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Commanders increase security/stability
Officials increase resource output
Science increase unity and research
you can still get upgrades that mix things up a bit but they get unique powers you can use on the planet or are inherent/always active
If you want to see what effect they have on the planet they are on hover over the level icon when you have the planet interface open. Its the Icon just below the portrait.
Also, angry bro... You are hilarious. Yea, its sometimes a bad draw. But you know what? Since they are assigned to a ship, presumably, guess what happens? They pull science ship type like level ups... Go figure, yeeha. I mean, they are going to be dead before missing that one level at start is going to make a difference, unless you have stupid long lived pops. Which is a possibility. But in that case, you have time on your side to wait for the 'perfect' draw.
Yeah, I guess I should have looked for "We made every leader get traits they can't use" in the notes, my bad.
Hah. I didn't mean it badly in any way. I had a moment where I started up, yup, patch notes, click click...wait...what is happening here.... But, to be fair, they can all use them. Though, I can't think of where I'd use a military governor, honestly.
So there's no more research assist with the according traits; instead scientists can now govern planets.
However they do not give the actual governor benefits (reducing crime etc) and don't even have a research-boosting basic trait. The only trait aimed at advanced resources is the Unifier trait, although your research planets obviously don't generate notable amounts of unity.
Officials also don't reduce crime like the Governors used to.
How about no.
A bad design decision is a bad design decision. Using crutches to get around it doesn't make it any less so.
Where are all the people who were asking "Please, devs, let us take the scientists who we already wish we could have more of without an xp penalty and reduce that number further, then allow us to use them to govern planets."
I'd like to see their rationale for that request.
Scientists can use governor traits. Every leader type can govern a planet now (each having their own unique benefits for doing so).
Heck "Governors" aren't a thing anymore, the 3 leader types we have now are Commanders, Scientists and Officials.
Okay, then tell me the point of being stuck with "planetary bonus" traits for scientists when "Officials" don't appear to get the scientist bonuses. Or can we veteran trait our way into researcher with "Officials" and now there's only one leader type with 3 different colors?
It's a stupid design for the reasons I already stated, and you restating an answer that is incorrect doesn't suddenly change that.