Stellaris

Stellaris

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Squid May 31, 2023 @ 10:04pm
Fallen empire with 1.000k fleet??
With the last update, i've played two games and in both, i have faced the fallen empire with fleets upon to 1.000k of power!! With all my fleets i reach only 300k and i cant do nothing... even waiting their attacks on my choke points with 150k power. Any help? It is a bug??
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Showing 16-29 of 29 comments
MadArtillery Jun 1, 2023 @ 5:24pm 
Honestly not a lot more then what I typically see. Few 100k more but given how weak they are to citadels with platforms I doubt they'll cause much more trouble. 400k station will kill 800k fallen without fleet support, so have a fleet set up to jump in and it should be an easy wipe. Set up a firerate boosting war doctrine and laugh.
Last edited by MadArtillery; Jun 1, 2023 @ 5:26pm
Gustuv Wynd Jun 1, 2023 @ 7:59pm 
Originally posted by corisai:
Originally posted by Gustuv Wynd:
Just disable them...there are two options.
O_O

There is a third option - raise game difficulty & crisis power. In that case FE are perfect mid-game check of your combat capability. Are you capable to deal with them easily? If so - maybe you will have a chance against crisis on steroids.

Nah, that doesn't work. You will just steam roll all the normal AI opponents after taking out the FE and have more resources. You would have to play very badly to not make the rest of the game a moot point. And relying on turning up crisis power means playing a very boring game for hours or even days before having like 15 minutes of fun when the crisis hits. Though if you have the resources of most of the galaxy at your disposal...you will handle the crisis just fine.

Oh...and game difficulty only seems to effect the early game in my experience. All the normal AI will just be buffed and be out for blood right a way, but once you catch up to them...they really don't get any stronger.
Last edited by Gustuv Wynd; Jun 1, 2023 @ 8:05pm
corisai Jun 2, 2023 @ 3:13am 
Originally posted by MadArtillery:
Few 100k more but given how weak they are to citadels with platforms I doubt they'll cause much more trouble.
Are you sure it will work in 3.8.3? As before it due to bug defensive platforms received A LOT of extra armor they shouldn't get.
corisai Jun 2, 2023 @ 3:17am 
Originally posted by Gustuv Wynd:
Nah, that doesn't work. You will just steam roll all the normal AI opponents after taking out the FE and have more resources. You would have to play very badly to not make the rest of the game a moot point.
Play with sooner mid- and end- game starting dates if you're knowing well how to build your empire. You could fine-tune difficulty for youself quite well in Stellaris.

Another option to try a genocidal with unavoidable fighting against half of galaxy united. Bonus points for winning without using an Aetherophasic Engine :)
Hyren Jun 2, 2023 @ 6:54am 
One thing to keep in mind with fallen empires is that they are deceptively weak. Their fleet power oversells how strong they are, and that's intentional. Fallen empires can't build new ships unless they awaken, so they every ship you destroy permanently weakens them. They also rarely attack you outside of specific conditions or being poked intentionally so you don't have to challenge them until you're ready. Finally, there are tons of "Damage to fallen empire" buffs you can get that tip things in your favor.

All things considered you can usually take on a fallen empire way earlier then you think you can, even if on paper you're significantly weaker then them. Honestly I wouldn't be surprised if you could take on a 1000k fleet power Fallen empire fleet with 500/600k with a decent setup. They're stagnant for a reason, after all.

But to also mirror what others said, as you get better at the game and understand how to optimize fleet size and such, it's very easy to push one or two million fleet power of your own by mid to late game. It's all just practice.
Azor Jun 2, 2023 @ 7:41am 
You could destroy a fallen / awakened empire before 2300 even if you set your late game to 2275. It was stupidly easy. It's better this way.
Xaphnir Jun 2, 2023 @ 8:19am 
Originally posted by Lucius Confucius:
What difficulty? Glad I never enable Fallen Empires, they're just unbalanced and unfun.

You realize Fallen Empires don't behave like regular empires, right?
Lucius Confucius Jun 2, 2023 @ 9:20am 
Originally posted by Xaphnir:
Originally posted by Lucius Confucius:
What difficulty? Glad I never enable Fallen Empires, they're just unbalanced and unfun.

You realize Fallen Empires don't behave like regular empires, right?
Yes, why?
Magma Dragoon Jun 2, 2023 @ 10:46am 
Paradox please do the same for marauders and nanites
corisai Jun 2, 2023 @ 11:04am 
Originally posted by Magma Dragoon:
Paradox please do the same for marauders and nanites
+1. They definitely need a huge buff. Never saw them capable to do any harm in A/GA games - AI butchering them like puppies.
Last edited by corisai; Jun 2, 2023 @ 11:04am
Squid Jun 2, 2023 @ 11:59am 
Well... im started to fight them...

I had a little advantage: i solved a question where they say to me something like "then you're the chose one by the (i dont remember, but a god or old civilization), then when they become "awakened", they statring to fight other empires, but not mine. I took advantage from that and move the strings to become in the Guardian of the Galactic Comunity. That give me power in off to propose the resolution "crisis" to the fallen, and all the comunity are in war against them now... i will tell you later it went.
Xaphnir Jun 2, 2023 @ 5:45pm 
Originally posted by Magma Dragoon:
Paradox please do the same for marauders and nanites

Then I don't understand how you see them as unbalanced, when they don't take much of an active role in the game.
Bumc Jun 2, 2023 @ 6:55pm 
Its more in lines of "what's the point of Khan if he dies never beating a single AI"
corisai Jun 3, 2023 @ 4:11am 
Originally posted by Bumc:
Its more in lines of "what's the point of Khan if he dies never beating a single AI"
If only. On A/GA non-scaling - marauders are butchered by AI way before they could receive a Khan.
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Date Posted: May 31, 2023 @ 10:04pm
Posts: 29