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Example:
1) Early game - If not going against other empires, you face a lot mining drones, amoebae, crystals etc.
Every time you research something, the auto-design will shift between something like picket + missile + coilgun, to random mix of lasers or disruptors, until you research autocannons then it's mostly going to use that. But these ships are terrible against space fauna.
Instead use Plasma in all slots, and you can kill stuff your own fleet size with 0 losses. Or much stronger targets with a few losses.
2) Vassalize - Simply use autocannons in all slots which have triple the nominal DPS of any other weapon, regardless of their inability to destroy armor. Any friendly AI will be greatly impressed and surrender its independence for the rest of the game, if you have outteched them sufficiently.
3) Early Game wars vs other Empires - e.g. Autocannon, Laser, Plasma is balanced and should win most battles
4) Final tech tiers - Battleships with only whirlwind missles + strike craft + point defense can reliably handle anything, even excels at several types of enemy
Not only that, but you really want to design your ships around who you are going to fight. You can reduce your own loss's by a lot doing this.