Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The fleet should just automatically return to the nearest starbase of the owner on the shortest route without the option to give it any new orders till it arrives there.
That would be fine. But no, it disappears from this plane of existence and then teleports to some distant home base.
Its one of the mechanics i reallly really REALLY despise.
I would prefer it would be, like in case of Construction and Science Ships encountering hostiles, that it would force the Fleet into a valid neighboring system and only putting the fleet into the limbo when no such neighboring system exists. Since there is already a mechanic for it, that would seem like the way to go about it.
But, whatever, I guess this is what we got.
I mean, yes. But I did not sign a contract either, so, as far as I am concerned, I should have been allowed then to just keep on flying inside those systems. If their new master does not like it, they can just declare war on me.
Sure, there are balance implications, but so is there when my fleet is forced into the nether by diplomancy (not a typo). :b