Stellaris
New 3.9 Fruitful Partnership origin is F-tier
Am I missing anything? Has anyone else tried it yet?

I tried it out and it's probably one of the worst origins so far, how is this supposed to compete with something like Clone Army or Scion?

-You're reliant on the Tiyanki AI to spread seeds to planets, which is effectively random, slow, and in energy-alloy market costs twice as expensive. 3000 energy to activate a colony?!
-This origin's big point about colonisation is only useful early game, afterwards one half of this origin's is gone because there are no more worlds to colonise
-If seeds are planted on a colonised world you get a measly +5% society research/food/immigration pull, and you need to activate them to receive defence armies?
-Seed bombardment is legitimately useless because of no damage to armies, there's no reason to use this, especially after mid game where tile blockers aren't a big deal to remove

So is that it? defence armies, a bombardment stance that doesn't damage armies, and food?
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Messaggio originale di Garatgh Deloi:
Might wanna
no thanks
I think it'll get better with the Grand Archive Story Pack dlc that'll come at the end of the year. We know Bubbles can be used to spread seeds, and I'm guessing it will probably expand the number of things that can do it, since it's about biological entities :)
Messaggio originale di Feels:
yep, used it as gestalt consciousness, it doesnt do anything, what a waste
It does. it gives you precolonized worlds with time. You don't need as many colonization ships. Which saves you resources. It also gives you seed bomb capsuls the more xeno cows are in your territory with the fruiting starbase modification.

I wouldn't call it an F tier. I would call it a C tier. Its not something I wouldn't run. Its something that would only not be run because their were a couple more performant origins. I would go for the fruitful partnership origin over the regular unification origin.

Last time I tried it out commenting here I had some nice fun with it playing with friends. You CAN have fun playing with the origin. You might just be suffering from lack of hours put into the game and thus getting T baged by the Ai. Turn off "advanced empire" in the starter menu.
Ultima modifica da ScreamCon; 4 lug 2024, ore 15:55
Messaggio originale di Witch ~:
Nice necro
* one year, issue not fixed :)

RP is fun, a loser streak ending within 50 years in a loss is not.
Messaggio originale di mss73055:
Messaggio originale di Witch ~:
Nice necro
* one year, issue not fixed :)

RP is fun, a loser streak ending within 50 years in a loss is not.
yeah I agree. Stellaris has a serious issue with RP often being awful
Messaggio originale di arronax06:
We know Bubbles can be used to spread seeds, and I'm guessing it will probably expand the number of things that can do it, since it's about biological entities :)
Most of non hostile biological fleets that don't have any special "agendas" (like guarding or patrolling) can be eventually attracted to a garden and transport a seed: tiyankis and later on, amoebas of course, but also theorically crystals (I'm not sure). Bubbles, and other controlled bio-fleets (various drakes ?), may be also ordered to transport a seed from starbase A to planet B.

This origin is better with xenophile empires, because they can pacify hostile spaceborn.

I'm testplaying it for 3 games now, and I shall say that it's rather potent but heavily relies on generation settings and random.

- it works marvels if one or several wormholes or gatewyays lie in the vicinity of the homeworld or any starbase with a garden.
- it won't last longi f some violent empires clean the void from spaceborn around yours.
- the cost of 3K to activate a seed pod is ok as a player normally aims at being over 10K quite early (5K in reserve are required by a faction).
- the activation mechanism is as anti-RP at possible: a planet was seeded in another galacti quadrant and you don't know how to travel throiugh gateways, but you can "send an energy ray" ... yeah, of course! This origin is clearly only there because Stellaris allows for instant teleportation of leaders and resources (only trade value requires a clear path, but it is as instantaneous as other resources).
- as you may expand a lot, influence, although not required is even more a key resource.
- note that the origin comes with a special building that will allow you to terraform the colony (and homeworld) into a Gaia world for a bunch of energy and exotic gas (but nothing you can't manage). You looses one building emplacement, but that makes one ascension pek less to worry about. Moreover, once in Gaïa stage, a random handful of pops are converted to Gaia preference with additional productivity bonuses on a periodic basis.
- part of the random the origin relies on is the galactic frame: not only waypoints as said before, but also chokepoints, hyperlane density, hostile spaceborns (mining drones, pirates, leviathans), fallen empires, ... all aspects that can temporarily isolate a bit of a quadrant from other empires, while gateways allow you to enter and prosper).

All in all, this origin is for the rich and to overplay pacifically the widest of empires. For every colony spawned at the other side of the galaxy, you need to enhance the outpost in order to construct build a builder ship and a science ship, to start expanding like mad from this new origin point. It is also worth to spare on nearby system with habitable planets and hope that they will be soon seeded (trading influence for energy when you claim the system).

You have to observe the nearby spaceborn and locate rather quickly what gateway they use, to expand in this direction and secure a future physical link to distant colonies.
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Data di pubblicazione: 10 set 2023, ore 23:08
Messaggi: 52