly.
Every time to activate it and see sliver advance I recall it actually worked :)
veracsthane Nov 26, 2023 @ 12:58am 
Originally posted by Nomicakes:
Originally posted by Static-ghost:
You have significantly exceeded the leader cap and now receive a penalty. This is only noticeable in the early game, once you learn more technologies and policies, more leader slots will become available to you, as well as increased unity production will allow you to forget about the cap completely.
No, this happens without exceeding leader capacity for machine gestalt empires. Ran into it myself in my current game. Early game becomes a serious balancing act between energy and unity for quite a while.
edicts

you get no edict pool you probably unlocked an edict and turned it on and didnt think about it.

if thats not it and you dont mod then i got nothing. if you do mod sounds like a mod related bug so hf.
veracsthane Nov 26, 2023 @ 1:03am 
Originally posted by TheCr33pur:
Oh god they made the game worst now?
only for machines sadly. the resource consolidation start is so bad you cant use it and get decent results. they added a 50% penalty to colonies and because you usually lean hard on research not unity mid game you get new penalties and are forced to take specific traditions to off set the penalties.

you almost have to be a fanatic assimilater converting meat bags to metal boys to make machines work now because of the penalties and pop issues.
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Date Posted: Nov 24, 2023 @ 3:35pm
Posts: 18