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How to increase leader limit cap in 3.8
I have been reading the threads here since the release of 3.8 and different players have found different ways of increasing the leadership cap.

Is there a definitive way of finding out how to do this? Happy for this thread to become said list.
Ostatnio edytowany przez: Sedmeister; 10 maja 2023 o 6:38
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Wyświetlanie 1-15 z 44 komentarzy
Leader level cap? There isn't one anymore as far as i can tell. Rather people have been talking about increased the leader limit (aka how many leaders you can have without penalty).
Sedmeister 10 maja 2023 o 6:37 
Początkowo opublikowane przez Garatgh Deloi:
Leader level cap? There isn't one anymore as far as i can tell. Rather people have been talking about increased the leader limit (aka how many leaders you can have without penalty).

Yep, that's what I'm talking about. It's a soft cap with penalties once you cross it. I'm looking for a list of ways the soft cap can be raised.
Sedmeister 10 maja 2023 o 6:42 
Początkowo opublikowane przez Garatgh Deloi:
Leader level cap? There isn't one anymore as far as i can tell. Rather people have been talking about increased the leader limit (aka how many leaders you can have without penalty).

I just realised the confusion. I originally said leader level cap when I meant to say leader limit cap. I've changed the name of the thread accordingly. Sorry for the confusion.
Ishimuro 10 maja 2023 o 7:00 
2
....\steamapps\common\Stellaris\common\defines\00_defines.txt

search for :

LEADER_CAPACITY_BASE =

and adjust the number to your liking
Garatgh Deloi 10 maja 2023 o 7:06 
Okey. Let's see.

---Every empire type seems to have 1 civic for it---
Normal Empire Civics:
- Oppressive Autocracy (+1)
Megacorp Empire Civics:
- Precision Cogs (+1)
Hive Mind Empire Civics:
- Pooled Knowledge (+1)
Machine Intelligence Empire Civics:
- Factory Overclocking (+1)

---Then we have traditions---
Traditions:
- The Empire Needs You! (+1)
- Finishing the Statecraft tree (+1)

---A ascension perk---
Ascension perks:
- Transcendent Learning (+2)


There are also tech's but i don't have a list on those yet.
Ostatnio edytowany przez: Garatgh Deloi; 10 maja 2023 o 7:07
If you would just play the game and learn the new features,
you would REALLY love the new Leader Cap.
Exradico 10 maja 2023 o 8:03 
Początkowo opublikowane przez Ishimuro:
....\steamapps\common\Stellaris\common\defines\00_defines.txt

search for :

LEADER_CAPACITY_BASE =

and adjust the number to your liking


You, sir, are a hero.
Sedmeister 10 maja 2023 o 14:42 
Początkowo opublikowane przez Garatgh Deloi:
Okey. Let's see.

---Every empire type seems to have 1 civic for it---
Normal Empire Civics:
- Oppressive Autocracy (+1)
Megacorp Empire Civics:
- Precision Cogs (+1)
Hive Mind Empire Civics:
- Pooled Knowledge (+1)
Machine Intelligence Empire Civics:
- Factory Overclocking (+1)

---Then we have traditions---
Traditions:
- The Empire Needs You! (+1)
- Finishing the Statecraft tree (+1)

---A ascension perk---
Ascension perks:
- Transcendent Learning (+2)


There are also tech's but i don't have a list on those yet.


This is what I'm talking about! Thanks.

I hear there are certain buildings as well. Anyone know which ones and what techs etc to unlock them?
Sedmeister 10 maja 2023 o 14:43 
Początkowo opublikowane przez wildlifeluvr:
If you would just play the game and learn the new features,
you would REALLY love the new Leader Cap.

I do love it. But I also love lists!
galandar42 10 maja 2023 o 15:06 
Początkowo opublikowane przez Ishimuro:
....\steamapps\common\Stellaris\common\defines\00_defines.txt

search for :

LEADER_CAPACITY_BASE =

and adjust the number to your liking

I tried this, changing the value to 10. When I tried loading my last save game, Stellaris crashed. I tried starting a new game, and it crashed as well. When I validated the files, there was one file that failed validation, and I'm assuming it was the defines.txt file. It is possible that the fields in the file are fixed-length fields, so perhaps I should have deleted the number 6 plus a space in front of it before making it a 10, but I haven't had time to try that yet.
Ishimuro 11 maja 2023 o 4:20 
Początkowo opublikowane przez galandar42:
Początkowo opublikowane przez Ishimuro:
....\steamapps\common\Stellaris\common\defines\00_defines.txt

search for :

LEADER_CAPACITY_BASE =

and adjust the number to your liking

I tried this, changing the value to 10. When I tried loading my last save game, Stellaris crashed. I tried starting a new game, and it crashed as well. When I validated the files, there was one file that failed validation, and I'm assuming it was the defines.txt file. It is possible that the fields in the file are fixed-length fields, so perhaps I should have deleted the number 6 plus a space in front of it before making it a 10, but I haven't had time to try that yet.

not sure how that happens, i could switch it to
LEADER_CAPACITY_BASE = 12 # Base leader cap
or
LEADER_CAPACITY_BASE =12 # Base leader cap
game doesn't crash (edited with notepad++) also i changed the file alot for my gameplay style
Lelu♡ 11 maja 2023 o 4:52 
Początkowo opublikowane przez Garatgh Deloi:
Okey. Let's see.

---Every empire type seems to have 1 civic for it---
Normal Empire Civics:
- Oppressive Autocracy (+1)
Megacorp Empire Civics:
- Precision Cogs (+1)
Hive Mind Empire Civics:
- Pooled Knowledge (+1)
Machine Intelligence Empire Civics:
- Factory Overclocking (+1)

---Then we have traditions---
Traditions:
- The Empire Needs You! (+1)
- Finishing the Statecraft tree (+1)

---A ascension perk---
Ascension perks:
- Transcendent Learning (+2)


There are also tech's but i don't have a list on those yet.

One Tech i remember was:

The Collective Self:
Leader Capacity +1
External Leader Pool Size +1
Leader Upkeep -10%

Nice Society tech with +1 and -10% less upkeep that is nice, and early-mid game (depends on own settings/tech values/research modifiers) 9k cost or whatever baseline those had. I had some empire size penalties so don't remember fully lol
Początkowo opublikowane przez galandar42:
Początkowo opublikowane przez Ishimuro:
....\steamapps\common\Stellaris\common\defines\00_defines.txt

search for :

LEADER_CAPACITY_BASE =

and adjust the number to your liking

I tried this, changing the value to 10. When I tried loading my last save game, Stellaris crashed. I tried starting a new game, and it crashed as well. When I validated the files, there was one file that failed validation, and I'm assuming it was the defines.txt file. It is possible that the fields in the file are fixed-length fields, so perhaps I should have deleted the number 6 plus a space in front of it before making it a 10, but I haven't had time to try that yet.
You need to use Visual Studio Code or Notepad++ to edit files. Regular notepad will not save the game files in the correct format for the game to read.
Geck0 11 maja 2023 o 7:40 
I realized before too long that at a certain point the leader cap doesn't really matter.
I ended up with about 20, with about 15 admirals for some of my 40 or something fleets (lategame) and checked how much it cost to upkeep
It's like, 200 unity.
I was producing something like 3000 unity.
galandar42 11 maja 2023 o 12:58 
Początkowo opublikowane przez MrFreake_PDX:
Początkowo opublikowane przez galandar42:

I tried this, changing the value to 10. When I tried loading my last save game, Stellaris crashed. I tried starting a new game, and it crashed as well. When I validated the files, there was one file that failed validation, and I'm assuming it was the defines.txt file. It is possible that the fields in the file are fixed-length fields, so perhaps I should have deleted the number 6 plus a space in front of it before making it a 10, but I haven't had time to try that yet.
You need to use Visual Studio Code or Notepad++ to edit files. Regular notepad will not save the game files in the correct format for the game to read.

Ah! Thanks so much for that! It was driving me crazy trying to figure what I was doing wrong . Thanks to you and Ishimuro for the original idea!
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