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Supremacy/Diplomacy/Politics/ (depending what happening ill pick from these 3)
Mercantile is also really good if you are a mega corp
statecraft just looks so meh i never take it
It's alright for leveling your leaders, but unless you're running some kind of heavily leader-focused build, I can't see a lot of reasons to take it. Even then, Aptitude is likely the superior choice in that scenario.
now it's only council positions that gain xp.. meh.. not so much. the faster AND longer lasting agendas are nice, but not great. so, it's not horrible, but not great either.
I guess it really depends on playstyle, but I find the council to be pretty core in my empires. Again, the other traditions just don't feel impactful. Also, mixing aptitude with the statecraft will just boost your leaders pretty nicely as well. Not as good as before, but it's still reliable getting lvl7s and 8s on my council, which is really nice lol
That said, I find Statecraft pretty decent for a) agenda spamming if you can keep your empire size under something like 500 and b) boosting important councilor levels if they play a key role in the goals of your empire.
Take for example Machine Empires. The head-honcho reduces empire size from pops by -3% per level. A perk from Statecraft increases councilor level by 1, and the launch modifier of Departmental Efficiency temporarily increases councilor effective levels by 2. That's -9% empire size from pops right there, which is pretty significant in the mid and late game when you have hundreds/thousands of pops gunking up your research and traditions.
The other perks of Statecraft also help accelerate councilor levels, which go up stupid-fast if you have low empire sprawl and can spam council agendas. Especially useful for Curator Archivist, Trader Liaison, Labor Intendant, First Citadel, Director of Trade, Labor Magistrate, and other councilor positions with major empire effects.
I agree with this but I would add that domination and harmony are both also very strong in the right circumstances.
Also don't forget the accession path they're all very strong.
Edit: typo
This makes Statecraft the tradition of second choices. 4th or 5th choice really.
+50 edict fund is a good starter, but at this time in game you don't have many agendas.
Maybe as a machine empire.
Without this, literally all the changes from the Paragon DLC are a huge downgrade.
Leaders are too expensive, have too high upkeep, get too many negative traits, get too few options for useful traits, and the overall leader capacity per class is too low.
Aptitude gets you back on track, simple as that.