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Machine are as good with or without the ships designs and pretty sure that won't prevent people from getting the DLC or playing machine.
Yeah, but you could also play humanoids before that ship set became a thing. Nothing says they can't introduce a machine ship set without tying it to the existing DLC. >_<
You could just as easily get away with making them really sleek and predatory if they're determined exterminators and adopted the aesthetics of their fallen creators though.
What looks like machine designs might differ a bit from person to person.
What I'd love is if they introduced visual changes for your ships depending on which ascendancy path you picked/certain key traditions or perks.
I really want my ships to have a visible psionic shield/wave effect going if I'm dealing with the shroud or take on a more organic look as I delve deeper into the mysterious of gene sculpting.
This would also help differentiate other empires and give some visible clues about what they chose.
My personal ideal for robot ships would probable be similar to the Borg or Contingency designs. Simple (perfect) geometrical designs lacking windows, but with plenty of visible power lines glowing with the energy to sustain the massive supercomputers housed within.
Even some can argue "Determined exteriminator hate their creators and refuse to look like them" Oh really? Look at terminator then. for any other machine empire. Look at the matrix machines. Even their infantry look like humanoid/ human like robots.
Humanoid ships are just fine for machines and so are mammalian ships
You're thinking of individual bots like robot ascension (where it's really just the creators themselves piloting each robot to get rid of that pesky mortality and therefore designing the robot bodies in ways that are familiar to them for ease of use) or Skynet when humans are still around or just a few short generations after wiping them out, when according to the backstory you're supposed to be long past that if you start as a Gestalt.
Sure, there's nothing that says a gestalt consciousness HAS to deviate from the taste and art direction/design philosophies of it's fleshy creators, but if you really think about it many of those choices heavily depend on feeble organic bodies. Their size determines interior design, their needs for protection and nourishment (both air and food intake) take up much of the space as well and what they look like depends on what senses are strong in the species designing it, all of which are things that either become obsolete or change radically once machine bodies/sensors enter the picture.
Logically you should really see almost all of those choices change as the gestalt consciousness comes into its own and realizes they no longer serve any purpose outside of maybe nostalgia.
Star wars says other wise.
Maybe you need to do some research on the confederacy of independent systems.
"inb4 star wars is not realistic" neither is stellaris lmfao. Especially putting stuff like habitats over blackholes lmfao.
CIS had a navy that had AI machine humanoids operating ships. Like b1 battle droids and OOM commanders.
They had even more intelligent Droids like super tactical droids which were also humanoid. a machine is a machine. AI is AI
Btw, I'd absolutely love a Force Ascension. Jedi gecko people inwards perfectionists was one of my first race designs. >_<
But i will admit there are AI controlled stuff too. But not to common compared to what i mentioned
machines in stellaris lack alot of flavor and on the point of borderline boring anyways hiveminds are even worse in that aspect
The Borg use humanoids because they're literally free and they have to plug them in to steal their knowledge anyways, so they might as well. Well, that and the whole hivemind thing which doesn't really make them the best example because they're not "pure" machines. (nitpicking, but eh)
for 19.99$