Stellaris

Stellaris

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TwoChopstick May 31, 2023 @ 10:37am
Let us be able to abandon a planet
I feel like this is just common sense to implement such a feature for a game like this
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Showing 1-15 of 18 comments
Elitewrecker PT May 31, 2023 @ 10:39am 
You already can
even though I think I would never use it I agree
Gustuv Wynd May 31, 2023 @ 10:50am 
You can already...just resettle all the pops off it. Turns back into an colonized world. I do this a lot with planets I capture.
Ryika May 31, 2023 @ 11:13am 
Pretty expensive though, at 200 Influence.
Big mean bunny May 31, 2023 @ 1:10pm 
Its to stop pop cheese from colony ships. Only way to balance it otherwise is to have the pops removed from your planet when you create a colony ship.
Ryika May 31, 2023 @ 1:18pm 
Originally posted by Big mean bunny:
Only way to balance it otherwise is to have the pops removed from your planet when you create a colony ship.
As I've been saying since literally the day the change became publicly known:
To achieve this goal, they could just make it so when a planet is abandoned, it gains a planet modifier that significantly increases the time necessary to recolonize the planet for a few decades.

Would pretty much serve the same purpose, but not get in the way of people who just want to abandon a colony permanently.
adobo May 31, 2023 @ 1:53pm 
Originally posted by Ryika:
Pretty expensive though, at 200 Influence.
That's pretty cheap if you're in part of the game where you're abandoning planets. You'd be constantly at max influence after the initial expansions are done.
Ryika May 31, 2023 @ 2:01pm 
Originally posted by majikero:
That's pretty cheap if you're in part of the game where you're abandoning planets. You'd be constantly at max influence after the initial expansions are done.
If you're constantly at max influence after the initial expansion phase is over, then you're not using your resources well.

Habitats, Orbital Rings, Vassal Contracts, Ring Worlds, Gateways, Claims, proposing Resolutions, creating Ecumenopulises, getting the Galactic Market nomination, maintaining pacts, etc. etc. There's so much you can do with it.
Bumc May 31, 2023 @ 3:05pm 
Originally posted by Ryika:
Originally posted by Big mean bunny:
Only way to balance it otherwise is to have the pops removed from your planet when you create a colony ship.
As I've been saying since literally the day the change became publicly known:
To achieve this goal, they could just make it so when a planet is abandoned, it gains a planet modifier that significantly increases the time necessary to recolonize the planet for a few decades.

Would pretty much serve the same purpose, but not get in the way of people who just want to abandon a colony permanently.

This suggestion sounds like something prone to a boring cheese still, where you essentially "buy" 2 pops per colony ship constantly cycling through bad planets that you wouldn't settle otherwise anyway.
200 influence + a colony ship is at least too much for 2 pops to even consider this.

And if the timer is too long then having planets that you cannot colonize because someone tagged them with a colony ship and then just resettled everyone before you could conquer the territory also isn't fun.
Ryika May 31, 2023 @ 3:29pm 
Originally posted by Bumc:
And if the timer is too long then having planets that you cannot colonize because someone tagged them with a colony ship and then just resettled everyone before you could conquer the territory also isn't fun.
Ah come on, let's not make up outlandish scenarios. You can already resettle all pops from a planet (minus the last if you don't want to pay the influence) that you're about to lose anyway, and this has never actually been an issue.
Bumc May 31, 2023 @ 3:45pm 
I'm more annoyed by the fact you can take control of a planet for a month and destroy all buildings there, but thankfully it can only happen in total wars.
TwoChopstick May 31, 2023 @ 8:44pm 
>_> theres literally no issue to having it as an option, especially if its for solo play,
HappySack May 31, 2023 @ 9:52pm 
Originally posted by Jinsu:
>_> theres literally no issue to having it as an option, especially if its for solo play,
Since you're so dense as you ignored every other post here, I'll spell it out for how to do it.

Forcibly unemploy all pops by banning all jobs on the planet, all pops will eventually leave the planet and without needing to pay the influence cost.

It helps to also destroy the districts and buildings on the planet if you don't want to pay needless upkeep costs.
Last edited by HappySack; May 31, 2023 @ 9:53pm
felmari May 31, 2023 @ 10:04pm 
like really planets have never been a issue.

what other option would you like populations are power in production. having to assign them is the right option. that they cost something is like anything else every action has a cost and this one makes sense as you are forcibly reassigning them.
mss73055 Jun 1, 2023 @ 1:01am 
If you got clones or undesirables you can abandon for free.
Just move 1 clone or undesirable over and in time the the population will vanish.
Last edited by mss73055; Jun 1, 2023 @ 1:01am
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Date Posted: May 31, 2023 @ 10:37am
Posts: 18