Stellaris

Stellaris

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tiy Feb 18, 2020 @ 10:26am
Defending against UNBIDDEN
Well... It is my first time i got to the late game (2450) and actually had something. 5k research, 120k fleet power, etc. And BAM. Something just started destroying my federation friend.

Fast forward a bit.
One awaken empire joined to our federation + 2 another empires - around 60k fleet power. Awaken empire started a war and now they are ignoring unbidden and just capturing systems. What can I do when I destroy one 65k fleet and another comes?

i play without DLCs right now...
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Showing 1-10 of 10 comments
Danny Feb 18, 2020 @ 10:44am 
120k fleet is ONE of 20-25 battleship fleets, late game.
I generally have ATLEAST 2 more of those + a rapid response fleet with corvette's and destroyers.
tiy Feb 18, 2020 @ 10:55am 
Originally posted by Danny:
120k fleet is ONE of 20-25 battleship fleets, late game.
I generally have ATLEAST 2 more of those + a rapid response fleet with corvette's and destroyers.
oh.... right.... and I though I was doing great... As i said, it is my first time in late game so...

Anyway... any tips how to defeat them? Or should I just start a new game?
Last edited by tiy; Feb 18, 2020 @ 10:55am
HugsAndSnuggles Feb 18, 2020 @ 11:00am 
Originally posted by 2steps-fwd:
Anyway... any tips how to defeat them?
Kinetic Artilery battleships tend to do the trick. Just gotta bild enough.
Slimane Feb 18, 2020 @ 11:14am 
Originally posted by HugsAndSnuggles:
Originally posted by 2steps-fwd:
Anyway... any tips how to defeat them?
Kinetic Artilery battleships tend to do the trick. Just gotta bild enough.

They only have one type of weapon that does reduced damage against shields and extra damage against hulls. So make sure you have strong shields.
NixBoxDone Feb 18, 2020 @ 11:59am 
When you first start out playing, becoming strong enough to trounce an end-game crisis or Awakened Empire in a straight 1 on 1 confrontation can be very hard to achieve.

Having the right ship designs helps. Above posters are right: The Unbidden have highly shielded ships that deal extra damage against hulls, so you want to build battleships with X-slots (their ships are individually strong, so you want to reduce their numbers from afar as quickly as you can) and take advantage of that.

As to the overall battle strategy, be careful to find the avenues the enemies can take into your empire and start building up your empire. Colonize every planet for more resource production, build habitats over mineral sources for more raw resources, build up stations at the entrances to your empire for defense and in the interior for naval capacity and scale up as much as you can.
Focus on repeatable tech to improve the performance of your shield modules and projectile weapons.

If you're not directly threatened yet, it is in your best interest to send your fleets out in support of whoever is attacked. This is not for their benefit but to keep the conflict outside of your own economic sphere and cause what losses you may while you build up. Take a hit and run approach to avoid losing ships and therefore alloys. When engaged, fire on the enemy until they reach their own range - if, by that point, the enemy is mostly destroyed, kill the fleet.
If not, emergency FTL. Avoid casualties and use the alloys saved for more habitats and to build up more/bigger fleets.
You should be able to massively increase the efficiency of your individual ships this way and improve your economy to the point where you can start losing ships and not lose momentum as a result.
Then it's just a question of being careful enough to not lose too much of your navy - if you keep an eye on your fleets and retreat them, you should always have enough naval power to protect your industrial base and the end game crisis becomes a mop-up action.

Just in case you should keep a 20k fleet + troop transports and a construction ship in a save location near your own territory. When the Awakened Empire of the Unbidden attack in force and you cannot beat the fleets they sent, retreat instead. Let them rampage through your systems, destroy whatever starbases they may and then return to mop up when they move on with their rampage.
The fleet is there to take out any starbases they might conquer together with what remains of your regular forces, the troop ships will let you retake any planets or habitats they might've occupied and the construction ship is for building new outposts in systems where the starbase might have been entirely destroyed.
Last edited by NixBoxDone; Feb 18, 2020 @ 12:07pm
tiy Feb 18, 2020 @ 12:57pm 
Originally posted by NixBoxDone:

Having the right ship designs helps. Above posters are right: The Unbidden have highly shielded ships that deal extra damage against hulls, so you want to build battleships with X-slots (their ships are individually strong, so you want to reduce their numbers from afar as quickly as you can) and take advantage of that.
I always just let the game make my ships - "latest design". Thanks for suggestion.



Originally posted by NixBoxDone:

As to the overall battle strategy, be careful to find the avenues the enemies can take into your empire and start building up your empire. Colonize every planet for more resource production, build habitats over mineral sources for more raw resources, build up stations at the entrances to your empire for defense and in the interior for naval capacity and scale up as much as you can.
Focus on repeatable tech to improve the performance of your shield modules and projectile weapons.
I have in my system 16 colonized planets already and 2 I think are not colonized, because I try to keep my administrative capacity as low as possible. Should I take those planets anyway?



Originally posted by NixBoxDone:
build up stations at the entrances to your empire for defense and in the interior for naval capacity and scale up as much as you can.
I try to cover as much entrances as possible. One entrance wasn´t protected (already taken by another friendly empire) so yeah... they destroyed me trough there and I didn´t want to build two starbases. I told to myself "Why I would need starbase there when huge and strong friendly empire is there"...

Thanks for all tips.. :)
NixBoxDone Feb 18, 2020 @ 3:15pm 
Generally you wanna have a starbase at a key point. If you can't fortify the entrance, find key nodes in your empire to fortify and don't build anything vital in the systems not covered.
That way you may lose one or two empty systems with a few mining stations, but that's not really a crippling blow.
When the end game crisis hits is usually when you throw everything at the wall and see what sticks. Admin Cap isn't as important anymore - it does give you penalties, but you can just make em up by building more labs, etc. tt.
I'd rather get those planets up and running, mine those mineral districts and start pumping out alloys. Quality is fine and good, but once you reach a certain stage of technology another repeating tech every 2 years isn't going to do you as much good as another 20 battleships using the repeating tech you already have. ^^
HugsAndSnuggles Feb 18, 2020 @ 9:24pm 
Originally posted by Slimane:
Originally posted by HugsAndSnuggles:
Kinetic Artilery battleships tend to do the trick. Just gotta bild enough.

They only have one type of weapon that does reduced damage against shields and extra damage against hulls. So make sure you have strong shields.
Yeah, but with battleships the idea is to kill the enemy fleet before it can fire, so shields are kinda optional when you get large enough fleet >.>
NixBoxDone Feb 19, 2020 @ 3:27am 
Yeah, but you also don't lose anything adding them because you can't strap on more guns anyways. Also, OP isn't proficient enough yet to poop out battleship fleets strong enough to kill Unbidden fleets before they ever reach him, so a bit of a defensive cushion will come in handy. ^^
Meewec Feb 19, 2020 @ 3:38am 
Originally posted by 2steps-fwd:
I always just let the game make my ships - "latest design". Thanks for suggestion.
this isn't the greatest of ideas, the auto-design ships are often of questionable quality plus specializing your ships against your enemy can give quite a boost to their combat capabilities.

Originally posted by 2steps-fwd:
I have in my system 16 colonized planets already and 2 I think are not colonized, because I try to keep my administrative capacity as low as possible. Should I take those planets anyway?
more is almost always better(barring really low habitability worlds). as long as you keep increasing science and unity production you can pretty much ignore admin cap.

Originally posted by 2steps-fwd:
I try to cover as much entrances as possible. One entrance wasn´t protected (already taken by another friendly empire) so yeah... they destroyed me trough there and I didn´t want to build two starbases. I told to myself "Why I would need starbase there when huge and strong friendly empire is there"...

Thanks for all tips.. :)
never rely on the nearby ai to protect a path into your empire unless it's a fallen empire that isn't letting anyone through and even then late game you'll want to protect it in case that fallen empire becomes your enemy. try to maintain chokepoints at your borders backed up by a fleet and if you need to fortify a chokepoint back a bit do so even if it exposes a few systems. losing a few systems is better than anyone being able to just smash whatever they want all over your empire.

after you have defensive stations picked out and a trade network established if you utilize trade you can use every other starbase cap available to you to build anchorages to increase your naval capacity so you can build a bigger fleet.
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Date Posted: Feb 18, 2020 @ 10:26am
Posts: 10