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There was a bugfix related to fleets not engaging the enemy while the enemy is shooting at them and I've actually not seen any complaint that I remember about this bug since then.
see here ^^
Perhaps something to do with gun range? But it's happened with a swarm of disruptors circling right next to a transport ship...
Since the invulnerable fleet shows normal movement and behaviour itself, the issue has to do with the way other fleets see the invulnerable fleet.
Also reloading fixes the issue, so it's a property calculated/set on load but it's not continuously recalculated like a function would do.
I put my bet on one of the "in transit" flags not being cleared.
For only fallen/ascended empires, with enough probability to guarantee it happening during a war.