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I generally have ATLEAST 2 more of those + a rapid response fleet with corvette's and destroyers.
Anyway... any tips how to defeat them? Or should I just start a new game?
They only have one type of weapon that does reduced damage against shields and extra damage against hulls. So make sure you have strong shields.
Having the right ship designs helps. Above posters are right: The Unbidden have highly shielded ships that deal extra damage against hulls, so you want to build battleships with X-slots (their ships are individually strong, so you want to reduce their numbers from afar as quickly as you can) and take advantage of that.
As to the overall battle strategy, be careful to find the avenues the enemies can take into your empire and start building up your empire. Colonize every planet for more resource production, build habitats over mineral sources for more raw resources, build up stations at the entrances to your empire for defense and in the interior for naval capacity and scale up as much as you can.
Focus on repeatable tech to improve the performance of your shield modules and projectile weapons.
If you're not directly threatened yet, it is in your best interest to send your fleets out in support of whoever is attacked. This is not for their benefit but to keep the conflict outside of your own economic sphere and cause what losses you may while you build up. Take a hit and run approach to avoid losing ships and therefore alloys. When engaged, fire on the enemy until they reach their own range - if, by that point, the enemy is mostly destroyed, kill the fleet.
If not, emergency FTL. Avoid casualties and use the alloys saved for more habitats and to build up more/bigger fleets.
You should be able to massively increase the efficiency of your individual ships this way and improve your economy to the point where you can start losing ships and not lose momentum as a result.
Then it's just a question of being careful enough to not lose too much of your navy - if you keep an eye on your fleets and retreat them, you should always have enough naval power to protect your industrial base and the end game crisis becomes a mop-up action.
Just in case you should keep a 20k fleet + troop transports and a construction ship in a save location near your own territory. When the Awakened Empire of the Unbidden attack in force and you cannot beat the fleets they sent, retreat instead. Let them rampage through your systems, destroy whatever starbases they may and then return to mop up when they move on with their rampage.
The fleet is there to take out any starbases they might conquer together with what remains of your regular forces, the troop ships will let you retake any planets or habitats they might've occupied and the construction ship is for building new outposts in systems where the starbase might have been entirely destroyed.
I have in my system 16 colonized planets already and 2 I think are not colonized, because I try to keep my administrative capacity as low as possible. Should I take those planets anyway?
I try to cover as much entrances as possible. One entrance wasn´t protected (already taken by another friendly empire) so yeah... they destroyed me trough there and I didn´t want to build two starbases. I told to myself "Why I would need starbase there when huge and strong friendly empire is there"...
Thanks for all tips.. :)
That way you may lose one or two empty systems with a few mining stations, but that's not really a crippling blow.
When the end game crisis hits is usually when you throw everything at the wall and see what sticks. Admin Cap isn't as important anymore - it does give you penalties, but you can just make em up by building more labs, etc. tt.
I'd rather get those planets up and running, mine those mineral districts and start pumping out alloys. Quality is fine and good, but once you reach a certain stage of technology another repeating tech every 2 years isn't going to do you as much good as another 20 battleships using the repeating tech you already have. ^^
more is almost always better(barring really low habitability worlds). as long as you keep increasing science and unity production you can pretty much ignore admin cap.
never rely on the nearby ai to protect a path into your empire unless it's a fallen empire that isn't letting anyone through and even then late game you'll want to protect it in case that fallen empire becomes your enemy. try to maintain chokepoints at your borders backed up by a fleet and if you need to fortify a chokepoint back a bit do so even if it exposes a few systems. losing a few systems is better than anyone being able to just smash whatever they want all over your empire.
after you have defensive stations picked out and a trade network established if you utilize trade you can use every other starbase cap available to you to build anchorages to increase your naval capacity so you can build a bigger fleet.