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Grayhorse Nov 21, 2023 @ 6:29pm
Assist Research?
As the title says, does assist research still exist? If so how do I access it with my extra science ships? I cant seem to be able to find it if it does still exist. Someone enlighten me please.
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Showing 1-14 of 14 comments
Vovarush Nov 21, 2023 @ 6:52pm 
No, you designate scientists as planetary governors instead
[Bot] Skaven Nov 21, 2023 @ 7:10pm 
Originally posted by Vovarush:
No, you designate scientists as planetary governors instead
garbage.
pauloandrade224 Nov 21, 2023 @ 7:49pm 
so at some point just disband science ships now?
Geoff Nov 21, 2023 @ 7:57pm 
Originally posted by pauloandrade224:
so at some point just disband science ships now?
Just a starting paragon with a jetpack and a pressure suit...
Husker_85 Nov 21, 2023 @ 8:23pm 
Originally posted by pauloandrade224:
so at some point just disband science ships now?

Yeah, and fire most of your scientists, too :/
Grayhorse Nov 21, 2023 @ 8:28pm 
I am not exactly a fan of this change. I know assist was kinda redundant, but it still was useful to an extent. Not sure why they made this change.
pauloandrade224 Nov 21, 2023 @ 8:40pm 
Originally posted by Isaac_Clark:
Originally posted by pauloandrade224:
so at some point just disband science ships now?

Yeah, and fire most of your scientists, too :/
oh yeah definetely
pauloandrade224 Nov 21, 2023 @ 8:40pm 
Originally posted by Grayhorse:
I am not exactly a fan of this change. I know assist was kinda redundant, but it still was useful to an extent. Not sure why they made this change.
i dunno the extra science was great.
Battlehart Nov 21, 2023 @ 9:42pm 
I like the change. So far, I have only disbanded the science ships mid-to-late game, and I haven't fired any one my scientists yet. The new traits mean that even my explorer scientist, which used to be mostly useless from mid-game onwards, is now a superstealth scout, able to assist my covert ops. The game has skewed a bit, in that I am using far more planetary governors than before.

For me, first scientist is specced as an explorer, then I get one scholar type, and the rest are governors.
Elitewrecker PT Nov 22, 2023 @ 2:52am 
Originally posted by Isaac_Clark:
Originally posted by pauloandrade224:
so at some point just disband science ships now?

Yeah, and fire most of your scientists, too :/
Why...
Elitewrecker PT Nov 22, 2023 @ 2:53am 
Originally posted by pauloandrade224:
so at some point just disband science ships now?
You still need them occasionally.
Kufesska Nov 22, 2023 @ 8:40am 
Originally posted by Grayhorse:
I am not exactly a fan of this change. I know assist was kinda redundant, but it still was useful to an extent. Not sure why they made this change.
assisting research was still giving you a good bonus, but with leader cap you can't give scientist to each of yours science colonies
with one rigworld it was already 4, with second you needed 8...
now it is just 1-2 sectors where you put all science colonies/ringworlds - 1-2 scientists
Last edited by Kufesska; Nov 22, 2023 @ 8:41am
Elitewrecker PT Nov 22, 2023 @ 8:42am 
You still get better results if you can assign one scientist to each ring section.
NixBoxDone Nov 22, 2023 @ 4:28pm 
It's worth noting that the new changes to sector capitals and goobernors means that one really good statistician scientist (the category of scientists that give science boni on planets, afaik) can affect all planets in the same sector for half the value of their "planetary" buff.

I. e. you get more benefit per scientist if you add them to your best science colony and add a few more in the same general area of space so he benefits more colonies.

You'd get more benefit if each planet had a fantastic statistician to guide it, but the nature of random traits makes that relatively unlikely.
It's probably easier to just have a handful really good leaders boosting entire sectors than to try and finagle getting several leaders that have excellent synergies for a specific resource.

A bit of a mixed bag still because you had better output with a good goobernator and a scientist boosting the planet still further, but I think this way is a little less fiddly if you plan your sectors out well.
Only need one good egghead to pump those numbers up instead of herding a gaggle of scientists around the galaxy to boost various colonies as they become good enough to warrant it, if that makes sense, especially if your empire isn't very heavy in investment for leaders (so they level slowlier, have a higher chance of negative perks and less options for level-ups making it harder to get ones you need on the leader that needs em).
Last edited by NixBoxDone; Nov 22, 2023 @ 4:30pm
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Date Posted: Nov 21, 2023 @ 6:29pm
Posts: 14