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To achieve this goal, they could just make it so when a planet is abandoned, it gains a planet modifier that significantly increases the time necessary to recolonize the planet for a few decades.
Would pretty much serve the same purpose, but not get in the way of people who just want to abandon a colony permanently.
Habitats, Orbital Rings, Vassal Contracts, Ring Worlds, Gateways, Claims, proposing Resolutions, creating Ecumenopulises, getting the Galactic Market nomination, maintaining pacts, etc. etc. There's so much you can do with it.
This suggestion sounds like something prone to a boring cheese still, where you essentially "buy" 2 pops per colony ship constantly cycling through bad planets that you wouldn't settle otherwise anyway.
200 influence + a colony ship is at least too much for 2 pops to even consider this.
And if the timer is too long then having planets that you cannot colonize because someone tagged them with a colony ship and then just resettled everyone before you could conquer the territory also isn't fun.
Forcibly unemploy all pops by banning all jobs on the planet, all pops will eventually leave the planet and without needing to pay the influence cost.
It helps to also destroy the districts and buildings on the planet if you don't want to pay needless upkeep costs.
what other option would you like populations are power in production. having to assign them is the right option. that they cost something is like anything else every action has a cost and this one makes sense as you are forcibly reassigning them.
Just move 1 clone or undesirable over and in time the the population will vanish.