Stellaris

Stellaris

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Paranoia Nov 4, 2023 @ 5:52am
Mutual war, Vassals and Closed Borders
Playing a Devouring Gestalt Empire.
In a War against a neighbor. Unknown to me, that neighbor was also in war on their other side against a Militaristic Supremacy Empire. So we just kinda meet in the middle and chomp away at our victim.

Here is where the magic happens:
Our victim gets vassalized by the other aggressor.
War ends.
My fleet is in the middle of the victim's system.
Victim closes the Borders on me immediately before I can get out of the system.
My Fleet goes into the limbo for three years.
The other aggressor starts a war against me within an year (I am an galactic threat).
GG, my entire fleet is missing in action because my food closed borders on me.

Normally, Peace means there is 10 year period of Open Borders. I don't think forced peace through vassalization should allow Empires to bypass this period. Because exactly this.
Mind, I would have probably lost anyway, my Fleet had about the exact same power as one of their Fleets, but they had four of them at once (I guess advanced start AI). But the way I lost utterly broke my immersion. :b
Last edited by Paranoia; Nov 4, 2023 @ 6:08am
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Showing 1-4 of 4 comments
markdb92 Nov 4, 2023 @ 6:47am 
Your war ended cause your war was no longer valid thus there was no peace contract signed so they can close their borders to you. Its just how paradox games work on wars.
Ogami Nov 4, 2023 @ 8:26am 
The whole " fleet goes missing for multiple years because border closed" mechanic is idiotic in the first place.
The fleet should just automatically return to the nearest starbase of the owner on the shortest route without the option to give it any new orders till it arrives there.
That would be fine. But no, it disappears from this plane of existence and then teleports to some distant home base.
Its one of the mechanics i reallly really REALLY despise.
Last edited by Ogami; Nov 4, 2023 @ 8:27am
Paranoia Nov 4, 2023 @ 9:18am 
Originally posted by Ogami:
Its one of the mechanics i reallly really REALLY despise.

I would prefer it would be, like in case of Construction and Science Ships encountering hostiles, that it would force the Fleet into a valid neighboring system and only putting the fleet into the limbo when no such neighboring system exists. Since there is already a mechanic for it, that would seem like the way to go about it.
But, whatever, I guess this is what we got.



Originally posted by markdb92:
Your war ended cause your war was no longer valid thus there was no peace contract signed so they can close their borders to you.

I mean, yes. But I did not sign a contract either, so, as far as I am concerned, I should have been allowed then to just keep on flying inside those systems. If their new master does not like it, they can just declare war on me.
Sure, there are balance implications, but so is there when my fleet is forced into the nether by diplomancy (not a typo). :b
corisai Nov 4, 2023 @ 9:22am 
Originally posted by Ogami:
That would be fine. But no, it disappears from this plane of existence and then teleports to some distant home base.
AFAIK devs once considered making gates destructible. That's why as a safety measure emergency escape is using direct teleportation.
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Date Posted: Nov 4, 2023 @ 5:52am
Posts: 4