Stellaris

Stellaris

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GenezisO Jan 21, 2020 @ 2:03pm
CITY districts only
So I managed to colonize a planet which apparently has no other than city districts, how do I employ people on such a planet? There are no jobs that offer more than 2 job slots so probably I just have to stop them breeding at some point.

Would it be possible to resettle A LOT of pops from other planet to this one so I would have all slots unlocked, then build 16 buildings and then move the residual pops back somewhere else? Would those buildings be still usable ?
Originally posted by Wokelander:
No, that pops have to stay there for the buildings to stay available
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Wokelander Jan 21, 2020 @ 2:06pm 
No, that pops have to stay there for the buildings to stay available
Meewec Jan 21, 2020 @ 2:17pm 
most of the buildings can be upgraded to provide more jobs
galadon3 Jan 21, 2020 @ 2:17pm 
upgraded consumer and alloy buildings offer 8 jobs. If you don't have the tech for that and to get the ball rolling just put down 1 or 2 commercial centers, each provides 5 clerk jobs on top of those from the city-districts.
Nightmyre Jan 21, 2020 @ 3:12pm 
Originally posted by GenezisO:
So I managed to colonize a planet which apparently has no other than city districts, how do I employ people on such a planet? There are no jobs that offer more than 2 job slots so probably I just have to stop them breeding at some point.

Would it be possible to resettle A LOT of pops from other planet to this one so I would have all slots unlocked, then build 16 buildings and then move the residual pops back somewhere else? Would those buildings be still usable ?

Your question is strangely phrased.

Assuming you have the appropriate tech, city districts provide two jobs, just like any other district. The jobs they provide are clerk jobs.

Every five pops unlocks one building slot, so theoretically, you need roughly 22 districts to get full buildings. But many of the buildings provide more than two jobs - the capitol building being a good example. So even without needing to upgrade to rare resources, you should easily be able to get to at least 14 of the total 16 building slots, unless your planet is very small.
GenezisO Jan 22, 2020 @ 11:33am 
Originally posted by Nightmyre:
Originally posted by GenezisO:
So I managed to colonize a planet which apparently has no other than city districts, how do I employ people on such a planet? There are no jobs that offer more than 2 job slots so probably I just have to stop them breeding at some point.

Would it be possible to resettle A LOT of pops from other planet to this one so I would have all slots unlocked, then build 16 buildings and then move the residual pops back somewhere else? Would those buildings be still usable ?

Your question is strangely phrased.

Assuming you have the appropriate tech, city districts provide two jobs, just like any other district. The jobs they provide are clerk jobs.

Every five pops unlocks one building slot, so theoretically, you need roughly 22 districts to get full buildings. But many of the buildings provide more than two jobs - the capitol building being a good example. So even without needing to upgrade to rare resources, you should easily be able to get to at least 14 of the total 16 building slots, unless your planet is very small.


I play as swarm hive, my city districts are hive districts and they dont provide any job, they only provide housing.
GenezisO Jan 22, 2020 @ 11:35am 
Originally posted by galadon3:
upgraded consumer and alloy buildings offer 8 jobs. If you don't have the tech for that and to get the ball rolling just put down 1 or 2 commercial centers, each provides 5 clerk jobs on top of those from the city-districts.
Yes but you cant upgrade those before you upgrade main building, and u can only upgrade main building after you have 40 pops on the planet, so most of pops will be unemployed until then, there is simply no GOOD way to do this in my situation.
Nightmyre Jan 22, 2020 @ 12:16pm 
Originally posted by GenezisO:
Originally posted by Nightmyre:

Your question is strangely phrased.

Assuming you have the appropriate tech, city districts provide two jobs, just like any other district. The jobs they provide are clerk jobs.

Every five pops unlocks one building slot, so theoretically, you need roughly 22 districts to get full buildings. But many of the buildings provide more than two jobs - the capitol building being a good example. So even without needing to upgrade to rare resources, you should easily be able to get to at least 14 of the total 16 building slots, unless your planet is very small.


I play as swarm hive, my city districts are hive districts and they dont provide any job, they only provide housing.

Huh. Wow. Did not realise that hive mind city districts provide no jobs.

That's ... bizarre.

On the flip-side, the resource districts each provide three jobs rather than two, so I guess that's the tradeoff. Means you're much more restricted on housing than you would be for a normal empire.

For your specific situation, I'd recommend probably replacing several of those city districts with resource districts instead. Chances are you have far more housing than you need. It'll take a while to finish, but you should be able to convert at least 50% of them to give you jobs.
Last edited by Nightmyre; Jan 22, 2020 @ 12:19pm
galadon3 Jan 22, 2020 @ 12:53pm 
Originally posted by GenezisO:
Originally posted by galadon3:
upgraded consumer and alloy buildings offer 8 jobs. If you don't have the tech for that and to get the ball rolling just put down 1 or 2 commercial centers, each provides 5 clerk jobs on top of those from the city-districts.
Yes but you cant upgrade those before you upgrade main building, and u can only upgrade main building after you have 40 pops on the planet, so most of pops will be unemployed until then, there is simply no GOOD way to do this in my situation.

The fact that you are playing hivemind would have been a somewhat vital information that would've been kinda usefull in the opening post.

Haven't played a hivemind in 2.2 onwards, is there even a real drawback to them being unemployed? Otherwhise: just resettle the 40 needed pops there and upgrade the buildings.


Originally posted by Nightmyre:
For your specific situation, I'd recommend probably replacing several of those city districts with resource districts instead. Chances are you have far more housing than you need. It'll take a while to finish, but you should be able to convert at least 50% of them to give you jobs.

Ressource-Districts the Planet doesn't have?

Ryika Jan 22, 2020 @ 1:41pm 
Unemployed Drones don't have penalties like normal pops would, and gather a small amount of mienrals that basically offsets their pop maintenance. So... if you can't employ them properly, it's not really that much of a problem.

Of course the much better solution is to use that planet as a growth colony and just resettle the pops that grow there to your other planets.
Nightmyre Jan 22, 2020 @ 2:05pm 
Originally posted by galadon3:
Originally posted by GenezisO:
Yes but you cant upgrade those before you upgrade main building, and u can only upgrade main building after you have 40 pops on the planet, so most of pops will be unemployed until then, there is simply no GOOD way to do this in my situation.

The fact that you are playing hivemind would have been a somewhat vital information that would've been kinda usefull in the opening post.

Haven't played a hivemind in 2.2 onwards, is there even a real drawback to them being unemployed? Otherwhise: just resettle the 40 needed pops there and upgrade the buildings.


Originally posted by Nightmyre:
For your specific situation, I'd recommend probably replacing several of those city districts with resource districts instead. Chances are you have far more housing than you need. It'll take a while to finish, but you should be able to convert at least 50% of them to give you jobs.

Ressource-Districts the Planet doesn't have?

I've never seen a planet that has *no* resource districts.
Originally posted by galadon3:
Ressource-Districts the Planet doesn't have?
Show me screenshot from planetary features screen - I cannot believe that there are no features that add resources
galadon3 Jan 22, 2020 @ 2:19pm 
Originally posted by Nightmyre:

I've never seen a planet that has *no* resource districts.

I know it might be a novel idea, but actually READING the post you are answering MIGHT help or idk, the THREAD-TITLE?

Originally posted by Praeceptorem Poloniae:
Originally posted by galadon3:
Ressource-Districts the Planet doesn't have?
Show me screenshot from planetary features screen - I cannot believe that there are no features that add resources

Same goes for you and since it might be too hard for you, I will spell it out: ITS NOT MY THREAD SO I WONT HAVE A SCREENSHOT OF A GAME THAT ISNT MINE.
Last edited by galadon3; Jan 22, 2020 @ 2:21pm
Nightmyre Jan 22, 2020 @ 2:37pm 
My interpretation from the OP's post, is that the planet *currently* has only city districts - not that there are no non-city districts possible to be built on the planet.
galadon3 Jan 22, 2020 @ 2:41pm 
Originally posted by Nightmyre:
My interpretation from the OP's post, is that the planet *currently* has only city districts - not that there are no non-city districts possible to be built on the planet.

Given the OPs problem that interpretation is, and this is the least insulting way to describe it "not very intelligent"
Nightmyre Jan 22, 2020 @ 2:44pm 
... and this brings me back to my previous point - I've never seen a planet that has no non-urban districts possible to build. Hence my assumption, that it is simply that the planet only has urban districts currently built.

Why are you arguing with me on this? If I'm wrong, so be it - I'll learn something new. I don't think my assumption is an invalid one.
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Date Posted: Jan 21, 2020 @ 2:03pm
Posts: 22