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Zgłoś problem z tłumaczeniem
Yep, that's what I'm talking about. It's a soft cap with penalties once you cross it. I'm looking for a list of ways the soft cap can be raised.
I just realised the confusion. I originally said leader level cap when I meant to say leader limit cap. I've changed the name of the thread accordingly. Sorry for the confusion.
search for :
LEADER_CAPACITY_BASE =
and adjust the number to your liking
---Every empire type seems to have 1 civic for it---
Normal Empire Civics:
- Oppressive Autocracy (+1)
Megacorp Empire Civics:
- Precision Cogs (+1)
Hive Mind Empire Civics:
- Pooled Knowledge (+1)
Machine Intelligence Empire Civics:
- Factory Overclocking (+1)
---Then we have traditions---
Traditions:
- The Empire Needs You! (+1)
- Finishing the Statecraft tree (+1)
---A ascension perk---
Ascension perks:
- Transcendent Learning (+2)
There are also tech's but i don't have a list on those yet.
you would REALLY love the new Leader Cap.
You, sir, are a hero.
This is what I'm talking about! Thanks.
I hear there are certain buildings as well. Anyone know which ones and what techs etc to unlock them?
I do love it. But I also love lists!
I tried this, changing the value to 10. When I tried loading my last save game, Stellaris crashed. I tried starting a new game, and it crashed as well. When I validated the files, there was one file that failed validation, and I'm assuming it was the defines.txt file. It is possible that the fields in the file are fixed-length fields, so perhaps I should have deleted the number 6 plus a space in front of it before making it a 10, but I haven't had time to try that yet.
not sure how that happens, i could switch it to
LEADER_CAPACITY_BASE = 12 # Base leader cap
or
LEADER_CAPACITY_BASE =12 # Base leader cap
game doesn't crash (edited with notepad++) also i changed the file alot for my gameplay style
One Tech i remember was:
The Collective Self:
Leader Capacity +1
External Leader Pool Size +1
Leader Upkeep -10%
Nice Society tech with +1 and -10% less upkeep that is nice, and early-mid game (depends on own settings/tech values/research modifiers) 9k cost or whatever baseline those had. I had some empire size penalties so don't remember fully lol
I ended up with about 20, with about 15 admirals for some of my 40 or something fleets (lategame) and checked how much it cost to upkeep
It's like, 200 unity.
I was producing something like 3000 unity.
Ah! Thanks so much for that! It was driving me crazy trying to figure what I was doing wrong . Thanks to you and Ishimuro for the original idea!