Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Might be just me, but I am not really a fan of shattered rings. They are just too much work. And I just can't see the big benefit to start with this origin.
First you have to clear some blockers to increase the habitability. I'm actually fine with this part. But the blocker to bring the increased upkeep (I think it was +100%) down to normal is locked behind some tech (tier 5 power supply) you get in the late mid-game. And when you finally can turn it into a proper ring world (I think you need mega engineering for that as well?), you should almost be there to build a ring world yourself, with 4 ring segments and without any necessary repairs ... probably at around ~2350. And if you're lucky. one of your neighbors has a shattered ring and you can just take it or you get the precursor event, which will also gets you a fully functional ring world. Considering, that the other 2 shattered ring segment replace your 2 guaranteed habitable planets, and that you can't utilize them in the same way (especially) early on ... I think that's actually a disadvantage.
I think the shattered ring starts to pays off in the late mid-game. Until then it always felt like an unnecessary struggle.
As pure machine you can settle any planets so not having two guaranteed habitable worlds is minor IMO. You can skip colonizing the other sections and a shattered ring world is still a size 25 planet. Would probably not choose it though as DA (as your cyborgs get Ring world preference).
But yeah usually when you can make full use of a restored ring world you don't really need it. If not trying to rush mega engineering.
If you disable all jobs but the replicator ones, you can effectively use them as pop boosting worlds to get others going a bit faster. Then when you can handle them via tech / eco wise, lift the job bans and let them grow.
A small cost to pay if you are lacking other such worlds to use.
While meatbags may seem repulsive, they are a valuable resource. Never waste a potential resource.
they reworked to much. i play machines and im beating my head on a wall because of all the hang ups im getting.
habitals are why ring is better. resource consolidation causes sooooooo much loss to resources.
ive been using resource conslidation. im about to quit playing mech races because of all of the penalties that are annoying as crap to offset. the biggest and most offensive penalty being the 50% to empire sprawl and diplomacy for federations.
mind you im a potato so there is alot i still dont know mostly because everytime i come back the changes screw me until i relearn everything.
Driven Assimilators + Rogue Servitors
Machine expansion is massively expensive in terms of alloy cost.
Sling shot to the stars allows you to only take systems that are worth while and allows you to ignore all the garbage star systems in between.
It allows Servitors + Assimilators to quickly grab pre-ftl civilizations that are 10, 20, 30 jumps from your border.
The alloy and influence saving is massive.
An assimilator that assimilates a 20 pop world 20 jumps from your capital 3 years into the game, just got a power spike that ends the game, and it only cost you 150 alloys
It can be turned to eccumonopolis (with the megacorp dlc), I'm not sure if machines empires can make them but if they can't, then that is quite ideal start indeed.
Eccumonopolis combined with rouge servitor produces powerfully efficient homeworld. Which can compensate for increase good usage.