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Gal Civ is just not as good. I played Gal Civ II, and III, and Stellaris is just better. Gal Civ II was good for its time, but then Stellaris usurped it.
that's what i gather anyways but like i said idk.
No.
4X games have just that four X elements. The world feels dead and you play strictly by the four X rules.
GalCiv III tried to emulate that with its DLCs and updates but with limited success. GalCiv IV tried to build upon that but its still not as good as Stellaris and also its quite early on in its lifecycle.
1. The issue with most 4x games is Infinite Colony Spam. Stellaris influence limits the amount of planets you can get in the first 30 years. Also, new colonies don't pay for themselves for the first 20 years, so you have to actually balance expansion with military growth
2. The second issue with 4x games is using war to take advantage of the AI to gain more territory. Unless you've played this game a lot, the AI is good enough to stop that. Furthermore, influence and choke points limits the amount of territory you can gain in war.
3. Stellaris has Fallen Empires, which is a really cool idea, as they provide a mid-game challenge. They also have megastructures, which provide a mid game reward.
4. Stellaris has an endgame challenge.
5. The economic system is the best of the three games you listed. It's simple enough to understand after a few hours, but complex enough that you have to put effort into balancing it.
Its pretty unique.
On top of that the pacing is very laid back and its a great game to just let run and react to, at least for me.
Most of the other big space 4x games often feel more like work, especially in the late game while Stellaris is more of a , "let it run and react now and then" kind of gameplay.
Dont get me wrong, there are still highly intense parts like managing a big war or some unforseen event but its not ALL the time like in many other games.
Those parts feel more like highlights of your current story then something that is expected every time.
There is still a learning curve of course like in most Paradox games but its not nearly as high as in many of their other games. You have the base mechanics down pretty fast.
Of course learning the basics and mastering all of them is a different beast but thats the fun, you always find new stuff to try, even hundreds of hours in.
But Stellaris is a game that is the definition of " looks much more complex then it really is".
The level of intricate detail on the simulator is just amazingm though. Like I was touring a neighbor's planet, and I noticed that they had recently taken in some refugees who had gravitated towards the entertainment industry. So it was like a working class mining world with lithoid refugees catering to the miners in their off-time... its fractals of detail are fascinating.
Sell it to me.
Stelleris will eventually also feel simple when you get the hang of it but there are WAY more possibilities here and ways to play. Which is why i think stellaris is played more.