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Having to build your mining and research stations (they're not "outposts") is something that is part of ALL new Origins and Civics.
A Trait that gives 25%(!) Growth from Immigration and 10% Habitability, along with a resettlement cost reduction. That's 3 trait points at no cost. Interesting that you failed to mention that.
Overall, you should make sure you actually understand what you're talking about before ranting about nonsense.
Growth from Immigration and additional Habitability play exactly into that playstyle.
Probably not anywhere near meta-level of good, but it does provide a coherent and unique playstyle.
That's not true at all if do it properly. You can easily have a constant stream of immigration from your large plants towards your new planets, especially if you're willing to do some Maintenance Drone micro to increase/reduce immigration pull selectively.
This does not amount to a large difference overall, but it is something.
By the time these become available, the habitability will have had plenty of time doing work for you, an it's generally a waste of energy to do normal terraforming on non-core planets. While the bonus will eventually stop being relevant, its snowballing effect continues until the very end of the game.
Also, most of the effects of the version for default and machine empires stop being relevant by the midgame as well.