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Yeah, and fire most of your scientists, too :/
For me, first scientist is specced as an explorer, then I get one scholar type, and the rest are governors.
with one rigworld it was already 4, with second you needed 8...
now it is just 1-2 sectors where you put all science colonies/ringworlds - 1-2 scientists
I. e. you get more benefit per scientist if you add them to your best science colony and add a few more in the same general area of space so he benefits more colonies.
You'd get more benefit if each planet had a fantastic statistician to guide it, but the nature of random traits makes that relatively unlikely.
It's probably easier to just have a handful really good leaders boosting entire sectors than to try and finagle getting several leaders that have excellent synergies for a specific resource.
A bit of a mixed bag still because you had better output with a good goobernator and a scientist boosting the planet still further, but I think this way is a little less fiddly if you plan your sectors out well.
Only need one good egghead to pump those numbers up instead of herding a gaggle of scientists around the galaxy to boost various colonies as they become good enough to warrant it, if that makes sense, especially if your empire isn't very heavy in investment for leaders (so they level slowlier, have a higher chance of negative perks and less options for level-ups making it harder to get ones you need on the leader that needs em).