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alderson disk origin, help pls
i have everything set to let me bomb pre ftl civs into nothing and sift through the ashes, but everytime i try to start bombarding the 2 other civs on the disk. it gives me a warning about the becoming hostile, i click yes im sure, my fleet moves to position and then just sits there. is there a prereq for invading them?
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Showing 1-7 of 7 comments
Xaphnir Jun 6, 2023 @ 2:07pm 
Do the pre-FTLs' sections have anything that reduces orbital bombardment damage? Elowiny may have added something like that after the bombardment rework, since it's not intended that you can conquer those other two sections right away.

I'd check myself, but I'm on 3.8.2 until my current game is done and don't want to update until then.
Last edited by Xaphnir; Jun 6, 2023 @ 2:09pm
PandemicPanda Jun 6, 2023 @ 2:11pm 
Originally posted by Xaphnir:
Do the pre-FTLs' sections have anything that reduces orbital bombardment damage? Elowiny may have added something like that after the bombardment rework, since it's not intended that you can conquer those other two sections right away.
i dont see any buffs or anything thatd reduce bombard damage, its more like it just wont allow me to bombard. i give the order and they just sit there
The reason is simple, the other two civs are designed to be basically immune to early orbital destruction and orbital invasions by having basically several armies that are buffed to the ends of time and space. In short the Alderson disk 2 civs you start with you wont get rid of early on, you'll need to build up and invade them later on down the line with actual troops to get rid of them, their designed to effectively be impossible to shoot from orbit else risk killing off the whole ring (including your own segment) but they also have huge arse armies at the start to prevent early on death to.
PandemicPanda Jun 6, 2023 @ 2:40pm 
Originally posted by Nepgineer Gaming:
The reason is simple, the other two civs are designed to be basically immune to early orbital destruction and orbital invasions by having basically several armies that are buffed to the ends of time and space. In short the Alderson disk 2 civs you start with you wont get rid of early on, you'll need to build up and invade them later on down the line with actual troops to get rid of them, their designed to effectively be impossible to shoot from orbit else risk killing off the whole ring (including your own segment) but they also have huge arse armies at the start to prevent early on death to.
ok that makes sense, thanks. i saw the armies when i started and i figured i could just bombard em for a decade or two but i guess we gotta do it the war of the worlds way
Originally posted by PandemicPanda:
Originally posted by Nepgineer Gaming:
The reason is simple, the other two civs are designed to be basically immune to early orbital destruction and orbital invasions by having basically several armies that are buffed to the ends of time and space. In short the Alderson disk 2 civs you start with you wont get rid of early on, you'll need to build up and invade them later on down the line with actual troops to get rid of them, their designed to effectively be impossible to shoot from orbit else risk killing off the whole ring (including your own segment) but they also have huge arse armies at the start to prevent early on death to.
ok that makes sense, thanks. i saw the armies when i started and i figured i could just bombard em for a decade or two but i guess we gotta do it the war of the worlds way
I believe thats the idea, in fullness I think the origin is based off of the Xeelee ring (Which comes from the Stephen Baxter books) where basically a ring over thrice the size of any known galaxy or universe exists, constructed by an ancient race known as the Xeelee, the megastructure is basically so massive in scale that by the books lore, any race on one 'segment' of it may never meet another race on another piece, thus having several civilizations on one ring was done.

The Alderson ring I believe is a play on that, its such a massive structure by even the one who purposed it that even if you reach 100 years in the game, that pre-FTL civilizations on that disk won't meet yours due to just the sheer size, but you also wont meet them early on, you can reach them easily via space sure but you wont know their weakness without accidently damaging your own home in the process, which is how the Xeelee actually saw defeat at one point when a segment of the Xeelee ring was destroyed resulting in all races on the universal size ring dying within the following years as the ring basically blew up (mind you, despite the explosion traveling nearly 100 miles a second, it took nearly 10,000 years for the ring to fully go up in flames)
Xaphnir Jun 7, 2023 @ 9:53am 
Originally posted by Nepgineer Gaming:
despite the explosion traveling nearly 100 miles a second, it took nearly 10,000 years for the ring to fully go up in flames)

100 miles per second, only 10,000 years for it to spread to the entire ring, and yet the ring was the size of a galaxy?

Something's not adding up here.
Originally posted by Xaphnir:
Originally posted by Nepgineer Gaming:
despite the explosion traveling nearly 100 miles a second, it took nearly 10,000 years for the ring to fully go up in flames)

100 miles per second, only 10,000 years for it to spread to the entire ring, and yet the ring was the size of a galaxy?

Something's not adding up here.
The Ring was the size of the universe itself and was 8 "total" rings woven into a single massive ring: https://xeelee.fandom.com/wiki/The_Ring

According to the books, the ring is so large that galaxies for billions of light years away from it are effected by its gravitational pull and the race that built it was so advanced that a neutron star fired at it at near light-speed proved to do nothing at all.
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Date Posted: Jun 6, 2023 @ 1:49pm
Posts: 7