Stellaris

Stellaris

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Bermag Oct 5, 2023 @ 12:49pm
Best origin for machines ?
Which do you think is the best origin for machine empires?

For Rogue Servitor I would say Remnants 100% of the time. DA is bit mixed. Resource consolidation propably. For pure machine I am torn between RC and Shattered Ring but I think I prefer SR. Especially if you plan to take Mechromancy.

Prosperous unification is of course also always a decent option.

I really hope we get a machine specific new origin in the future. Hives have a lot more fun options.
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Showing 1-9 of 9 comments
midnight Oct 5, 2023 @ 1:05pm 
For pure machine I would go for resource consolidation.

Might be just me, but I am not really a fan of shattered rings. They are just too much work. And I just can't see the big benefit to start with this origin.

First you have to clear some blockers to increase the habitability. I'm actually fine with this part. But the blocker to bring the increased upkeep (I think it was +100%) down to normal is locked behind some tech (tier 5 power supply) you get in the late mid-game. And when you finally can turn it into a proper ring world (I think you need mega engineering for that as well?), you should almost be there to build a ring world yourself, with 4 ring segments and without any necessary repairs ... probably at around ~2350. And if you're lucky. one of your neighbors has a shattered ring and you can just take it or you get the precursor event, which will also gets you a fully functional ring world. Considering, that the other 2 shattered ring segment replace your 2 guaranteed habitable planets, and that you can't utilize them in the same way (especially) early on ... I think that's actually a disadvantage.

I think the shattered ring starts to pays off in the late mid-game. Until then it always felt like an unnecessary struggle.
Last edited by midnight; Oct 5, 2023 @ 3:57pm
DirishDevil Oct 6, 2023 @ 7:05am 
And don't forget the driven assimilator ethic... op
Bermag Oct 6, 2023 @ 9:47am 
I had actually forgotten about you can colonize the other two sections in my current game.

As pure machine you can settle any planets so not having two guaranteed habitable worlds is minor IMO. You can skip colonizing the other sections and a shattered ring world is still a size 25 planet. Would probably not choose it though as DA (as your cyborgs get Ring world preference).

But yeah usually when you can make full use of a restored ring world you don't really need it. If not trying to rush mega engineering.
Fazl Oct 6, 2023 @ 2:48pm 
As a side note.. and something I have been testing and enjoying myself is that.. the ring worlds are free worlds. Much like the repulsive fleshbags you too can harness the power of pop world transfer.

If you disable all jobs but the replicator ones, you can effectively use them as pop boosting worlds to get others going a bit faster. Then when you can handle them via tech / eco wise, lift the job bans and let them grow.

A small cost to pay if you are lacking other such worlds to use.
HyperKnight Oct 6, 2023 @ 3:31pm 
I play Assimilators with relic world origin. Some archaeoweapons are really good.
While meatbags may seem repulsive, they are a valuable resource. Never waste a potential resource.
veracsthane Oct 7, 2023 @ 4:47am 
Originally posted by midnight:
For pure machine I would go for resource consolidation.

Might be just me, but I am not really a fan of shattered rings. They are just too much work. And I just can't see the big benefit to start with this origin.

First you have to clear some blockers to increase the habitability. I'm actually fine with this part. But the blocker to bring the increased upkeep (I think it was +100%) down to normal is locked behind some tech (tier 5 power supply) you get in the late mid-game. And when you finally can turn it into a proper ring world (I think you need mega engineering for that as well?), you should almost be there to build a ring world yourself, with 4 ring segments and without any necessary repairs ... probably at around ~2350. And if you're lucky. one of your neighbors has a shattered ring and you can just take it or you get the precursor event, which will also gets you a fully functional ring world. Considering, that the other 2 shattered ring segment replace your 2 guaranteed habitable planets, and that you can't utilize them in the same way (especially) early on ... I think that's actually a disadvantage.

I think the shattered ring starts to pays off in the late mid-game. Until then it always felt like an unnecessary struggle.
ring is better if you have planets that arent shattered.

they reworked to much. i play machines and im beating my head on a wall because of all the hang ups im getting.

habitals are why ring is better. resource consolidation causes sooooooo much loss to resources.

ive been using resource conslidation. im about to quit playing mech races because of all of the penalties that are annoying as crap to offset. the biggest and most offensive penalty being the 50% to empire sprawl and diplomacy for federations.

mind you im a potato so there is alot i still dont know mostly because everytime i come back the changes screw me until i relearn everything.
Bermag Oct 7, 2023 @ 9:47am 
Yeah machines need some love. And origin, new machine specific civics etc. The Mechromancy tradition perk was a nice addition though. I would love to get a civic/origin which work like Terravores.
BigTurnip Oct 8, 2023 @ 10:36am 
Sling Shot to the Stars for

Driven Assimilators + Rogue Servitors

Machine expansion is massively expensive in terms of alloy cost.

Sling shot to the stars allows you to only take systems that are worth while and allows you to ignore all the garbage star systems in between.


It allows Servitors + Assimilators to quickly grab pre-ftl civilizations that are 10, 20, 30 jumps from your border.

The alloy and influence saving is massive.

An assimilator that assimilates a 20 pop world 20 jumps from your capital 3 years into the game, just got a power spike that ends the game, and it only cost you 150 alloys
ScreamCon Oct 8, 2023 @ 11:40am 
The remnant world, or relic world start is must have if your rouge servitor.
It can be turned to eccumonopolis (with the megacorp dlc), I'm not sure if machines empires can make them but if they can't, then that is quite ideal start indeed.

Eccumonopolis combined with rouge servitor produces powerfully efficient homeworld. Which can compensate for increase good usage.
Last edited by ScreamCon; Oct 8, 2023 @ 11:41am
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Date Posted: Oct 5, 2023 @ 12:49pm
Posts: 9