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The easiest way to deal with the Federation Doomstack is to flow around it. Let it come into your territory, then swoop in behind it and cut it off from reinforcements and, if you want, gradually drain it down.
Alternatively you can use it as a "practice crisis" fleet, which means - figure out how much firepower (and what kind of firepower) you need to bring to the party to get the fireworks you want to see. If I have to bring down a federation fleet with swarms of smaller fleets, I pay pretty close attention to who enters the system first. I like to enter with a wall of battleships to absorb that first volley and then the titans and smaller ships arrive in a second wave so they get a chance to get their licks in before they die. And then just.... trial and error. If nine fleets doesn't work, bring ten.
My initial thought would be, have one fleet back-cap them like you were doing before, but send another (or more) to capture their own stuff. If you aren't going to win a fight anyway you don't need all your fleet power in one place. They might be unstoppable but if they stick together they're limited to doing one thing at a time.
If you have the time to prepare, you could try some eccentric builds meant to counter them. Like piercing weapons. If they're so big, they might be willing to jump in on top of you at close range, negating the range penalty of a disruptor fleet. Be sure to throw on every applicable fleet buff edict before the fight.
Or else a very artillery focused build for raw alpha-strike damage with every range bonus you can stack. The AI build quite evenly spread arrays of weapon types in a lot of cases so if you're engaging from extreme range (or right up close) they may never get to fire a lot of their weapons.
You could also, if you have made any, hire a few mercenary fleets to join in. Try to time it so you only have to pay the energy upkeep briefly and use them as a meat-shield for your better composed personal fleets.