Stellaris
What are your thoughts on Galactic Paragons
As a robot leading robots across the stars it looks like hive minds will lose out from the current info as the paragons are all organic. The other question that came to mind is what does it add how does it make leaders more impacting, the science leader seem to just replace the various scientists with the same bonuses.

The trickle of info isn't good I understand trying to build hype but so soon after a DLC it isn't working for me.
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"sorry gestalts"
i've been complaining about them leaving gestalts out of origins and such for a while now, this time it almost seems like the entire DLC is for non-gestalt, the first dlc i'm seriously thinking i'm not buying, and actually has killed my desire to even play... i am sure i will play again, but unless i'm missing something or they just haven't mentioned the stuff for gestalts, this is a crappy trend of "sorry gestalts"
Messaggio originale di wildlifeluvr:
You simply devote 100% of the development to expanding GREATLY the decision trees for every single action taken and make them branch off to MUTUALLY EXCLUSIVE lines where you must make hard decisions.


Sounds good to me.
Sure gestalts seems to getting the low end of the new feature, but I am still excited with what they are doing for them with the council. Quite excited to level the gestalt consciousness overall through that node thing.
Paragons are just special leaders. Gestalts will still make use of the new leader and council mechanic.
For some reason i misread the title as "Galactic Pigeons".
Mind immediately filling with images of space ships covered in white splotches.
Gestalts are getting most of the improvements to leaders too, with a replacement for the Council mechanic; obviously it doesn't make sense for Gestalts to import it straight over without changing, and the way they have implemented it as subnodes within the Gestalt intelligence is elegant. Plus the bonuses that the levelling up the subnodes are permanent instead of being reset when Leaders die.
Messaggio originale di Willem:
Misinformation here.

No, Xenophobes don't get shafted (Although if you are a Fanatic Purifier you'll probably not get any Paragons... for Obvious Reasons), there are two Paragons for the Xenophobe Ethic,

So this is really the thing I don't like. Why would a xenophobe empire *want* to put some rando alien in charge of anything? I feel like it also may prescribe a lot of personality to some portraits, even if the character is really only a single person. They're there but I feel like they have a lot of potential to clash with RP archetypes. You could afford to blow up the caretaker or tell the guy that comes out of the matriarch to shove it because they weren't really that big of a deal, but the legendary paragons are supposed to be pretty powerful.

I've got pretty mixed feelings about the game making main characters that aren't based on your or any other empire actually in the game. I think I would have preferred that they were just personalities that would be grafted onto leaders from your empire.
Messaggio originale di Forblaze:
Messaggio originale di Willem:
Misinformation here.

No, Xenophobes don't get shafted (Although if you are a Fanatic Purifier you'll probably not get any Paragons... for Obvious Reasons), there are two Paragons for the Xenophobe Ethic,

So this is really the thing I don't like. Why would a xenophobe empire *want* to put some rando alien in charge of anything? I feel like it also may prescribe a lot of personality to some portraits, even if the character is really only a single person. They're there but I feel like they have a lot of potential to clash with RP archetypes. You could afford to blow up the caretaker or tell the guy that comes out of the matriarch to shove it because they weren't really that big of a deal, but the legendary paragons are supposed to be pretty powerful.

I've got pretty mixed feelings about the game making main characters that aren't based on your or any other empire actually in the game. I think I would have preferred that they were just personalities that would be grafted onto leaders from your empire.

Yeah, that whole "Xenophobic Paragon" is something I already mentioned in the main thread on the Dev Diary, why would a Xenophobic Paragon serve a Xeno? A Xeno that'll see the Paragon as a Second-Rank Citizen at best, And why would a Xenophobic Empire actually ALLOW a Xeno to lead? Yes, Xenophobe describes multiple types, Imperialism, Isolationism, extermination, even diplomacy (Pompous Purists Civic)... but all those forms are characterized by a distrust/hatred/both of Aliens, and the Diplomatic civic for Xenophobes makes the Empire ignore anything proposed by a Xeno and only engage in diplomacy when they propose something, showing their disdain for others not of their species... even the Nicest Xenophobe Possible cannot give Full Citizenship to Aliens as long as they have that Ethic.
Ultima modifica da Willem; 3 mag 2023, ore 17:49
Messaggio originale di mister_lobos:
"sorry gestalts"
i've been complaining about them leaving gestalts out of origins and such for a while now, this time it almost seems like the entire DLC is for non-gestalt, the first dlc i'm seriously thinking i'm not buying, and actually has killed my desire to even play... i am sure i will play again, but unless i'm missing something or they just haven't mentioned the stuff for gestalts, this is a crappy trend of "sorry gestalts"

Im playing only devouring swarm, sometimes terravore and was very unhappy that "Overlord" dlc actually didnt bring much for swarms at all.
Been playing Stellaris on and off since its released, still remember initial 3 ftl-styles to choose from at start.

To be honest, after Overlord and Toxoid, i stopped buying any dlc for this game until we will get some serious stuff for gestalts.

I mean, features are awesome for standard empires but not for my playstyle.
Price will be a big point for me as most of it wont really matter much as a gestalt player.
On the one hand as an RPer I'm very excited for the DLC as the concept itself is fairly interesting and really gets the imagination flying...

On the other hand as a Gestalt player, Progenitor Hive, I feel like I'm again being left out in the cold and told to stop bothering everyone after being handed something shiny (the new mind/nodes system)
Gestalts do get a little something, with nodes ^^
I watched the vod regard stellaris Galactic Paragons
regular empires can get 6 council seats (leader +5), gestalts get 5,
Gestalts are immortal so they level up slower.
Regular empires get special leaders gestalts don't. The one in the vod was a lvl 10 scientist with amazing abilities including one of the special trait gestalts can't get which added 0.1 research per pop, they got this maxing researcher about 20 years into the game.

Gestalts can remove negative traits from nodes but lose precious exp for doing so at the cost of running an agenda, and as your nodes are immortal you cannot replace them if you get ♥♥♥♥ choices on level up.
Ultima modifica da Carog the Fat; 4 mag 2023, ore 5:47
This is a good update in that It looks like unity for leaders will go farther, give you more control. But it looks like it will be locked behind another dlc.

Messaggio originale di Carog the Fat:
I watched the vod regard stellaris Galactic Paragons
regular empires can get 6 council seats (leader +5), gestalts get 5,
Gestalts are immortal so they level up slower.
Regular empires get special leaders gestalts don't. The one in the vod was a lvl 10 scientist with amazing abilities including one of the special trait gestalts can't get which added 0.1 research per pop, they got this maxing researcher about 20 years into the game.

Gestalts can remove negative traits from nodes but lose precious exp for doing so at the cost of running an agenda, and as your nodes are immortal you cannot replace them if you get ♥♥♥♥ choices on level up.
Eh, the bonus sounds strong but pop slow means you worlds will cap at 50 so your actual gain is 5 science, one lab will always out generate that. I'd argue I would go for immortal leaders myself. Just the idea of immortality scares the organics.

Also note thats a level 10 leader. The leader trait gets weaker the slower your empire grows.
Ultima modifica da ScreamCon; 4 mag 2023, ore 6:39
i am always excited for new civics and origins or traits being added. period. but ill be honest, its super damn lame the devs have essentially left gestalt totally out of the picture for this dlc. Bio empires have such a strong amount of versatility compared to gestalt currently, its pathetic.

I mean bio empires have the best origins, the best civics, mercs, easier diplomacy, all these factors which are insanely strong over gestalt currently.

Take robots for example, every robot build is gonna have replicator civic, there's just literally not even a better or different option. crazy how robots and other gestalt empires literally have like a total of 2 playstyles while they continue to add even more for bios
Ultima modifica da Graveweb; 4 mag 2023, ore 9:00
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Data di pubblicazione: 2 mag 2023, ore 16:34
Messaggi: 61