Stellaris

Stellaris

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KXZ501 Aug 12, 2020 @ 6:45pm
Wenkwort System event "Kept Grounds" not working/bugged
During a recent game, I went to colonise the Gaia world Wenkwort Artem in the above named system, in turn triggering the Keep Off the Grass event where the Wentwork Keeper contacts you and asks you to keep the industrialisation to a minimum.

I refused the request, the 20 day timer passes, and the second dialogue triggers, giving me one final chance to accept their demand. I again refuse, choosing the 'Battlestations' option, which is then meant to spawn in a 7k power enemy fleet.

However, after selecting the Battlestations option... nothing happens. The keeper drone vanishes, and that's it. No enemy fleet spawns, and the 'Kept Grounds' special project just sits unfinished in my situation log. I even left the game continue for another 3 in-game months, but nothing happens.

Is there any way I can fix this, or any console commands I can use to force spawn the enemy fleet, or just clear the event?

I ask because I'm playing a machine empire, and the only other option in the event chain gives the planet some useless modifiers to unity from jobs and artisan output, while also nerfing output from the energy and mineral jobs that I would actually benefit from.
Last edited by KXZ501; Aug 12, 2020 @ 6:56pm
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Showing 1-2 of 2 comments
Space Dad Aug 12, 2020 @ 6:57pm 
It sounds like a bug, unfortunate. I also play as machines often and I like to use the Wenkwort gaia planet as a planet of nothing but simulation centers, uplink nodes, and motes/gas/crystals.

This page has a list of console commands, including a command to jump an event forward. https://stellaris.paradoxwikis.com/Console_commands
Unfortunately I don't see the "keep off the grass" event, it is probably an anomaly triggered event, so you will have to figure out what anomaly # it is... Hope this helped!
Last edited by Space Dad; Aug 12, 2020 @ 6:58pm
Kimmo Aug 2, 2021 @ 5:59am 
I got the same thing today, still not fixed :steamsalty:
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Date Posted: Aug 12, 2020 @ 6:45pm
Posts: 2