Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
So do the planets surrender individually or do they surrender the war?
Individually.
Actually I think that planet surrender will happen more likely if there is a huge fleet strenght supremacy over enemy, cause I did a few wars with the same empire, in first time our fleets was like equal, and I had to conquer planets with armies.
If orbital bombardment destroys the last army the planet has a chance to surrender if the attacking empire has the Allowed Orbital Surrender Acceptance policy. Effectiveness is based on the Fleet Size of the fleet in orbit, although it suffers diminishing returns after 100, and Planet Size, with every 10 Planet Size halving damaged from bombardment.
Do the different bombardment types work at different speeds?
But that's with drawbacks too (diplomacy penalty and it could be dangerous if galaxy already suspicious of you - unifying into a single mega Federation is a common in that case).